#include #include #include #include SDL_Texture* TITLE_Texture; SDL_Rect TargetRect; void Load_Textures (SDL_Renderer* renderer) { TITLE_Texture = IMG_LoadTexture(renderer, "assets/images/breaking_button.png"); TargetRect = (SDL_Rect){.x = 583,.y = 100, .w=754, .h=334}; } void Startmenu_Draw (SDL_Renderer* renderer) { SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TargetRect); }