26 lines
605 B
C
26 lines
605 B
C
#ifndef __gameover_h__
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#define __gameover_h__
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <stdbool.h>
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#include <math.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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#include "gameover.h"
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#include "gamestate.h"
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#include "main.h"
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// Prototypes
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void GAMEOVER_Initialize(SDL_Renderer * renderer);
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void GAMEOVER_Draw(SDL_Renderer * renderer, Scenery * scenery);
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void GAMEOVER_GetDigits(int input, int * digitCount);
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void SCORE_DrawHUD(SDL_Renderer * renderer, Scenery * scenery);
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void GAMEOVER_Deinitialize();
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// End Prototypes
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#endif // __gameover_h__
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