diff --git a/main.c b/main.c index 796ee7c..a156fcd 100644 --- a/main.c +++ b/main.c @@ -15,6 +15,21 @@ #include "main.h" +// Default Render Size (Upscaled for bigger monitors) +const int width = 1920; +const int height = 1080; +float XScale = 1.0f, YScale = 1.0f; +// End render properties + +int numKeys; +const Uint8 * keystate; // TODO: export all this into scenery and enemy waves +SDL_Window * window; +SDL_Renderer * renderer; +SDL_Event event; +bool running = true, fullscreen = false; +GameState gameState = MainMenu; +Scenery scenery; + int main(int argc, char * args[]){ // printf("Spielbereiche\n\t- 1: Hauptmen"ue "\n\t- 2: Spiel\n\t- 3: Level Select\n\t- 4: Settings\n\t- 5: Highscores\n"); // GAME_ChangeState(readIntFromIO("W"ae "hle einen Spielbereich aus, den du testen m"oe "chtest:", "Fehlerhafte Eingabe!\n", "%d ist kein g"ue "ltiger Spielbereich!\n", 1, 5)); diff --git a/main.h b/main.h index 255eef9..c2b62b9 100644 --- a/main.h +++ b/main.h @@ -39,19 +39,4 @@ void QUIT(); int readIntFromIO(char * m1, char * m2, char * m3, int min, int max); // End Prototypes -// Default Render Size (Upscaled for bigger monitors) -const int width = 1920; -const int height = 1080; -float XScale = 1.0f, YScale = 1.0f; -// End render properties - -int numKeys; -const Uint8 * keystate; // TODO: export all this into scenery and enemy waves -SDL_Window * window; -SDL_Renderer * renderer; -SDL_Event event; -bool running = true, fullscreen = false; -GameState gameState = MainMenu; -Scenery scenery; - #endif // __main_h__