#include #include #include #include #include #include "settings.h" SDL_Texture* Setting_Texture; SDL_Rect Settings_rect; Slider BV; Slider BS; Slider BT; bool Settings_IsInit=false; void Settings_Initialize (SDL_Renderer* renderer) { BV.Scalar_rect = (SDL_Rect){.y=300,.x=590,.w=20,.h=100}; BS.Scalar_rect = (SDL_Rect){.y=500,.x=590,.w=20,.h=100}; BT.Scalar_rect = (SDL_Rect){.y=700,.x=590,.w=20,.h=100}; BV.Bar_rect = (SDL_Rect){.y = 300,.x = 400 , .w=400, .h=100}; BS.Bar_rect = (SDL_Rect){.y = 500,.x = 400, .w=400, .h=100}; BT.Bar_rect = (SDL_Rect){.y = 700,.x = 400, .w=400, .h=100}; Setting_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png"); Settings_rect = (SDL_Rect){.x = 800, .y = 180, .w=313, .h=100}; Settings_IsInit = true; } void Settings_Draw (SDL_Renderer* renderer) { SDL_SetRenderDrawColor(renderer,255,255,255,255); SDL_RenderCopy(renderer, Setting_Texture, NULL, &Settings_rect); Draw_Slider(renderer,&BV); Draw_Slider(renderer,&BS); Draw_Slider(renderer,&BT); } void Settings_Deinitialize(){ if(Settings_IsInit){ SDL_DestroyTexture(Setting_Texture); Settings_IsInit=false; } } void Draw_Slider(SDL_Renderer* renderer,Slider* beta){ SDL_RenderDrawRect(renderer,&beta->Bar_rect); int x,y; Uint32 Mousestate=SDL_GetMouseState(&x,&y); SDL_SetRenderDrawColor(renderer,255,255,255,255); if(y<=((beta->Scalar_rect.y)+100)&&y>=(beta->Scalar_rect.y)&&x<=800&&x>=400&&(Mousestate & SDL_BUTTON(SDL_BUTTON_LEFT))){ SDL_RenderFillRect(renderer,&beta->Scalar_rect); SDL_RenderDrawRect(renderer,&beta->Scalar_rect); if(x>790){ beta->Scalar_rect.x=780; } else if(x<410){ beta->Scalar_rect.x=400; } else{ beta->Scalar_rect.x=x-10; } } else{ SDL_RenderDrawRect(renderer,&beta->Scalar_rect); } }