194 lines
7.7 KiB
C#
194 lines
7.7 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Dieser Code wurde von einem Tool generiert.
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// Laufzeitversion:4.0.30319.42000
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//
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// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
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// der Code erneut generiert wird.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace ChessPanel.Properties {
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using System;
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/// <summary>
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/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
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/// </summary>
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// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
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// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
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// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
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// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChessPanel.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
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/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap BishopBlack {
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get {
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object obj = ResourceManager.GetObject("BishopBlack", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap BishopWhite {
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get {
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object obj = ResourceManager.GetObject("BishopWhite", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap Empty {
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get {
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object obj = ResourceManager.GetObject("Empty", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap KingBlack {
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get {
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object obj = ResourceManager.GetObject("KingBlack", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap KingWhite {
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get {
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object obj = ResourceManager.GetObject("KingWhite", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap KnightBlack {
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get {
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object obj = ResourceManager.GetObject("KnightBlack", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap KnightWhite {
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get {
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object obj = ResourceManager.GetObject("KnightWhite", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap PawnBlack {
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get {
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object obj = ResourceManager.GetObject("PawnBlack", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap PawnWhite {
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get {
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object obj = ResourceManager.GetObject("PawnWhite", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap QueenBlack {
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get {
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object obj = ResourceManager.GetObject("QueenBlack", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap QueenWhite {
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get {
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object obj = ResourceManager.GetObject("QueenWhite", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap RookBlack {
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get {
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object obj = ResourceManager.GetObject("RookBlack", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap RookWhite {
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get {
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object obj = ResourceManager.GetObject("RookWhite", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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