#include #include #include #include SDL_Texture* TITLE_Texture; SDL_Texture* PLAYBUTTON_Texture; SDL_Texture* SKINSBUTTON_Texture; SDL_Texture* LEVELBUTTON_Texture; SDL_Texture* SETTINGSBUTTON_Texture; SDL_Texture* HIGHSCORESBUTTON_Texture; SDL_Texture* QUITBUTTON_Texture; SDL_Rect TITLE_Rect; SDL_Rect PLAYBUTTON_Rect; SDL_Rect SETTINGSBUTTON_Rect; SDL_Rect LEVELBUTTON_Rect; SDL_Rect SKINSBUTTON_Rect; SDL_Rect HIGHSCORESBUTTON_Rect; SDL_Rect QUITBUTTON_Rect; void Load_Textures (SDL_Renderer* renderer) { TITLE_Texture = IMG_LoadTexture(renderer, "assets/images/breaking_button.png"); TITLE_Rect = (SDL_Rect){.x = 685,.y = 50, .w=550, .h=250}; PLAYBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/play_button.png"); PLAYBUTTON_Rect = (SDL_Rect){.x = 497, .y = 400, .w=313, .h=178}; SKINSBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/skins_button.png"); SKINSBUTTON_Rect = (SDL_Rect){.x = 1110, .y = 400, .w=313, .h=178}; LEVELBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/level_button.png"); LEVELBUTTON_Rect = (SDL_Rect){.x = 497, .y = 700, .w=313, .h=178}; SETTINGSBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/settings_button.png"); SETTINGSBUTTON_Rect = (SDL_Rect){.x = 1110, .y = 700, .w=313, .h=178}; HIGHSCORESBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/highscores_button.png"); HIGHSCORESBUTTON_Rect = (SDL_Rect){.x = 1557, .y = 120, .w=313, .h=178}; QUITBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/quit_button.png"); QUITBUTTON_Rect = (SDL_Rect){.x = 50, .y = 896 , .w=235, .h=134}; } void Startmenu_Draw (SDL_Renderer* renderer) { SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TITLE_Rect); SDL_RenderCopy(renderer, PLAYBUTTON_Texture, NULL, &PLAYBUTTON_Rect); SDL_RenderCopy(renderer, SKINSBUTTON_Texture, NULL, &SKINSBUTTON_Rect); SDL_RenderCopy(renderer, LEVELBUTTON_Texture, NULL, &LEVELBUTTON_Rect); SDL_RenderCopy(renderer, SETTINGSBUTTON_Texture, NULL, &SETTINGSBUTTON_Rect); SDL_RenderCopy(renderer, HIGHSCORESBUTTON_Texture, NULL, &HIGHSCORESBUTTON_Rect); SDL_RenderCopy(renderer, QUITBUTTON_Texture, NULL, &QUITBUTTON_Rect); }