breakout/startmenu.h

21 lines
399 B
C

#ifndef __Startmenu__
#define __Startmenu__
#include <stdio.h>
#include <stdlib.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include "gamestate.h"
void Load_Textures (SDL_Renderer* renderer);
void Startmenu_Draw (SDL_Renderer* renderer);
void STARTMENU_ButtonClicked(SDL_MouseButtonEvent b, GameState gameState);
int clickInRect(SDL_MouseButtonEvent b, SDL_Rect* area_rect);
#endif