breakout/font.c

73 lines
2.2 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include "font.h"
SDL_Color FONT_FontColor;
TTF_Font * FONT_FontFamily = NULL;
void FONT_Initialize(){
printf("Initializing Font...\n");
FONT_FontColor = (SDL_Color) {255, 255, 255 };
FONT_FontFamily = TTF_OpenFont(FONT_FontFile, 48);
if (!FONT_FontFamily) printf("Font could not initialize! Error: %s\n", TTF_GetError());
else printf("Font was successfully initialized!\n");
FONT_PrintFontStyle(FONT_FontFamily);
printf("Font initialized!\n");
}
void FONT_PrintFontStyle(TTF_Font * ffont){
int style;
style = TTF_GetFontStyle(ffont);
printf("The font style is:");
if (style == TTF_STYLE_NORMAL)
printf(" normal");
else {
if (style & TTF_STYLE_BOLD)
printf(" bold");
if (style & TTF_STYLE_ITALIC)
printf(" italic");
if (style & TTF_STYLE_UNDERLINE)
printf(" underline");
if (style & TTF_STYLE_STRIKETHROUGH)
printf(" strikethrough");
}
printf("\n");
}
void FONT_Deinitialize(){
printf("De-initializing Font...\n");
TTF_CloseFont(FONT_FontFamily);
FONT_FontFamily = NULL; // to be safe...
printf("Font de-initialized!\n");
}
void FONT_RenderText(SDL_Renderer * renderer, char * text, SDL_Rect * dstRect){
SDL_Rect srcRect;
srcRect.x = 0;
srcRect.y = 0;
SDL_Texture * texture = FONT_GenerateTexture(renderer, text, &srcRect);
SDL_RenderCopy(renderer, texture, &srcRect, dstRect);
SDL_DestroyTexture(texture);
}
SDL_Texture * FONT_GenerateTexture(SDL_Renderer * renderer, char * text, SDL_Rect * Message_rect){
SDL_Surface * tmpSurface = FONT_GenerateSurface(text, Message_rect);
SDL_Texture * resultTexture = SDL_CreateTextureFromSurface(renderer, tmpSurface);
SDL_FreeSurface(tmpSurface);
return resultTexture;
} /* FONT_GenerateSurface */
SDL_Surface * FONT_GenerateSurface(char * text, SDL_Rect * Message_rect){
TTF_SizeText(FONT_FontFamily, text, &(Message_rect->w), &(Message_rect->h));
return TTF_RenderText_Solid(FONT_FontFamily, text, FONT_FontColor);
}