Merge branch 'dev' of collaborating.tuhh.de:czg6669/breakout into dev

This commit is contained in:
Michael Chen 2018-01-25 11:18:40 +01:00
commit 2a3c056909

View File

@ -25,9 +25,9 @@ bool Settings_IsInit = false;
void Settings_Initialize (SDL_Renderer* renderer) { void Settings_Initialize (SDL_Renderer* renderer) {
Initialize_Slider(400,300,Scalar_width,Bar_width,Slider_height,1,2,&BV); Initialize_Slider(400,300,Scalar_width,Bar_width,Slider_height,1,2,&BV);
Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,10.0f,20.0f,&BS); Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,10.0f,20.0f,&BS);
Initialize_Slider(400, 700, Scalar_width, Bar_width, Slider_height, 0, 8, &BT); Initialize_Slider(400,700,Scalar_width,Bar_width,Slider_height,0,1,&BT);
Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png"); Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
Settings_rect = (SDL_Rect) {.x = 800, .y = 180, .w = 313, .h = 100 }; Settings_rect = (SDL_Rect){.x = 800, .y = 130, .w=470, .h=150};
Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png"); Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
Settings_Ball_rect = (SDL_Rect){.x = 1200, .y = 300, .w=100, .h=100}; Settings_Ball_rect = (SDL_Rect){.x = 1200, .y = 300, .w=100, .h=100};
Settings_IsInit = true; Settings_IsInit = true;