From dadf5946c818c16960ef9bf856c76236b7e7bd90 Mon Sep 17 00:00:00 2001 From: Michael Chen Date: Sat, 27 Jan 2018 15:51:36 +0100 Subject: [PATCH] Braekout typo xD --- breakout.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/breakout.c b/breakout.c index d14200e..2d3efee 100644 --- a/breakout.c +++ b/breakout.c @@ -19,9 +19,9 @@ extern int width, height; #define BALL_TexturePath "assets/images/ball.png" #define PADDLE_TexturePath "assets/images/paddle.png" #define BLOCK_TexturePath "assets/images/spritesheet.png" -#define BRAEKOUT_CountdownTexturePath "assets/images/text.png" -#define BRAEKOUT_PausedTexturePath "assets/images/paused.png" -#define BRAEKOUT_DeathSoundPath "assets/sounds/death.wav" +#define BREAKOUT_CountdownTexturePath "assets/images/text.png" +#define BREAKOUT_PausedTexturePath "assets/images/paused.png" +#define BREAKOUT_DeathSoundPath "assets/sounds/death.wav" #define BALL_MinSpeed 8.0f #define BALL_MaxSpeed 25.0f #define BALL_AccelerationTime 10000 @@ -66,9 +66,9 @@ void BREAKOUT_INITIALIZE(SDL_Renderer * renderer){ BALL_Initialize(renderer); PADDLE_Initialize(renderer); BLOCK_Initialize(renderer); - BREAKOUT_CountdownTexture = IMG_LoadTexture(renderer, BRAEKOUT_CountdownTexturePath); + BREAKOUT_CountdownTexture = IMG_LoadTexture(renderer, BREAKOUT_CountdownTexturePath); if (!BREAKOUT_CountdownTexture) printf("Countdown texture failed to load!\n"); - BREAKOUT_PausedTexture = IMG_LoadTexture(renderer, BRAEKOUT_PausedTexturePath); + BREAKOUT_PausedTexture = IMG_LoadTexture(renderer, BREAKOUT_PausedTexturePath); if (!BREAKOUT_PausedTexture) printf("Paused texture failed to load!\n"); BREAKOUT_CountdownTextureCount = 4; BREAKOUT_CountdownSourceRects = (SDL_Rect *)malloc(BREAKOUT_CountdownTextureCount * sizeof(SDL_Rect)); @@ -77,7 +77,7 @@ void BREAKOUT_INITIALIZE(SDL_Renderer * renderer){ BREAKOUT_CountdownSourceRects[1] = (SDL_Rect) {.x = 1, .y = 1, .w = 242, .h = 665 }; BREAKOUT_CountdownSourceRects[2] = (SDL_Rect) {.x = 245, .y = 1, .w = 443, .h = 665 }; BREAKOUT_CountdownSourceRects[3] = (SDL_Rect) {.x = 690, .y = 1, .w = 443, .h = 665 }; - deathSound = Mix_LoadWAV(BRAEKOUT_DeathSoundPath); + deathSound = Mix_LoadWAV(BREAKOUT_DeathSoundPath); printf("Game initialized!\n"); BREAKOUT_IsInit = true; } else printf("Game is already initialized!\n");