60 lines
2.0 KiB
C
60 lines
2.0 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <stdbool.h>
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#include <math.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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#include "breakout.h"
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#include "vector.h"
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#include "background.h"
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#define BG_Path_1 "assets/images/bg/bg1.png"
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#define BG_Path_2 "assets/images/bg/bg2.png"
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int BACKGROUND_BoxWidth, BACKGROUND_BoxHeight;
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int BACKGROUND_TextureCount;
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SDL_Texture ** BACKGROUND_Textures;
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bool BACKGROUND_IsInit = false;
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SDL_Rect BACKGROUND_TotalRect;
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void BACKGROUND_Initialize(SDL_Renderer * renderer, int width, int height){
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if (!BACKGROUND_IsInit) {
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printf("Initializing Background...\n");
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BACKGROUND_BoxWidth = width;
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BACKGROUND_BoxHeight = height;
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BACKGROUND_TextureCount = 1;
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BACKGROUND_TotalRect = (SDL_Rect) {.x = 0, .y = 0, .w = 1920, .h = 1080 };
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BACKGROUND_Textures = malloc(BACKGROUND_TextureCount * sizeof(SDL_Texture *));
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BACKGROUND_Textures[0] = IMG_LoadTexture(renderer, BG_Path_1);
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// BACKGROUND_Textures[1] = IMG_LoadTexture(renderer, BG_Path_2);
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// BACKGROUND_Textures[2] = IMG_LoadTexture(renderer, BG_Path_3);
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printf("Background initialized!\n");
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BACKGROUND_IsInit = true;
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} else
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printf("Background already initialized!\n");
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}
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void BACKGROUND_Draw(SDL_Renderer * renderer, int index){
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if (index < 0 || index >= BACKGROUND_TextureCount) {
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printf("Bad Background Texture index: %d by max: %d\n", index, BACKGROUND_TextureCount);
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return;
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}
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SDL_RenderCopy(renderer, BACKGROUND_Textures[index], &BACKGROUND_TotalRect, &BACKGROUND_TotalRect);
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}
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void BACKGROUND_Deinitialize(){
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if (BACKGROUND_IsInit) {
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printf("De-initializing Background...\n");
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for (int i = 0; i < BACKGROUND_TextureCount; i++) {
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SDL_DestroyTexture(BACKGROUND_Textures[0]);
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}
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free(BACKGROUND_Textures);
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printf("Background de-initialized!\n");
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BACKGROUND_IsInit = false;
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} else
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printf("Background already de-initialized!\n");
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}
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