#include #include "vector.h" // Properties const double degreeToRadians = M_PI / 180.0f; // End Properties Vector vectorScale(Vector v, double factor){ return (Vector) { .x = v.x * factor, .y = v.y * factor }; } double vectorMagnitude(Vector v){ return sqrt((v.x * v.x) + (v.y * v.y)); } double vectorRotation(Vector v){ double da = atan2(v.x, -v.y) / degreeToRadians; if (da < 0.0f) return (da + 360.0f); else return da; } Vector vectorScaleTo(Vector v, double magnitude){ return vectorScale(v, magnitude / vectorMagnitude(v)); } double dotProduct(Vector v1, Vector v2){ return (v1.x * v2.x ) + (v1.y * v2.y); } double vectorDist(Vector v1, Vector v2){ return sqrt(dotProduct(v1, v2)); } Vector vectorAdd(Vector v1, Vector v2){ return (Vector) { .x = v1.x + v2.x, .y = v1.y + v2.y }; } Vector vectorSub(Vector v1, Vector v2){ return (Vector) { .x = v1.x - v2.x, .y = v1.y - v2.y }; } double degreeSin(double x){ return sin(x * degreeToRadians); } double degreeCos(double x){ return cos(x * degreeToRadians); } Vector getDirectionalUnitVector(double rotation){ return (Vector) { .x = degreeSin(rotation), .y = -degreeCos(rotation) }; } Vector getScaledDirectionalUnitVector(double rotation, double Magnitude){ Vector v = (Vector) { .x = degreeSin(rotation), .y = -degreeCos(rotation) }; return vectorScale(v, Magnitude); } Vector getScaledVectorFromTo(Vector from, Vector to, double Magnitude){ return vectorScale(vectorSub(to, from), Magnitude); }