#include #include #include #include SDL_Texture* TITLE_Texture; SDL_Texture* PLAYBUTTON_Texture; SDL_Rect TITLE_Rect; SDL_Rect PLAYBUTTON_Rect; void Load_Textures (SDL_Renderer* renderer) { TITLE_Texture = IMG_LoadTexture(renderer, "assets/images/breaking_button.png"); TITLE_Rect = (SDL_Rect){.x = 710,.y = 200, .w=500, .h=223}; PLAYBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/play_button.png"); PLAYBUTTON_Rect = (SDL_Rect){.x = 710, .y = 500, .w=391, .h=223}; } void Startmenu_Draw (SDL_Renderer* renderer) { SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TITLE_Rect); SDL_RenderCopy(renderer, PLAYBUTTON_Texture, NULL, &PLAYBUTTON_Rect); }