diff --git a/breakout.c b/breakout.c index 97b832e..6cb2e71 100644 --- a/breakout.c +++ b/breakout.c @@ -25,7 +25,7 @@ SDL_Rect * BLOCK_SourceRects; Ball ball; Paddle paddle; Block * blocks; -int BlockCount = 25; // Move to scenery +int BlockCount = 60; // Move to scenery Uint8 * PADDLE_MoveLeftKeys, * PADDLE_MoveRightKeys; double BALL_Speed = 15.0f; int PADDLE_Speed = 10; @@ -47,12 +47,11 @@ void BREAKOUT_INITIALIZE(SDL_Renderer * renderer, int width, int height){ paddle = PADDLE_CreateDefault(); blocks = malloc(BlockCount * sizeof(Block)); int index; - for (int y = 0; y < 5; y++) { - index = 5 * y; - for (int x = 0; x < 5; x++) { + for (int y = 0; y < 6; y++) { + index = 10 * y; + for (int x = 0; x < 10; x++) { blocks[x + index] = BLOCK_CreateDefault(); - blocks[x + index].TargetRect.x = 200 * x; - blocks[x + index].TargetRect.y = 100 * y; + blocks[x + index].TargetRect = (SDL_Rect) {.x = ((192 * x) + 4), .y = ((96 * y) + 2), .w = 184, .h = 92 }; } } printf("Game initialized!\n"); @@ -74,8 +73,8 @@ void BREAKOUT_Update(Uint8 * keystate){ } void BREAKOUT_Draw(SDL_Renderer * renderer){ - for (size_t i = 0; i < BlockCount; i++) { - BLOCK_Draw(renderer, blocks + i); + for (int i = 0; i < BlockCount; i++) { + BLOCK_Draw(renderer, &(blocks[i])); } BALL_Draw(renderer, &ball); PADDLE_Draw(renderer, &paddle);