breakout/startmenu.c
2018-01-18 11:44:54 +01:00

54 lines
2.2 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
SDL_Texture* TITLE_Texture;
SDL_Texture* PLAYBUTTON_Texture;
SDL_Texture* SKINSBUTTON_Texture;
SDL_Texture* LEVELBUTTON_Texture;
SDL_Texture* SETTINGSBUTTON_Texture;
SDL_Texture* HIGHSCORESBUTTON_Texture;
SDL_Texture* QUITBUTTON_Texture;
SDL_Rect TITLE_Rect;
SDL_Rect PLAYBUTTON_Rect;
SDL_Rect SETTINGSBUTTON_Rect;
SDL_Rect LEVELBUTTON_Rect;
SDL_Rect SKINSBUTTON_Rect;
SDL_Rect HIGHSCORESBUTTON_Rect;
SDL_Rect QUITBUTTON_Rect;
void Load_Textures (SDL_Renderer* renderer) {
TITLE_Texture = IMG_LoadTexture(renderer, "assets/images/breaking_button.png");
TITLE_Rect = (SDL_Rect){.x = 685,.y = 50, .w=550, .h=250};
PLAYBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/play_button.png");
PLAYBUTTON_Rect = (SDL_Rect){.x = 497, .y = 400, .w=313, .h=178};
SKINSBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/skins_button.png");
SKINSBUTTON_Rect = (SDL_Rect){.x = 1110, .y = 400, .w=313, .h=178};
LEVELBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/level_button.png");
LEVELBUTTON_Rect = (SDL_Rect){.x = 497, .y = 700, .w=313, .h=178};
SETTINGSBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/settings_button.png");
SETTINGSBUTTON_Rect = (SDL_Rect){.x = 1110, .y = 700, .w=313, .h=178};
HIGHSCORESBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/highscores_button.png");
HIGHSCORESBUTTON_Rect = (SDL_Rect){.x = 1557, .y = 120, .w=313, .h=178};
QUITBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/quit_button.png");
QUITBUTTON_Rect = (SDL_Rect){.x = 50, .y = 896 , .w=235, .h=134};
}
void Startmenu_Draw (SDL_Renderer* renderer) {
SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TITLE_Rect);
SDL_RenderCopy(renderer, PLAYBUTTON_Texture, NULL, &PLAYBUTTON_Rect);
SDL_RenderCopy(renderer, SKINSBUTTON_Texture, NULL, &SKINSBUTTON_Rect);
SDL_RenderCopy(renderer, LEVELBUTTON_Texture, NULL, &LEVELBUTTON_Rect);
SDL_RenderCopy(renderer, SETTINGSBUTTON_Texture, NULL, &SETTINGSBUTTON_Rect);
SDL_RenderCopy(renderer, HIGHSCORESBUTTON_Texture, NULL, &HIGHSCORESBUTTON_Rect);
SDL_RenderCopy(renderer, QUITBUTTON_Texture, NULL, &QUITBUTTON_Rect);
}