Merge branch 'dev' of collaborating.tuhh.de:czg6669/breakout into dev

This commit is contained in:
Michael Chen 2018-01-25 11:18:40 +01:00
commit 2a3c056909

View File

@ -22,15 +22,15 @@ Slider BT;
bool Settings_IsInit = false; bool Settings_IsInit = false;
void Settings_Initialize(SDL_Renderer * renderer) { void Settings_Initialize (SDL_Renderer* renderer) {
Initialize_Slider(400, 300, Scalar_width, Bar_width, Slider_height, 1, 2, &BV); Initialize_Slider(400,300,Scalar_width,Bar_width,Slider_height,1,2,&BV);
Initialize_Slider(400, 500, Scalar_width, Bar_width, Slider_height, 10.0f, 20.0f, &BS); Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,10.0f,20.0f,&BS);
Initialize_Slider(400, 700, Scalar_width, Bar_width, Slider_height, 0, 8, &BT); Initialize_Slider(400,700,Scalar_width,Bar_width,Slider_height,0,1,&BT);
Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png"); Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
Settings_rect = (SDL_Rect) {.x = 800, .y = 180, .w = 313, .h = 100 }; Settings_rect = (SDL_Rect){.x = 800, .y = 130, .w=470, .h=150};
Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png"); Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
Settings_Ball_rect = (SDL_Rect) {.x = 1200, .y = 300, .w = 100, .h = 100 }; Settings_Ball_rect = (SDL_Rect){.x = 1200, .y = 300, .w=100, .h=100};
Settings_IsInit = true; Settings_IsInit = true;
} }
void Settings_Draw(SDL_Renderer * renderer, Scenery * scenery) { void Settings_Draw(SDL_Renderer * renderer, Scenery * scenery) {