#ifndef __starfield_h__ #define __starfield_h__ #include // Structs typedef struct starStruct { double x, y, z, Rotation, RotationValue; SDL_Rect TargetRect, SourceRect; bool OutOfBounds; } Star; typedef struct starfieldStruct { Star * Stars; int StarCount; } Starfield; // End Structs // Prototypes void STARFIELD_Initialize(SDL_Renderer * renderer, int width, int height); void STARFIELD_Deinitialize(); Starfield STARFIELD_GetDefault(int count); void STARFIELD_Draw(Starfield * strf, SDL_Renderer * renderer); void STARFIELD_Update(Starfield * strf); void STARFIELD_DestroyObject(Starfield * strf); Star STAR_GetDefault(); void STAR_Update(Star * star); void STAR_Draw(Star * star, SDL_Renderer * renderer); // End Prototypes #endif // __starfield_h__