From 929322cc1e70eedbbb35cc34c27ceb9c785326a7 Mon Sep 17 00:00:00 2001 From: Stefan Neumann Date: Mon, 15 Jan 2018 14:08:09 +0100 Subject: [PATCH] playbutton added, so hit that mf pull button to get a free copy of startmenu.c fellas --- startmenu.c | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/startmenu.c b/startmenu.c index 7a17558..bd9014b 100644 --- a/startmenu.c +++ b/startmenu.c @@ -4,14 +4,20 @@ #include SDL_Texture* TITLE_Texture; -SDL_Rect TargetRect; +SDL_Texture* PLAYBUTTON_Texture; + +SDL_Rect TITLE_Rect; +SDL_Rect PLAYBUTTON_Rect; void Load_Textures (SDL_Renderer* renderer) { TITLE_Texture = IMG_LoadTexture(renderer, "assets/images/breaking_button.png"); - TargetRect = (SDL_Rect){.x = 583,.y = 100, .w=754, .h=334}; + TITLE_Rect = (SDL_Rect){.x = 710,.y = 200, .w=500, .h=223}; + PLAYBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/play_button.png"); + PLAYBUTTON_Rect = (SDL_Rect){.x = 710, .y = 500, .w=391, .h=223}; } void Startmenu_Draw (SDL_Renderer* renderer) { - SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TargetRect); + SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TITLE_Rect); + SDL_RenderCopy(renderer, PLAYBUTTON_Texture, NULL, &PLAYBUTTON_Rect); }