39 lines
951 B
C
39 lines
951 B
C
#include <stdio.h>
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#include <stdbool.h>
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#include <math.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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#include "breakout.h"
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#include "vector.h"
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#ifndef __nullptr__
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#define Nullptr(type) (type *)0
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#endif // __nullptr__
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int BREAKOUT_BoxWidth, BREAKOUT_BoxHeight;
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SDL_Texture * BALL_Texture;
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void BREAKOUT_INITIALIZE(SDL_Renderer * renderer, int width, int height){
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printf("Initializing Game...\n");
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BREAKOUT_BoxWidth = width;
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BREAKOUT_BoxHeight = height;
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BALL_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
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if (!BALL_Texture) printf("Ball texture cannot be loaded!\n");
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printf("Game initialized!\n");
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}
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void BREAKOUT_GAMELOOP(Uint8 * keystate){
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}
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void BALL_DRAW(Ball * ball){
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}
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void BREAKOUT_DEINITIALIZE(SDL_Renderer * renderer, int width, int height){
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printf("De-initializing Game...\n");
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SDL_DestroyTexture(BALL_Texture);
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printf("Game de-initialized!\n");
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}
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