Added GameOver screen

This commit is contained in:
Michael Chen 2018-01-23 21:22:01 +01:00
parent 9e1738c05d
commit 3b2a0c8741
5 changed files with 188 additions and 4 deletions

151
gameover.c Normal file
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@ -0,0 +1,151 @@
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdbool.h>
#include <math.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include "gameover.h"
#include "gamestate.h"
#include "main.h"
#define GAMEOVER_TexturePath "assets/images/gameover.png"
#define GAMEOVER_NumbersTexturePath "assets/images/numbers.png"
#define GAMEOVER_ScoreTexturePath "assets/images/yourscore.png"
#define GAMEOVER_HUDScale 16.0f
#define GAMEOVER_Scale 4.0f
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdbool.h>
#include <math.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include "breakout.h"
#include "vector.h"
#include "background.h"
int GAMEOVER_HUDMargin = 5;
SDL_Texture * GAMEOVER_Texture;
SDL_Texture * GAMEOVER_Numbers;
SDL_Texture * GAMEOVER_ScoreTexture;
SDL_Rect * GAMEOVER_NumberRects;
SDL_Rect GAMEOVER_TargetRect;
SDL_Rect GAMEOVER_ScoreTargetRect;
SDL_Rect GAMEOVER_HUDScoreTargetRect;
int * GAMEOVER_Digits;
bool GAMEOVER_IsInit = false;
void GAMEOVER_Initialize(SDL_Renderer * renderer){
if (!GAMEOVER_IsInit) {
printf("Initializing Gameover...\n");
GAMEOVER_Texture = IMG_LoadTexture(renderer, GAMEOVER_TexturePath);
if (!GAMEOVER_Texture) printf("Gameover Texture couldn't be loaded!\n");
GAMEOVER_Numbers = IMG_LoadTexture(renderer, GAMEOVER_NumbersTexturePath);
if (!GAMEOVER_Numbers) printf("Gameover Numbers couldn't be loaded!\n");
GAMEOVER_ScoreTexture = IMG_LoadTexture(renderer, GAMEOVER_ScoreTexturePath);
if (!GAMEOVER_ScoreTexture) printf("Gameover Score Texture couldn't be loaded!\n");
int w, h;
SDL_QueryTexture(GAMEOVER_Texture, NULL, NULL, &w, &h);
w /= 2;
h /= 2;
GAMEOVER_TargetRect.x = ((1920 - w) / 2);
GAMEOVER_TargetRect.y = 50;
GAMEOVER_TargetRect.w = w;
GAMEOVER_TargetRect.h = h;
GAMEOVER_NumberRects = calloc(10, sizeof(SDL_Rect));
if (!GAMEOVER_NumberRects) printf("FATAL: Memory Allocation Failed!\n");
GAMEOVER_NumberRects[0] = (SDL_Rect) {.x = 446, .y = 668, .w = 442, .h = 665 };
GAMEOVER_NumberRects[1] = (SDL_Rect) {.x = 1299, .y = 1335, .w = 242, .h = 665 };
GAMEOVER_NumberRects[2] = (SDL_Rect) {.x = 1, .y = 1, .w = 443, .h = 665 };
GAMEOVER_NumberRects[3] = (SDL_Rect) {.x = 1, .y = 668, .w = 443, .h = 665 };
GAMEOVER_NumberRects[4] = (SDL_Rect) {.x = 1, .y = 1335, .w = 443, .h = 665 };
GAMEOVER_NumberRects[5] = (SDL_Rect) {.x = 446, .y = 1, .w = 443, .h = 665 };
GAMEOVER_NumberRects[6] = (SDL_Rect) {.x = 891, .y = 1, .w = 443, .h = 665 };
GAMEOVER_NumberRects[7] = (SDL_Rect) {.x = 890, .y = 1335, .w = 407, .h = 665 };
GAMEOVER_NumberRects[8] = (SDL_Rect) {.x = 446, .y = 1335, .w = 442, .h = 665 };
GAMEOVER_NumberRects[9] = (SDL_Rect) {.x = 890, .y = 668, .w = 442, .h = 665 };
GAMEOVER_ScoreTargetRect.y = 450;
GAMEOVER_ScoreTargetRect.h = 183;
GAMEOVER_ScoreTargetRect.w = 1000;
GAMEOVER_HUDScoreTargetRect = (SDL_Rect) {.x = GAMEOVER_HUDMargin, .y = GAMEOVER_HUDMargin, .w = 250, .h = 46 };
GAMEOVER_Digits = malloc(25 * sizeof(int));
printf("Gameover initialized!\n");
GAMEOVER_IsInit = true;
} else
printf("Gameover already initialized!\n");
} /* GAMEOVER_Initialize */
void GAMEOVER_Draw(SDL_Renderer * renderer, Scenery * scenery){
int i, count;
SDL_RenderCopy(renderer, GAMEOVER_Texture, NULL, &GAMEOVER_TargetRect);
GAMEOVER_GetDigits((scenery->Score), &count);
int totalWidth = GAMEOVER_ScoreTargetRect.w;
for (i = (count - 1); i >= 0; i--) {
totalWidth += (int)roundf((float)GAMEOVER_NumberRects[i].w / GAMEOVER_Scale);
}
GAMEOVER_ScoreTargetRect.x = ((1920 - totalWidth) / 2);
SDL_RenderCopy(renderer, GAMEOVER_ScoreTexture, NULL, &GAMEOVER_ScoreTargetRect);
int xOffset = GAMEOVER_ScoreTargetRect.x + GAMEOVER_ScoreTargetRect.w;
SDL_Rect target;
target.y = 450;
for (i = (count - 1); i >= 0; i--) {
target.x = xOffset;
target.h = (int)roundf((float)(GAMEOVER_NumberRects[GAMEOVER_Digits[i]].h) / GAMEOVER_Scale);
target.w = (int)roundf((float)(GAMEOVER_NumberRects[GAMEOVER_Digits[i]].w) / GAMEOVER_Scale);
SDL_RenderCopy(renderer, GAMEOVER_Numbers, (GAMEOVER_NumberRects + GAMEOVER_Digits[i]), &target);
xOffset += target.w;
}
} /* GAMEOVER_Draw */
void GAMEOVER_GetDigits(int input, int * digitCount){
int score = input;
int count = 0;
while (score != 0) {
GAMEOVER_Digits[(count++)] = (score % 10);
score /= 10;
}
*digitCount = count;
}
void SCORE_DrawHUD(SDL_Renderer * renderer, Scenery * scenery){
int i, count;
GAMEOVER_GetDigits((scenery->Score), &count);
int totalWidth = GAMEOVER_HUDScoreTargetRect.w;
for (i = (count - 1); i >= 0; i--) {
totalWidth += (int)roundf((float)GAMEOVER_NumberRects[i].w / GAMEOVER_HUDScale);
}
GAMEOVER_HUDScoreTargetRect.x = GAMEOVER_HUDMargin;
SDL_RenderCopy(renderer, GAMEOVER_ScoreTexture, NULL, &GAMEOVER_HUDScoreTargetRect);
int xOffset = GAMEOVER_HUDScoreTargetRect.x + GAMEOVER_HUDScoreTargetRect.w;
SDL_Rect target;
target.y = GAMEOVER_HUDMargin;
for (i = (count - 1); i >= 0; i--) {
target.x = xOffset;
target.h = (int)roundf((float)(GAMEOVER_NumberRects[GAMEOVER_Digits[i]].h) / GAMEOVER_HUDScale);
target.w = (int)roundf((float)(GAMEOVER_NumberRects[GAMEOVER_Digits[i]].w) / GAMEOVER_HUDScale);
SDL_RenderCopy(renderer, GAMEOVER_Numbers, (GAMEOVER_NumberRects + GAMEOVER_Digits[i]), &target);
xOffset += target.w;
}
} /* SCORE_DrawHUD */
void GAMEOVER_Deinitialize(){
if (GAMEOVER_IsInit) {
printf("De-initializing Gameover...\n");
free(GAMEOVER_Digits);
SDL_DestroyTexture(GAMEOVER_Texture);
SDL_DestroyTexture(GAMEOVER_ScoreTexture);
SDL_DestroyTexture(GAMEOVER_Numbers);
printf("Gameover de-initialized!\n");
GAMEOVER_IsInit = false;
} else
printf("Gameover already de-initialized!\n");
}

25
gameover.h Normal file
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@ -0,0 +1,25 @@
#ifndef __gameover_h__
#define __gameover_h__
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdbool.h>
#include <math.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include "gameover.h"
#include "gamestate.h"
#include "main.h"
// Prototypes
void GAMEOVER_Initialize(SDL_Renderer * renderer);
void GAMEOVER_Draw(SDL_Renderer * renderer, Scenery * scenery);
void GAMEOVER_GetDigits(int input, int * digitCount);
void SCORE_DrawHUD(SDL_Renderer * renderer, Scenery * scenery);
void GAMEOVER_Deinitialize();
// End Prototypes
#endif // __gameover_h__

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@ -1,6 +1,6 @@
#ifndef __gamestate_h__ #ifndef __gamestate_h__
#define __gamestate_h__ #define __gamestate_h__
typedef enum gameStateEnum { MainMenu = 1, Game = 2, LevelSelect = 3, SkinSelect = 4, Settings = 5, Highscores = 6 } GameState; typedef enum gameStateEnum { MainMenu = 1, Game = 2, LevelSelect = 3, SkinSelect = 4, Settings = 5, Highscores = 6 , GameOver = 7 } GameState;
#endif #endif

11
main.c
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@ -12,6 +12,7 @@
#include "startmenu.h" #include "startmenu.h"
#include "gamestate.h" #include "gamestate.h"
#include "highscores.h" #include "highscores.h"
#include "gameover.h"
#include "settings.h" #include "settings.h"
#include "background.h" #include "background.h"
@ -55,12 +56,14 @@ int main(int argc, char * args[]){
HIGHSCORES_Draw(renderer); HIGHSCORES_Draw(renderer);
break; break;
case Settings: case Settings:
Settings_Draw(renderer,&scenery); Settings_Draw(renderer, &scenery);
case GameOver:
GAMEOVER_Draw(renderer, &scenery);
break; break;
default: default:
printf("Unknow state was updated: %d\n", gameState); printf("Unknow state was updated: %d\n", gameState);
break; break;
} } /* switch */
SDL_RenderPresent(renderer); SDL_RenderPresent(renderer);
fps_frames++; fps_frames++;
if (fps_lasttime < SDL_GetTicks() - 1000) { if (fps_lasttime < SDL_GetTicks() - 1000) {
@ -179,17 +182,19 @@ void INITIALIZE() {
printf("Window was created!\n"); printf("Window was created!\n");
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
printf("Renderer was created!\n"); printf("Renderer was created!\n");
BREAKOUT_INITIALIZE(renderer, width, height); BREAKOUT_INITIALIZE(renderer);
scenery = BREAKOUT_CreateDefault(); scenery = BREAKOUT_CreateDefault();
Load_Textures(renderer); Load_Textures(renderer);
HIGHSCORES_Initialize(); HIGHSCORES_Initialize();
BACKGROUND_Initialize(renderer, width, height); BACKGROUND_Initialize(renderer, width, height);
Settings_Initialize(renderer); Settings_Initialize(renderer);
GAMEOVER_Initialize(renderer);
printf("Initializing finished!\n"); printf("Initializing finished!\n");
} /* INITIALIZE */ } /* INITIALIZE */
void QUIT(){ void QUIT(){
printf("De-initializing started...\n"); printf("De-initializing started...\n");
GAMEOVER_Deinitialize();
BACKGROUND_Deinitialize(); BACKGROUND_Deinitialize();
Settings_Deinitialize(); Settings_Deinitialize();
HIGHSCORES_Deinitialize(); HIGHSCORES_Deinitialize();

3
main.h
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@ -15,6 +15,9 @@
#include "startmenu.h" #include "startmenu.h"
#include "gamestate.h" #include "gamestate.h"
#include "highscores.h" #include "highscores.h"
#include "gameover.h"
#include "settings.h"
#include "background.h"
#ifndef __nullptr__ #ifndef __nullptr__
#define Nullptr(type) (type *)0 #define Nullptr(type) (type *)0