2018-01-23 21:22:01 +01:00
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#ifndef __gameover_h__
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#define __gameover_h__
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <stdbool.h>
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#include <math.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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#include "gameover.h"
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#include "gamestate.h"
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#include "main.h"
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2018-01-25 17:05:12 +01:00
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// Enums
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typedef enum uploadStateEnum { Initial = 0, Uploading = 1, Finished = 2 } UploadState;
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// Enums
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2018-01-23 21:22:01 +01:00
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// Prototypes
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void GAMEOVER_Initialize(SDL_Renderer * renderer);
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void GAMEOVER_Draw(SDL_Renderer * renderer, Scenery * scenery);
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2018-01-25 17:05:12 +01:00
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void GAMEOVER_DrawHorizontalCenter(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Rect * srcRect, SDL_Rect * dstRect);
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2018-01-23 21:22:01 +01:00
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void GAMEOVER_GetDigits(int input, int * digitCount);
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void SCORE_DrawHUD(SDL_Renderer * renderer, Scenery * scenery);
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void GAMEOVER_Deinitialize();
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// End Prototypes
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#endif // __gameover_h__
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