34 lines
699 B
C
34 lines
699 B
C
#ifndef __Settings__
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#define __Settings__
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#include <stdio.h>
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#include <stdlib.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <stdbool.h>
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#include "breakout.h"
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typedef struct sliderstruct {
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SDL_Rect Bar_rect;
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SDL_Rect Scalar_rect;
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double Slider_value,min,max;
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} Slider;
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void Settings_Draw (SDL_Renderer* renderer,Scenery* scenery);
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void Draw_Slider(SDL_Renderer* renderer,Slider* beta);
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void Draw_Ballstate(SDL_Renderer* renderer,Scenery* scenery);
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void Settings_Initialize (SDL_Renderer* renderer);
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void Initialize_Slider(int x,int y,int sw,int bw,int h,double min,double max,Slider* beta);
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void Settings_Deinitialize();
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void mapping(double *x,Slider* beta);
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#endif
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