Added a blue backkground
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@ -25,11 +25,11 @@ void BACKGROUND_Initialize(SDL_Renderer * renderer, int width, int height){
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printf("Initializing Background...\n");
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printf("Initializing Background...\n");
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BACKGROUND_BoxWidth = width;
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BACKGROUND_BoxWidth = width;
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BACKGROUND_BoxHeight = height;
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BACKGROUND_BoxHeight = height;
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BACKGROUND_TextureCount = 1;
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BACKGROUND_TextureCount = 2;
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BACKGROUND_TotalRect = (SDL_Rect) {.x = 0, .y = 0, .w = 1920, .h = 1080 };
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BACKGROUND_TotalRect = (SDL_Rect) {.x = 0, .y = 0, .w = 1920, .h = 1080 };
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BACKGROUND_Textures = malloc(BACKGROUND_TextureCount * sizeof(SDL_Texture *));
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BACKGROUND_Textures = malloc(BACKGROUND_TextureCount * sizeof(SDL_Texture *));
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BACKGROUND_Textures[0] = IMG_LoadTexture(renderer, BG_Path_1);
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BACKGROUND_Textures[0] = IMG_LoadTexture(renderer, BG_Path_1);
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// BACKGROUND_Textures[1] = IMG_LoadTexture(renderer, BG_Path_2);
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BACKGROUND_Textures[1] = IMG_LoadTexture(renderer, BG_Path_2);
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// BACKGROUND_Textures[2] = IMG_LoadTexture(renderer, BG_Path_3);
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// BACKGROUND_Textures[2] = IMG_LoadTexture(renderer, BG_Path_3);
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printf("Background initialized!\n");
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printf("Background initialized!\n");
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BACKGROUND_IsInit = true;
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BACKGROUND_IsInit = true;
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Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 2.5 KiB |
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