#ifndef __Startmenu__ #define __Startmenu__ #include #include #include #include #include "gamestate.h" void Load_Textures (SDL_Renderer* renderer); void Startmenu_Draw (SDL_Renderer* renderer); void STARTMENU_ButtonClicked(SDL_MouseButtonEvent b, GameState gameState); int clickInRect(SDL_MouseButtonEvent b, SDL_Rect* area_rect); #endif