asteroids/vector.c
2017-12-26 23:24:29 +01:00

84 lines
1.7 KiB
C

#include <math.h>
#include "vector.h"
// Properties
const double degreeToRadians = M_PI / 180.0f;
// End Properties
Vector vectorScale(Vector v, double factor){
return (Vector)
{
.x = v.x * factor,
.y = v.y * factor
};
}
double vectorMagnitude(Vector v){
return sqrt((v.x * v.x) + (v.y * v.y));
}
double vectorRotation(Vector v){
double da=atan2(v.x, -v.y)/degreeToRadians;
if (da < 0.0f) return (da+360.0f);
else return da;
}
Vector vectorScaleTo(Vector v, double magnitude){
return vectorScale(v, magnitude / vectorMagnitude(v));
}
double dotProduct(Vector v1, Vector v2){
return (v1.x * v2.x ) + (v1.y * v2.y);
}
double vectorDist(Vector v1, Vector v2){
return sqrt(dotProduct(v1, v2));
}
Vector vectorAdd(Vector v1, Vector v2){
return (Vector)
{
.x = v1.x + v2.x,
.y = v1.y + v2.y
};
}
Vector vectorSub(Vector v1, Vector v2){
return (Vector)
{
.x = v1.x - v2.x,
.y = v1.y - v2.y
};
}
double degreeSin(double x){
return sin(x * degreeToRadians);
}
double degreeCos(double x){
return cos(x * degreeToRadians);
}
Vector getDirectionalUnitVector(double rotation){
return (Vector)
{
.x = degreeSin(rotation),
.y = -degreeCos(rotation)
};
}
Vector getScaledDirectionalUnitVector(double rotation, double Magnitude){
Vector v = (Vector)
{
.x = degreeSin(rotation),
.y = -degreeCos(rotation)
};
return vectorScale(v, Magnitude);
}
Vector getScaledVectorFromTo(Vector from, Vector to, double Magnitude){
return vectorScale(vectorSub(to, from), Magnitude);
}