Changed font lib, game start countdown added

This commit is contained in:
Michael Chen 2018-01-21 21:10:27 +01:00
parent 8aa3cd3550
commit bf6b884523
5 changed files with 127 additions and 107 deletions

View File

@ -9,6 +9,7 @@
#include "breakout.h"
#include "vector.h"
#include "font.h"
extern float XScale, YScale;
@ -79,14 +80,10 @@ void BREAKOUT_ChangeSize(int width, int height){
}
void BREAKOUT_Update(Scenery * scenery, const Uint8 * keystate){
if (scenery->IsPaused) {
// Render "Paused"
return;
}
if ((scenery->StartCountdown)-- > 0) {
// Render "Countdown"
return;
}
if (scenery->IsPaused) return; // Currently paused
if ((scenery->StartCountdown)-- < 0)
(scenery->StartCountdown) = 0;
else return; // Currently Counting down
if (scenery->IsGameOver) {
BALL_ResetPosition(&(scenery->ball));
PADDLE_ResetPosition(&(scenery->paddle));
@ -111,6 +108,19 @@ void BREAKOUT_Draw(Scenery * scenery, SDL_Renderer * renderer){
}
BALL_Draw(renderer, &(scenery->ball));
PADDLE_Draw(renderer, &(scenery->paddle));
if (scenery->IsPaused)
FONT_RenderTextCentered(renderer, "PAUSED", 3.0f, 1);
else if ((scenery->StartCountdown) > 0) {
if ((scenery->StartCountdown) <= 60) {
FONT_RenderTextCentered(renderer, "GO", 6.0f, 3);
} else if ((scenery->StartCountdown) <= 120) {
FONT_RenderTextCentered(renderer, "1", 6.0f, 1);
} else if ((scenery->StartCountdown) <= 180) {
FONT_RenderTextCentered(renderer, "2", 6.0f, 1);
} else {
FONT_RenderTextCentered(renderer, "3", 6.0f, 1);
}
}
}
void BREAKOUT_DEINITIALIZE(){

78
font.c
View File

@ -1,25 +1,51 @@
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <math.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include "font.h"
#define FONT_FontFile1 "assets/fonts/monofur.ttf"
#define FONT_FontFile2 "assets/fonts/ka1.ttf"
#define FONT_FontFile3 "assets/fonts/minecraft.ttf"
#define FONT_FontFile4 "assets/fonts/ae-bi.ttf"
extern int width, height;
int FONT_FontCount;
SDL_Color FONT_FontColor;
TTF_Font * FONT_FontFamily = NULL;
TTF_Font ** FONT_FontFamily;
bool FONT_IsInit = false;
void FONT_Initialize(){
if (!FONT_IsInit) {
printf("Initializing Font...\n");
FONT_FontColor = (SDL_Color) {255, 255, 255 };
FONT_FontFamily = TTF_OpenFont(FONT_FontFile, 48);
if (!FONT_FontFamily) printf("Font could not initialize! Error: %s\n", TTF_GetError());
else printf("Font was successfully initialized!\n");
FONT_PrintFontStyle(FONT_FontFamily);
FONT_FontCount = 4;
FONT_FontFamily = (TTF_Font **)malloc(FONT_FontCount * sizeof(TTF_Font *));
FONT_FontFamily[0] = TTF_OpenFont(FONT_FontFile1, 48);
if (!FONT_FontFamily) printf("Font 1 could not initialize! Error: %s\n", TTF_GetError());
else printf("Font 1 was successfully initialized!\n");
FONT_PrintFontStyle(FONT_FontFamily[0]);
FONT_FontFamily[1] = TTF_OpenFont(FONT_FontFile2, 48);
if (!FONT_FontFamily) printf("Font 2 could not initialize! Error: %s\n", TTF_GetError());
else printf("Font 2 was successfully initialized!\n");
FONT_PrintFontStyle(FONT_FontFamily[1]);
FONT_FontFamily[2] = TTF_OpenFont(FONT_FontFile3, 48);
if (!FONT_FontFamily) printf("Font 3 could not initialize! Error: %s\n", TTF_GetError());
else printf("Font 3 was successfully initialized!\n");
FONT_PrintFontStyle(FONT_FontFamily[2]);
FONT_FontFamily[3] = TTF_OpenFont(FONT_FontFile4, 48);
if (!FONT_FontFamily) printf("Font 4 could not initialize! Error: %s\n", TTF_GetError());
else printf("Font 4 was successfully initialized!\n");
FONT_PrintFontStyle(FONT_FontFamily[3]);
printf("Font initialized!\n");
}
FONT_IsInit = true;
} else printf("Font already initialized!\n");
} /* FONT_Initialize */
void FONT_PrintFontStyle(TTF_Font * ffont){
int style;
@ -42,31 +68,51 @@ void FONT_PrintFontStyle(TTF_Font * ffont){
}
void FONT_Deinitialize(){
if (FONT_IsInit) {
printf("De-initializing Font...\n");
TTF_CloseFont(FONT_FontFamily);
FONT_FontFamily = NULL; // to be safe...
for (int i = 0; i < FONT_FontCount; i++) {
TTF_CloseFont(FONT_FontFamily[i]);
}
free(FONT_FontFamily);
printf("Font de-initialized!\n");
FONT_IsInit = false;
} else printf("Font already de-initialized!\n");
}
void FONT_RenderText(SDL_Renderer * renderer, char * text, SDL_Rect * dstRect){
void FONT_RenderText(SDL_Renderer * renderer, char * text, SDL_Rect * dstRect, int index){
SDL_Rect srcRect;
srcRect.x = 0;
srcRect.y = 0;
SDL_Texture * texture = FONT_GenerateTexture(renderer, text, &srcRect);
SDL_Texture * texture = FONT_GenerateTexture(renderer, text, &srcRect, index);
SDL_RenderCopy(renderer, texture, &srcRect, dstRect);
SDL_DestroyTexture(texture);
}
SDL_Texture * FONT_GenerateTexture(SDL_Renderer * renderer, char * text, SDL_Rect * Message_rect){
SDL_Surface * tmpSurface = FONT_GenerateSurface(text, Message_rect);
void FONT_RenderTextCentered(SDL_Renderer * renderer, char * text, float scale, int index){
SDL_Rect srcRect, dstRect;
srcRect.x = 0;
srcRect.y = 0;
SDL_Texture * texture = FONT_GenerateTexture(renderer, text, &srcRect, index);
dstRect.w = (int)roundf((float)(srcRect.w) * scale);
dstRect.h = (int)roundf((float)(srcRect.h) * scale);
dstRect.x = (width - dstRect.w) / 2;
dstRect.y = (height - dstRect.h) / 2;
SDL_RenderCopy(renderer, texture, &srcRect, &dstRect);
SDL_DestroyTexture(texture);
}
SDL_Texture * FONT_GenerateTexture(SDL_Renderer * renderer, char * text, SDL_Rect * Message_rect, int index){
SDL_Surface * tmpSurface = FONT_GenerateSurface(text, Message_rect, index);
SDL_Texture * resultTexture = SDL_CreateTextureFromSurface(renderer, tmpSurface);
SDL_FreeSurface(tmpSurface);
return resultTexture;
} /* FONT_GenerateSurface */
SDL_Surface * FONT_GenerateSurface(char * text, SDL_Rect * Message_rect){
TTF_SizeText(FONT_FontFamily, text, &(Message_rect->w), &(Message_rect->h));
return TTF_RenderText_Solid(FONT_FontFamily, text, FONT_FontColor);
SDL_Surface * FONT_GenerateSurface(char * text, SDL_Rect * Message_rect, int index){
TTF_SizeText(FONT_FontFamily[index], text, &(Message_rect->w), &(Message_rect->h));
return TTF_RenderText_Solid(FONT_FontFamily[index], text, FONT_FontColor);
}

14
font.h
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@ -1,20 +1,14 @@
#ifndef __font_h__
#define __font_h__
#define FONT_FontFile "assets/fonts/monofur.ttf"
// Externs
extern SDL_Color FONT_FontColor;
extern TTF_Font * FONT_FontFamily;
// End Externs
// Prototypes
void FONT_Initialize();
void FONT_PrintFontStyle(TTF_Font * ffont);
void FONT_Deinitialize();
void FONT_RenderText(SDL_Renderer * renderer, char * text, SDL_Rect * dstRect);
SDL_Texture * FONT_GenerateTexture(SDL_Renderer * renderer, char * text, SDL_Rect * Message_rect);
SDL_Surface * FONT_GenerateSurface(char * text, SDL_Rect * Message_rect);
void FONT_RenderText(SDL_Renderer * renderer, char * text, SDL_Rect * dstRect, int index);
void FONT_RenderTextCentered(SDL_Renderer * renderer, char * text, float scale, int index);
SDL_Texture * FONT_GenerateTexture(SDL_Renderer * renderer, char * text, SDL_Rect * Message_rect, int index);
SDL_Surface * FONT_GenerateSurface(char * text, SDL_Rect * Message_rect, int index);
// End Prototypes
#endif // __font_h__

View File

@ -7,47 +7,25 @@
#include <SDL2/SDL_ttf.h>
#include "highscores.h"
#include "font.h"
#define HIGHSCORES_FontFile "assets/fonts/monofur.ttf"
int HIGHSCORES_EntriesGot = 0;
User * HIGHSCORES_UserList;
SDL_Color HIGHSCORES_FontColor;
SDL_Texture * HIGHSCORES_TableTexture;
SDL_Rect HIGHSCORES_TotalRect;
TTF_Font * HIGHSCORES_FontFamily = NULL;
SDL_Surface * tempSurface;
bool HIGHSCORES_IsInit = false;
void HIGHSCORES_Initialize(){
if (!HIGHSCORES_IsInit) {
printf("Initializing Highscores...\n");
HIGHSCORES_FontColor = (SDL_Color) {255, 255, 255 };
FONT_Initialize();
HIGHSCORES_UserList = malloc(10 * sizeof(User));
HIGHSCORES_FontFamily = TTF_OpenFont(HIGHSCORES_FontFile, 48);
if (!HIGHSCORES_FontFamily) printf("Font could not initialize! Error: %s\n", TTF_GetError());
else printf("Font was successfully initialized!\n");
printFontStyle(HIGHSCORES_FontFamily);
HIGHSCORES_TotalRect = (SDL_Rect) {.x = 0, .y = 0, .w = 1920, .h = 1080 };
printf("Highscores initialized!\n");
}
void printFontStyle(TTF_Font * ffont){
int style;
style = TTF_GetFontStyle(ffont);
printf("The font style is:");
if (style == TTF_STYLE_NORMAL)
printf(" normal");
else {
if (style & TTF_STYLE_BOLD)
printf(" bold");
if (style & TTF_STYLE_ITALIC)
printf(" italic");
if (style & TTF_STYLE_UNDERLINE)
printf(" underline");
if (style & TTF_STYLE_STRIKETHROUGH)
printf(" strikethrough");
}
printf("\n");
HIGHSCORES_IsInit = true;
} else printf("Highscores already initialized!\n");
}
void HIGHSCORES_Draw(SDL_Renderer * renderer){
@ -55,36 +33,35 @@ void HIGHSCORES_Draw(SDL_Renderer * renderer){
} /* HIGHSCORES_Draw */
void HIGHSCORES_Deinitialize(){
if (HIGHSCORES_IsInit) {
printf("De-initializing Highscores...\n");
TTF_CloseFont(HIGHSCORES_FontFamily);
HIGHSCORES_FontFamily = NULL; // to be safe...
FONT_Deinitialize();
SDL_DestroyTexture(HIGHSCORES_TableTexture);
SDL_FreeSurface(tempSurface);
free(HIGHSCORES_UserList);
printf("Highscores de-initialized!\n");
HIGHSCORES_IsInit = false;
} else printf("Highscores already de-initialized!\n");
}
void HIGHSCORES_GenerateTexture(SDL_Renderer * renderer){
char * buffer = calloc(100, sizeof(char));
int count = 0;
char format[20] = "| %-58s | %-10s |";
char format[25] = "| %-4d | %-52s | %-10s |";
SDL_Rect Message_rect;
SDL_Surface * HIGHSCORES_TableSurface = SDL_CreateRGBSurface(0, 1920, 1080, 32, 0, 0, 0, 0);
if (!HIGHSCORES_TableSurface) {
printf("Surface wasn't created!\n");
}
sprintf(buffer, format, "Username", "Score");
HIGHSCORES_DrawText(buffer, &Message_rect);
Message_rect.y = 70;
sprintf(buffer, "| Rank | Username | Score |");
SDL_Surface * tempSurface = FONT_GenerateSurface(buffer, &Message_rect, 0);
Message_rect.x = 50;
Message_rect.h = 50;
Message_rect.w = 50;
Message_rect.y = 70;
SDL_BlitSurface(tempSurface, NULL, HIGHSCORES_TableSurface, &Message_rect);
SDL_FreeSurface(tempSurface);
while (count < HIGHSCORES_EntriesGot) {
sprintf(buffer, format, HIGHSCORES_UserList[count].Username, HIGHSCORES_UserList[count].Score);
HIGHSCORES_DrawText(buffer, &Message_rect);
sprintf(buffer, format, (count + 1), HIGHSCORES_UserList[count].Username, HIGHSCORES_UserList[count].Score);
tempSurface = FONT_GenerateSurface(buffer, &Message_rect, 0);
Message_rect.y = ((Message_rect.h + 15) * (count + 1)) + 140;
Message_rect.x = 50;
SDL_BlitSurface(tempSurface, NULL, HIGHSCORES_TableSurface, &Message_rect);
@ -98,11 +75,6 @@ void HIGHSCORES_GenerateTexture(SDL_Renderer * renderer){
SDL_FreeSurface(HIGHSCORES_TableSurface);
} /* HIGHSCORES_GenerateSurface */
void HIGHSCORES_DrawText(char * text, SDL_Rect * Message_rect){
TTF_SizeText(HIGHSCORES_FontFamily, text, &(Message_rect->w), &(Message_rect->h));
tempSurface = TTF_RenderText_Solid(HIGHSCORES_FontFamily, text, HIGHSCORES_FontColor);
}
void HIGHSCORES_ReloadList(){
printf("Call BHI interface:\n");
system("bhi top output.txt");

30
main.c
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@ -14,6 +14,7 @@
#include "highscores.h"
#include "settings.h"
#include "background.h"
#include "font.h"
#include "main.h"
@ -105,8 +106,6 @@ void HandleSDLEvents(){
running = false;
break;
case SDL_KEYDOWN:
// if (event.key.keysym.scancode == SDL_SCANCODE_ESCAPE) running = false;
// else
keyPress(event.key);
break;
case SDL_MOUSEBUTTONDOWN:
@ -121,28 +120,26 @@ void HandleSDLEvents(){
} /* HandleSDLEvents */
void mousePress(SDL_MouseButtonEvent b){ // Debug prop
if (b.button == SDL_BUTTON_LEFT) {
printf("Left mouse pressed at %d, %d\n", b.x, b.y);
} else if (b.button == SDL_BUTTON_RIGHT) {
printf("Right mouse pressed...\n");
} else {
printf("Unknown mouse button pressed: %d\n", b.button);
}
// if (b.button == SDL_BUTTON_LEFT) {
// printf("Left mouse pressed at %d, %d\n", b.x, b.y);
// } else if (b.button == SDL_BUTTON_RIGHT) {
// printf("Right mouse pressed...\n");
// } else {
// printf("Unknown mouse button pressed: %d\n", b.button);
// }
}
void keyPress(SDL_KeyboardEvent b){ // Debug prop
printf("Key pressed: ID is %d\n", b.keysym.scancode);
if (b.keysym.scancode == SDL_SCANCODE_F11 || b.keysym.scancode == SDL_SCANCODE_5) {
// printf("Key pressed: ID is %d\n", b.keysym.scancode);
if (b.keysym.scancode == SDL_SCANCODE_F11)
toggleFullscreen();
}
}
void toggleFullscreen(){
if (fullscreen) {
if (fullscreen)
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
} else {
else
SDL_SetWindowFullscreen(window, 0);
}
fullscreen = !fullscreen;
}
@ -150,7 +147,6 @@ void windowChanged(SDL_WindowEvent b){ // Debug prop
switch (b.event) {
case SDL_WINDOWEVENT_SIZE_CHANGED:
printf("Window was resized to (%d|%d)!\n", event.window.data1, event.window.data2);
// BREAKOUT_ChangeSize(event.window.data1, event.window.data2);
XScale = ((double)(event.window.data1) / (double)width);
YScale = ((double)(event.window.data2) / (double)height);
SDL_RenderSetScale(renderer, XScale, YScale);
@ -182,6 +178,7 @@ void INITIALIZE() {
BREAKOUT_INITIALIZE(renderer, width, height);
scenery = BREAKOUT_CreateDefault();
Load_Textures(renderer);
FONT_Initialize();
HIGHSCORES_Initialize();
BACKGROUND_Initialize(renderer, width, height);
Settings_Initialize(renderer);
@ -193,6 +190,7 @@ void QUIT(){
BACKGROUND_Deinitialize();
Settings_Deinitialize();
HIGHSCORES_Deinitialize();
FONT_Deinitialize();
BREAKOUT_DestroyObject(&scenery);
BREAKOUT_DEINITIALIZE();
TTF_Quit();