diff --git a/.gitignore b/.gitignore index af4a962..6800e30 100644 --- a/.gitignore +++ b/.gitignore @@ -9,6 +9,7 @@ sdl2-config *.psd *.exe *.json +*.cfg !bhi.exe .tags* *.txt diff --git a/Makefile b/Makefile index 9cacd5e..f55f77a 100644 --- a/Makefile +++ b/Makefile @@ -1,7 +1,7 @@ libs = -lmingw32 -lSDL2main -lSDL2 -lopengl32 -lSDL2_image -lSDL2_ttf -lSDL2_mixer includes = -I".\include" compiler = gcc -warningLevel = -Wall -Wno-unused-variable -Wno-unused-but-set-variable +warningLevel = -Wall -Wno-parentheses sources = *.c linker = -L".\lib" dir = bin diff --git a/gameover.c b/gameover.c index 08a87e4..58a9b0a 100644 --- a/gameover.c +++ b/gameover.c @@ -22,8 +22,8 @@ #define GAMEOVER_HUDScale 16.0f #define GAMEOVER_Scale 4.0f -extern char Username[50]; -extern char Password[50]; +extern char * Username; +extern char * Password; extern bool LoggedIn; extern int width, height; diff --git a/highscores.c b/highscores.c index c5d3dca..efd101d 100644 --- a/highscores.c +++ b/highscores.c @@ -108,10 +108,9 @@ bool HIGHSCORES_UploadScore(char * username, int score){ char * line = NULL; size_t len = 0; ssize_t read; - char * name, * scorestring; sprintf(buffer, "bhi upload %s %s %d", HIGHSCORES_OutputFilePath, username, score); - // printf("BHI called with \"%s\"\n", buffer); + printf("BHI called with \"%s\"\n", buffer); // printf("Call BHI interface:\n"); system(buffer); // printf("BHI interface quit!\nBHI output handling...\n"); @@ -173,7 +172,7 @@ bool HIGHSCORES_Register(char * username, char * password){ FILE * fp = fopen(HIGHSCORES_OutputFilePath, "r"); if (fp == NULL) { fclose(fp); - printf("Login failed: Output file \"%s\" not found!\n", HIGHSCORES_OutputFilePath); + printf("Registration failed: Output file \"%s\" not found!\n", HIGHSCORES_OutputFilePath); return false; } if ((read = getline(&line, &len, fp)) != -1) { diff --git a/main.c b/main.c index 42525ae..95fbabc 100644 --- a/main.c +++ b/main.c @@ -2,6 +2,7 @@ #include #include #include +#include #include #include #include @@ -17,8 +18,9 @@ #include "settings.h" #include "background.h" -#define MAIN_MenuMusicPath "assets/sounds/menu_music.wav" -#define MAIN_FadeTime 1000 +#define MAIN_MenuMusicPath "assets/sounds/menu_music.wav" +#define MAIN_AccountSaveFilePath "account.cfg" +#define MAIN_FadeTime 1000 #include "main.h" @@ -37,8 +39,8 @@ bool running = true, fullscreen = false, LoggedIn = false; GameState gameState = MainMenu; Scenery scenery; Mix_Music * MenuLoop; -char Username[50]; -char Password[50]; +char * Username; +char * Password; int main(int argc, char * args[]){ AttemptLogin(); @@ -87,36 +89,87 @@ int main(int argc, char * args[]){ return 0; } /* main */ +bool PushNewCredentialsToSaveFile(const char * filename){ + FILE * file; + + if (file = fopen(filename, "w")) { + fprintf(file, "%s\n%s", Username, Password); + fclose(file); + return true; + } + return false; +} + +bool GrabAccountFromSaveFile(const char * filename){ + FILE * file; + + if (file = fopen(filename, "r")) { + bool success = true; + success = (fscanf(file, "%s\n%s", Username, Password) > 0); + if (success) printf("Account save file found \"%s\"!\nAttempting automatic login for user \"%s\"...\n", MAIN_AccountSaveFilePath, Username); + else printf("Account save file \"%s\" is invalid!\n", MAIN_AccountSaveFilePath); + fclose(file); + return success; + } + return false; +} /* GrabAccountFromSaveFile */ + +void GAME_ReadCredentials(){ + printf("Input your username: "); + gets(Username); + printf("Input your password: "); + gets(Password); +} + +bool GAME_Login(){ + printf("Login:\n"); + bool loginSuccess = HIGHSCORES_Login(Username, Password); + if (loginSuccess) { + printf("Successfully logged in as %s!\n", Username); + LoggedIn = true; + } else + printf("Login failed!\n"); + return loginSuccess; +} + +bool GAME_Register(){ + printf("Register:\n"); + bool loginSuccess = HIGHSCORES_Register(Username, Password); + if (loginSuccess) { + printf("Successfully registered new account: %s!\n", Username); + LoggedIn = true; + } else + printf("Registration failed!\n"); + return loginSuccess; +} + void AttemptLogin(){ + Username = calloc(50, sizeof(char)); + Password = calloc(50, sizeof(char)); int state; bool loginSuccess = false; - do { + if (GrabAccountFromSaveFile(MAIN_AccountSaveFilePath)) { + if (GAME_Login()) { + printf("Automatic login succeded!\n"); + return; + } else { + printf("Automatic login failed! Try manually!\n"); + system("pause"); + } + } + while (!loginSuccess) { system("cls"); printf("If you want to upload your score to the scoreboard you need to login! Enter\n\t- 1 for logging in with an existing account\n\t- 2 for creating a new account\n\t- 3 for playing unranked\n"); state = readIntFromIO("Input>", "Invalid input! Awaited a number from 1 to 3.\n", "%d is not a valid mode!\n", 1, 3); switch (state) { case 1: - printf("Log-In:\nInput your username: "); - gets(Username); - printf("Input your password: "); - gets(Password); - loginSuccess = HIGHSCORES_Login(Username, Password); - if (loginSuccess) - printf("Successfully logged in as %s!\n", Username); - else - printf("Login failed!\n"); + GAME_ReadCredentials(); + loginSuccess = GAME_Login(); break; case 2: - printf("Register:\nInput a username: "); - gets(Username); - printf("Input a password: "); - gets(Password); - loginSuccess = HIGHSCORES_Register(Username, Password); - if (loginSuccess) - printf("Successfully registered new account: %s!\n", Username); - else - printf("Registration failed!\n"); + GAME_ReadCredentials(); + loginSuccess = GAME_Register(); break; case 3: printf("Skipping login!"); @@ -130,7 +183,9 @@ void AttemptLogin(){ break; } /* switch */ if (!loginSuccess) system("pause"); - } while (!loginSuccess); + } + if (PushNewCredentialsToSaveFile(MAIN_AccountSaveFilePath)) printf("New login credentials were automatically saved!\n"); + else printf("Login credentials could not be autosaved!\n"); } /* AttemptLogin */ int readIntFromIO(char * m1, char * m2, char * m3, int min, int max){ @@ -322,6 +377,8 @@ void INITIALIZE(){ void QUIT(){ printf("De-initializing started...\n"); + free(Username); + free(Password); Mix_FreeMusic(MenuLoop); GAMEOVER_Deinitialize(); BACKGROUND_Deinitialize(); diff --git a/main.h b/main.h index 3eacf8f..b5c7892 100644 --- a/main.h +++ b/main.h @@ -29,6 +29,11 @@ #define ss "\341" // Prototypes +bool PushNewCredentialsToSaveFile(const char * filename); +bool GrabAccountFromSaveFile(const char * filename); +void GAME_ReadCredentials(); +bool GAME_Login(); +bool GAME_Register(); void AttemptLogin(); int readIntFromIO(char * m1, char * m2, char * m3, int min, int max); void GAME_Escape();