From 2ebac3c1677cfa3420fcc870ff26b1ed67860399 Mon Sep 17 00:00:00 2001 From: Andreas Neumann Date: Mon, 22 Jan 2018 20:07:14 +0100 Subject: [PATCH] Added rounding function --- main.c | 2 +- settings.c | 41 +++++++++++++++++++++++------------------ settings.h | 15 +++++++++------ 3 files changed, 33 insertions(+), 25 deletions(-) diff --git a/main.c b/main.c index fa5371e..05f13be 100644 --- a/main.c +++ b/main.c @@ -55,7 +55,7 @@ int main(int argc, char * args[]){ HIGHSCORES_Draw(renderer); break; case Settings: - Settings_Draw(renderer); + Settings_Draw(renderer,&scenery); break; default: printf("Unknow state was updated: %d\n", gameState); diff --git a/settings.c b/settings.c index 0420de5..1405bb5 100644 --- a/settings.c +++ b/settings.c @@ -9,6 +9,7 @@ #define Slider_height 100 #define Scalar_width 20 #define Bar_width 400 +#define round(x) ((int) ((x) + .5)) SDL_Texture* Settings_Texture; SDL_Texture* Settings_Ball_Texture; @@ -23,8 +24,8 @@ bool Settings_IsInit=false; void Settings_Initialize (SDL_Renderer* renderer) { Initialize_Slider(400,300,Scalar_width,Bar_width,Slider_height,1,2,&BV); - Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,1,2,&BS); - Initialize_Slider(400,700,Scalar_width,Bar_width,Slider_height,1,2,&BT); + Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,10.0f,20.0f,&BS); + Initialize_Slider(400,700,Scalar_width,Bar_width,Slider_height,0,1,&BT); Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png"); Settings_rect = (SDL_Rect){.x = 800, .y = 180, .w=313, .h=100}; Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png"); @@ -32,14 +33,19 @@ void Settings_Initialize (SDL_Renderer* renderer) { Settings_IsInit = true; } -void Settings_Draw (SDL_Renderer* renderer) { +void Settings_Draw (SDL_Renderer* renderer,Scenery* scenery) { double x; SDL_RenderCopy(renderer, Settings_Texture, NULL, &Settings_rect); SDL_RenderCopy(renderer, Settings_Ball_Texture, NULL, &Settings_Ball_rect); Draw_Slider(renderer,&BV); Draw_Slider(renderer,&BS); Draw_Slider(renderer,&BT); + Draw_Ballstate(renderer,scenery); + mapping(&x,&BS); + scenery->ball.Speed=x; mapping(&x,&BT); + x=round(x); + scenery->ball.TextureIndex=x; } void Settings_Deinitialize(){ @@ -55,19 +61,19 @@ void Draw_Slider(SDL_Renderer* renderer,Slider* beta){ SDL_RenderDrawRect(renderer,&beta->Bar_rect); int x,y; Uint32 Mousestate=SDL_GetMouseState(&x,&y); - if(y<=((beta->y)+(beta->h))&&y>=(beta->y)&&x<=(beta->bw+beta->x)&&x>=(beta->x)&&(Mousestate & SDL_BUTTON(SDL_BUTTON_LEFT))){ + if(y<=((beta->Bar_rect.y)+(beta->Bar_rect.h))&&y>=(beta->Bar_rect.y)&&x<=(beta->Bar_rect.w+beta->Bar_rect.x)&&x>=(beta->Bar_rect.x)&&(Mousestate & SDL_BUTTON(SDL_BUTTON_LEFT))){ SDL_RenderFillRect(renderer,&beta->Scalar_rect); SDL_RenderDrawRect(renderer,&beta->Scalar_rect); - if(x>(beta->x+beta->bw-(beta->sw)/2)){ - beta->Scalar_rect.x=(beta->x+beta->bw-(beta->sw)); - beta->Slider_value=(beta->x+beta->bw-(beta->sw)/2); + if(x>(beta->Bar_rect.x+beta->Bar_rect.w-(beta->Scalar_rect.w)/2)){ + beta->Scalar_rect.x=(beta->Bar_rect.x+beta->Bar_rect.w-(beta->Scalar_rect.w)); + beta->Slider_value=(beta->Bar_rect.x+beta->Bar_rect.w-(beta->Scalar_rect.w)/2); } - else if(xx+(beta->sw)/2){ - beta->Scalar_rect.x=beta->x; - beta->Slider_value=beta->x+(beta->sw)/2; + else if(xBar_rect.x+(beta->Scalar_rect.w)/2){ + beta->Scalar_rect.x=beta->Bar_rect.x; + beta->Slider_value=beta->Bar_rect.x+(beta->Scalar_rect.w)/2; } else{ - beta->Scalar_rect.x=x-(beta->sw/2); + beta->Scalar_rect.x=x-(beta->Scalar_rect.w/2); beta->Slider_value=x; } } @@ -76,19 +82,18 @@ void Draw_Slider(SDL_Renderer* renderer,Slider* beta){ } } +void Draw_Ballstate(SDL_Renderer* renderer,Scenery* scenery){ + BALL_Draw(renderer, &(scenery->ball)); +} + void mapping(double *x,Slider* beta){ - *x=((beta->max-beta->min)/(beta->bw-(beta->sw)))*(beta->Slider_value-beta->x-beta->sw/2)+beta->min; + *x=((beta->max-beta->min)/(beta->Bar_rect.w-(beta->Scalar_rect.w)))*(beta->Slider_value-beta->Bar_rect.x-beta->Scalar_rect.w/2)+beta->min; } void Initialize_Slider(int x,int y,int sw,int bw,int h,double min,double max,Slider* beta){ beta->Scalar_rect = (SDL_Rect){.x=x,.y=y,.w=sw,.h=h}; beta->Bar_rect = (SDL_Rect){.x=x,.y=y,.w=bw,.h=h}; - beta->x=x; - beta->y=y; - beta->sw=sw; - beta->bw=bw; - beta->h=h; beta->max=max; beta->min=min; - beta->Slider_value=x+sw/2; + beta->Slider_value=x+beta->Scalar_rect.w/2; } diff --git a/settings.h b/settings.h index fd5a868..f053f6e 100644 --- a/settings.h +++ b/settings.h @@ -7,24 +7,27 @@ #include #include #include +#include "breakout.h" typedef struct sliderstruct { SDL_Rect Bar_rect; SDL_Rect Scalar_rect; - int x,y,bw,sw,h; double Slider_value,min,max; } Slider; -void Settings_Initialize (SDL_Renderer* renderer); -void Settings_Draw (SDL_Renderer* renderer); - -void Settings_Deinitialize(); +void Settings_Draw (SDL_Renderer* renderer,Scenery* scenery); void Draw_Slider(SDL_Renderer* renderer,Slider* beta); -void mapping(double *x,Slider* beta); +void Draw_Ballstate(SDL_Renderer* renderer,Scenery* scenery); + +void Settings_Initialize (SDL_Renderer* renderer); void Initialize_Slider(int x,int y,int sw,int bw,int h,double min,double max,Slider* beta); +void Settings_Deinitialize(); + +void mapping(double *x,Slider* beta); + #endif