TODO: Spritesheet linkings are hardcoded
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@ -3,10 +3,6 @@
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#include "vector.h"
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#include "vector.h"
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// Filebindings
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const char *
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// End Filebindings
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// Enums
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// Enums
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typedef enum bullettype { AllyBullet = 0, EnemyBullet = 1 } BulletType;
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typedef enum bullettype { AllyBullet = 0, EnemyBullet = 1 } BulletType;
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// End Enums
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// End Enums
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