main.c fixed
This commit is contained in:
parent
c8ffc7840c
commit
4bbd306407
39
main.c
39
main.c
@ -13,46 +13,7 @@
|
||||
#include "gamestate.h"
|
||||
#include "highscores.h"
|
||||
|
||||
<<<<<<< HEAD
|
||||
#include "main.h"
|
||||
=======
|
||||
#ifndef __nullptr__
|
||||
#define Nullptr(type) (type *)0
|
||||
#endif // __nullptr__
|
||||
|
||||
#define ae "\204"
|
||||
#define oe "\224"
|
||||
#define ue "\201"
|
||||
#define ss "\341"
|
||||
|
||||
// Prototypes
|
||||
void GAME_ChangeState(GameState state);
|
||||
void HandleSDLEvents();
|
||||
void mousePress(SDL_MouseButtonEvent b);
|
||||
void keyPress(SDL_KeyboardEvent b);
|
||||
void toggleFullscreen();
|
||||
void windowChanged(SDL_WindowEvent b);
|
||||
void DrawBackground(SDL_Renderer * renderer);
|
||||
void INITIALIZE();
|
||||
void QUIT();
|
||||
int readIntFromIO(char * m1, char * m2, char * m3, int min, int max);
|
||||
// End Prototypes
|
||||
|
||||
// Default Render Size (Upscaled for bigger monitors)
|
||||
const int width = 1920;
|
||||
const int height = 1080;
|
||||
float XScale = 1.0f, YScale = 1.0f;
|
||||
// End render properties
|
||||
|
||||
int numKeys;
|
||||
const Uint8 * keystate; // TODO: export all this into scenery and enemy waves
|
||||
SDL_Window * window;
|
||||
SDL_Renderer * renderer;
|
||||
SDL_Event event;
|
||||
bool running = true, fullscreen = false;
|
||||
GameState gameState = MainMenu;
|
||||
Scenery scenery;
|
||||
>>>>>>> 04d0cfb994382d9a6e6ebd1bb4ff3aa41b5af2bb
|
||||
|
||||
int main(int argc, char * args[]){
|
||||
// printf("Spielbereiche\n\t- 1: Hauptmen"ue "\n\t- 2: Spiel\n\t- 3: Level Select\n\t- 4: Settings\n\t- 5: Highscores\n");
|
||||
|
Loading…
Reference in New Issue
Block a user