#ifndef __highscores_h__ #define __highscores_h__ // Structs typedef struct userStruct { char * Username, * Score; } User; // End Structs // Prototypes void HIGHSCORES_Initialize(); void printFontStyle(TTF_Font * ffont); void HIGHSCORES_Draw(SDL_Renderer * renderer); void HIGHSCORES_Deinitialize(); void HIGHSCORES_GenerateTexture(SDL_Renderer * renderer, char * text); void HIGHSCORES_ReloadList(int * usercount); // End Prototypes #endif