breakout/settings.c
2018-01-18 16:11:43 +01:00

63 lines
1.7 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <stdbool.h>
SDL_Texture* Setting_Texture;
SDL_Rect Settings_rect;
SDL_Rect BV_Bar_rect;
SDL_Rect BV_Scalar_rect;
SDL_Rect BS_Bar_rect;
SDL_Rect BT_Bar_rect;
SDL_Rect BVController_rect;
bool Settings_IsInit=false;
void Settings_Initialize (SDL_Renderer* renderer) {
BV_Bar_rect = (SDL_Rect){.y = 300,.x = 400 , .w=400, .h=100};
BV_Scalar_rect = (SDL_Rect){.y=300,.x=420,.w=20,.h=100};
BS_Bar_rect = (SDL_Rect){.y = 500,.x = 400, .w=400, .h=100};
BT_Bar_rect = (SDL_Rect){.y = 700,.x = 400, .w=400, .h=100};
Setting_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
Settings_rect = (SDL_Rect){.x = 800, .y = 180, .w=313, .h=100};
Settings_IsInit = true;
}
void Settings_Draw (SDL_Renderer* renderer) {
SDL_SetRenderDrawColor(renderer,255,255,255,255);
SDL_RenderDrawRect(renderer,&BV_Bar_rect);
SDL_RenderDrawRect(renderer,&BS_Bar_rect);
SDL_RenderDrawRect(renderer,&BT_Bar_rect);
SDL_RenderDrawRect(renderer,&BV_Scalar_rect);
SDL_RenderCopy(renderer, Setting_Texture, NULL, &Settings_rect);
int x,y;
Uint32 Mousestate=SDL_GetMouseState(&x,&y);
if(y<=400&&y>=300&&x<=800&&x>=400&&(Mousestate & SDL_BUTTON(SDL_BUTTON_LEFT))){
SDL_RenderFillRect(renderer,&BV_Scalar_rect);
SDL_RenderDrawRect(renderer,&BV_Scalar_rect);
if(x>790){
BV_Scalar_rect.x=780;
}
else if(x<410){
BV_Scalar_rect.x=400;
}
else{
BV_Scalar_rect.x=x-10;
}
}
else{
SDL_RenderDrawRect(renderer,&BV_Scalar_rect);
}
printf("%d,%d\n",x,y);
}
void Settings_Deinitialize(){
if(Settings_IsInit){
SDL_DestroyTexture(Setting_Texture);
Settings_IsInit=false;
}
}