diff --git a/ChessPanel.sln b/ChessPanel.sln
new file mode 100644
index 0000000..8cdc4f9
--- /dev/null
+++ b/ChessPanel.sln
@@ -0,0 +1,22 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Chess", "ChessPanel\Chess.csproj", "{4F06559F-7350-4124-8CE9-05EEC4768EB0}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {4F06559F-7350-4124-8CE9-05EEC4768EB0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {4F06559F-7350-4124-8CE9-05EEC4768EB0}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {4F06559F-7350-4124-8CE9-05EEC4768EB0}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {4F06559F-7350-4124-8CE9-05EEC4768EB0}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/ChessPanel/App.config b/ChessPanel/App.config
new file mode 100644
index 0000000..88fa402
--- /dev/null
+++ b/ChessPanel/App.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/ChessPanel/Chess.csproj b/ChessPanel/Chess.csproj
new file mode 100644
index 0000000..6c20071
--- /dev/null
+++ b/ChessPanel/Chess.csproj
@@ -0,0 +1,133 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {4F06559F-7350-4124-8CE9-05EEC4768EB0}
+ WinExe
+ Properties
+ ChessPanel
+ ChessPanel
+ v4.5.2
+ 512
+ true
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Component
+
+
+ Component
+
+
+ Component
+
+
+
+ Form
+
+
+ MainForm.cs
+
+
+
+
+
+ True
+ True
+ Resources.resx
+
+
+ MainForm.cs
+
+
+ PublicResXFileCodeGenerator
+ Resources.Designer.cs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/ChessPanel/ChessBoard.cs b/ChessPanel/ChessBoard.cs
new file mode 100644
index 0000000..8661f02
--- /dev/null
+++ b/ChessPanel/ChessBoard.cs
@@ -0,0 +1,202 @@
+using Chess;
+using System;
+using System.Collections.Generic;
+using System.Windows;
+using System.Windows.Forms;
+using static Chess.Piece;
+
+namespace ChessPanel
+{
+ public partial class ChessBoard : Panel
+ {
+ public Field[,] fields;
+ public PieceColor activePlayer;
+ private int gridSize = 8;
+ public bool isSaved = true;
+ Dictionary validTargetSpots = new Dictionary();
+ private Vector? selectedField;
+ private Vector? SelectedField
+ {
+ get { return selectedField; }
+ set { selectedField = value; HighlightValidTargetSpots(); }
+ }
+ private void HighlightValidTargetSpots()
+ {
+ if (selectedField.HasValue && fields[(int)selectedField.Value.X, (int)selectedField.Value.Y].CurrentPiece != null) // Wenn das neu ausgewählte Feld eine Figur enthält, wird diese ausgewählt
+ {
+ fields[(int)selectedField.Value.X, (int)selectedField.Value.Y].Select();
+ }
+ ResetValidTargetSpots();
+ if (selectedField.HasValue)
+ {
+ if (fields[(int)selectedField.Value.X, (int)selectedField.Value.Y].CurrentPiece != null)
+ {
+ validTargetSpots = fields[(int)selectedField.Value.X, (int)selectedField.Value.Y].CurrentPiece.GetValidTargetFields(fields, new Vector(selectedField.Value.X, selectedField.Value.Y));
+ }
+ foreach (var item in validTargetSpots)
+ {
+ fields[(int)item.Key.X, (int)item.Key.Y].Highlight(item.Value);
+ }
+ }
+ }
+ ///
+ /// Setzt die Markierungen sowie die Liste der möglichen Zielfelder zurück
+ ///
+ private void ResetValidTargetSpots()
+ {
+ foreach (var item in validTargetSpots)
+ {
+ fields[(int)item.Key.X, (int)item.Key.Y].Deselect();
+ }
+ validTargetSpots.Clear(); // Markierung der Zielfelder zurücksetzen
+ }
+ public int GridSize
+ {
+ get { return gridSize; }
+ set { gridSize = value; }
+ }
+ public ChessBoard()
+ {
+ this.DoubleBuffered = true;
+ this.SuspendLayout();
+ this.Resize += new System.EventHandler(this.ChessBoard_Resize);
+ InitializeGrid();
+ InitializePieces();
+ activePlayer = PieceColor.White;
+ this.ResumeLayout(false);
+ }
+ private void ToggleActivePlayer() => activePlayer = activePlayer == PieceColor.White ? PieceColor.Black : PieceColor.White;
+ private void DoPieceMove(Vector location, Vector newLocation, bool togglePlayer = true)
+ {
+ isSaved = false;
+ #region Castling
+ if (fields[(int)location.X, (int)location.Y].CurrentPiece.type == PieceType.King && Math.Abs(newLocation.X - location.X) == 2)
+ DoPieceMove(new Vector(((newLocation.X - location.X == -2) ? 0 : 7), location.Y), new Vector(location.X + (newLocation.X - location.X) / 2, location.Y), false /*Dont Toggle Player*/); // Move Rook
+ #endregion
+ #region EnPassant
+ foreach (var item in fields) // Reset Enpassant Possible states each move
+ {
+ if (item.CurrentPiece != null)
+ if (item.CurrentPiece.type == PieceType.Pawn)
+ {
+ item.CurrentPiece.EnPassantPossible = false;
+ }
+ }
+ if (fields[(int)location.X, (int)location.Y].CurrentPiece.type == PieceType.Pawn && !fields[(int)location.X, (int)location.Y].CurrentPiece.HasMoved)
+ fields[(int)location.X, (int)location.Y].CurrentPiece.EnPassantPossible = true;
+ if (fields[(int)location.X, (int)location.Y].CurrentPiece.type == PieceType.Pawn && newLocation.X != location.X && fields[(int)newLocation.X, (int)newLocation.Y].IsEmpty)
+ fields[(int)newLocation.X, (int)newLocation.Y + (fields[(int)location.X, (int)location.Y].CurrentPiece.color == PieceColor.White ? 1 : -1)].CurrentPiece = null;
+ #endregion
+ fields[(int)location.X, (int)location.Y].CurrentPiece.HasMoved = true; // Figur Bereits bewegt Status aktualisieren
+ fields[(int)newLocation.X, (int)newLocation.Y].CurrentPiece = fields[(int)location.X, (int)location.Y].CurrentPiece; // Figur an neue Position kopieren
+ fields[(int)location.X, (int)location.Y].CurrentPiece = null; // Alte Kopie der Figur löschen
+ if (togglePlayer)
+ ToggleActivePlayer();
+ }
+ private void InitializePieces()
+ {
+ fields[0, 0].CurrentPiece = new Rook(PieceColor.Black);
+ fields[7, 0].CurrentPiece = new Rook(PieceColor.Black);
+ fields[0, 7].CurrentPiece = new Rook(PieceColor.White);
+ fields[7, 7].CurrentPiece = new Rook(PieceColor.White);
+
+ fields[1, 0].CurrentPiece = new Knight(PieceColor.Black);
+ fields[6, 0].CurrentPiece = new Knight(PieceColor.Black);
+ fields[1, 7].CurrentPiece = new Knight(PieceColor.White);
+ fields[6, 7].CurrentPiece = new Knight(PieceColor.White);
+
+ fields[2, 0].CurrentPiece = new Bishop(PieceColor.Black);
+ fields[5, 0].CurrentPiece = new Bishop(PieceColor.Black);
+ fields[2, 7].CurrentPiece = new Bishop(PieceColor.White);
+ fields[5, 7].CurrentPiece = new Bishop(PieceColor.White);
+
+ fields[4, 0].CurrentPiece = new King(PieceColor.Black);
+ fields[3, 0].CurrentPiece = new Queen(PieceColor.Black);
+
+ fields[3, 7].CurrentPiece = new Queen(PieceColor.White);
+ fields[4, 7].CurrentPiece = new King(PieceColor.White);
+ for (int x = 0; x < 8; x++)
+ {
+ fields[x, 1].CurrentPiece = new Pawn(PieceColor.Black);
+ fields[x, 6].CurrentPiece = new Pawn(PieceColor.White);
+ }
+ }
+ private void InitializeGrid()
+ {
+ this.fields = new Field[gridSize, gridSize];
+ int subPanelEdgeLength = Math.Min(this.Size.Width, this.Size.Height) / gridSize;
+ System.Drawing.Size subPanelSize = new System.Drawing.Size(subPanelEdgeLength, subPanelEdgeLength);
+ for (int x = 0; x < this.gridSize; x++)
+ {
+ for (int y = 0; y < this.gridSize; y++)
+ {
+ Field field = new Field(x, y);
+ field.Size = subPanelSize;
+ field.Location = new System.Drawing.Point(x * subPanelSize.Width, y * subPanelSize.Height);
+ field.FieldClick += FieldClicked;
+ fields[x, y] = field;
+ this.Controls.Add(fields[x, y]);
+ }
+ }
+ }
+ private void FieldClicked(Vector coordinates)
+ {
+ this.SuspendLayout();
+ if (SelectedField.HasValue && validTargetSpots.ContainsKey(coordinates)) // Ein erlaubtes Zielfeld wurde angeklickt
+ {
+ DoPieceMove(SelectedField.Value, coordinates); // Bewege Figur
+ ResetSelectedField(); // Auswahl zurücksetzen
+ }
+ else
+ {
+ if (SelectedField == coordinates) // Erneutes Anklicken des Auswahlfeldes
+ ResetSelectedField(); // Auswahl zurücksetzen
+ else // Tritt ein, wenn ein Feld angeklickt wurde, dass nicht das Auswahlfeld ist
+ {
+ if (SelectedField.HasValue) // Wenn ein Feld ausgewählt ist wird die Auswahl gelöscht falls nicht das Auswahlfeld angeklickt wurde
+ ResetSelectedField(); // Auswahl zurücksetzen
+ if (!fields[(int)coordinates.X, (int)coordinates.Y].IsEmpty && fields[(int)coordinates.X, (int)coordinates.Y].CurrentPiece.color == activePlayer) // Feld wird nur ausgewählt, wenn die Farbe der Figur mit der des aktiven Spielers übereinstimmt
+ SelectedField = coordinates; // Kein Feld ist ausgewählt: Angeklicktes Feld auswählen (!) AKTUALISIERT AUTOMATISCH DIE MARKIERUNGEN
+ }
+ }
+ this.ResumeLayout(false);
+ }
+ ///
+ /// Löscht die Auswahl des aktuell ausgewählten Feldes
+ ///
+ private void ResetSelectedField()
+ {
+ fields[(int)SelectedField.Value.X, (int)SelectedField.Value.Y].Deselect(); // Auswahl zurücksetzen
+ SelectedField = null; // Erlaubte Zielfelder zurücksetzen
+ }
+ #region Helper Can be deleted
+ static readonly string[] Columns = new[] { "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "AA", "AB", "AC", "AD", "AE", "AF", "AG", "AH", "AI", "AJ", "AK", "AL", "AM", "AN", "AO", "AP", "AQ", "AR", "AS", "AT", "AU", "AV", "AW", "AX", "AY", "AZ", "BA", "BB", "BC", "BD", "BE", "BF", "BG", "BH" };
+ public static string IndexToColumn(int index)
+ {
+ if (index <= 0)
+ throw new IndexOutOfRangeException("index must be a positive number");
+
+ return Columns[index - 1];
+ }
+ #endregion
+ private void ChessBoard_Resize(object sender, EventArgs e)
+ {
+ RefreshSize();
+ }
+ private void RefreshSize()
+ {
+ this.SuspendLayout();
+ int subPanelEdgeLength = Math.Min(this.Size.Width, this.Size.Height) / gridSize;
+ System.Drawing.Size subPanelSize = new System.Drawing.Size(subPanelEdgeLength, subPanelEdgeLength);
+ for (int x = 0; x < this.gridSize; x++)
+ {
+ for (int y = 0; y < this.gridSize; y++)
+ {
+ fields[x, y].Size = subPanelSize;
+ fields[x, y].Location = new System.Drawing.Point(x * subPanelSize.Width, y * subPanelSize.Height);
+ }
+ }
+ this.ResumeLayout(false);
+ }
+ }
+}
diff --git a/ChessPanel/ChessGame.cs b/ChessPanel/ChessGame.cs
new file mode 100644
index 0000000..95879dd
--- /dev/null
+++ b/ChessPanel/ChessGame.cs
@@ -0,0 +1,81 @@
+using ChessPanel;
+using System;
+using System.Windows.Forms;
+
+namespace Chess
+{
+ public class ChessGame : Panel
+ {
+ ChessBoard board;
+ public ChessGame()
+ {
+ InitializeComponent();
+ RefreshSize();
+ }
+
+ private void InitializeComponent()
+ {
+ this.board = new ChessBoard();
+ this.SuspendLayout();
+ //
+ // board
+ //
+ this.board.GridSize = 8;
+ this.board.Cursor = Cursors.Hand;
+ this.board.Location = new System.Drawing.Point(0, 0);
+ this.board.Name = "board";
+ int size = Math.Min(this.Size.Width, this.Size.Height);
+ board.Size = new System.Drawing.Size(size, size);
+ this.board.TabIndex = 0;
+ //
+ // ChessGame
+ //
+ this.Controls.Add(this.board);
+ this.Resize += new System.EventHandler(this.ResizeEvent);
+ this.ResumeLayout(false);
+ }
+
+ private void ResizeEvent(object sender, EventArgs e)
+ {
+ RefreshSize();
+ }
+
+ internal void FormClosing(object sender, FormClosingEventArgs e)
+ {
+ if (board.isSaved)
+ {
+ e.Cancel = false;
+ }
+ else
+ {
+ switch (MessageBox.Show("Das aktuelle Spiel ist noch nicht gespeichert!\nMöchtest du es jetzt speichern?", "Speichern?", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation))
+ {
+ case DialogResult.Cancel:
+ e.Cancel = true;
+ break;
+ case DialogResult.Yes:
+ SaveGame();
+ e.Cancel = false;
+ break;
+ case DialogResult.No:
+ e.Cancel = false;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ private void SaveGame()
+ {
+ MessageBox.Show("TODO: SaveGame here!");
+ }
+
+ private void RefreshSize()
+ {
+ int size = Math.Min(this.Size.Width, this.Size.Height);
+ board.Size = new System.Drawing.Size(size, size);
+ board.Location = this.Size.Width > this.Size.Height ? new System.Drawing.Point((this.Size.Width - size) / 2, 0) : new System.Drawing.Point(0, (this.Size.Height - size) / 2);
+ }
+ }
+}
diff --git a/ChessPanel/ClassDiagram.cd b/ChessPanel/ClassDiagram.cd
new file mode 100644
index 0000000..2f5e006
--- /dev/null
+++ b/ChessPanel/ClassDiagram.cd
@@ -0,0 +1,107 @@
+
+
+
+
+
+ AICAAAAAAAAAAAAQAQAACCAEAIAgJAAACgAAAEoABII=
+ ChessBoard.cs
+
+
+
+
+
+ AAAAAAAAAAAAIAAAAEAAAAACAAAABAAAIAAAAAAAAAA=
+ ChessGame.cs
+
+
+
+
+
+ AABBgAEIEIYEIBAACAAAIAACADAAAEACAAAgQAAAABA=
+ Field.cs
+
+
+
+
+
+ AAAAEAAAACAAAAAAAACAAAACAAAAAAAAAAAAAAAAAAA=
+ Form1.cs
+
+
+
+
+
+ AAABAAAAAAAAAAAAAAAAAAAAEAABAACAAAAAAAgAAAA=
+ Piece.cs
+
+
+
+
+
+ AAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAgAAAA=
+ Piece.cs
+
+
+
+
+
+ AAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAgAAAA=
+ Piece.cs
+
+
+
+
+
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAA=
+ Piece.cs
+
+
+
+
+
+ AAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAgAAAA=
+ Piece.cs
+
+
+
+
+
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAA=
+ Piece.cs
+
+
+
+
+
+ AAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAgAAAA=
+ Piece.cs
+
+
+
+
+
+ AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAA=
+ Program.cs
+
+
+
+
+
+ AAAAAADAgQAQABAAAAIBEAAAIUAAIAAABAACAAAAIIA=
+
+
+
+
+
+ AAAAAAAAAAAAAAAAAAAAIAAAAAABAAAAAAAAAAAAAAA=
+
+
+
+
+
+ AAAQAQAAAAAAAAAAAIAAAAAAAAAAAAAAAAAAAAAAAAA=
+ FieldColorSet.cs
+
+
+
+
\ No newline at end of file
diff --git a/ChessPanel/Field.cs b/ChessPanel/Field.cs
new file mode 100644
index 0000000..7174998
--- /dev/null
+++ b/ChessPanel/Field.cs
@@ -0,0 +1,101 @@
+using System;
+using System.Windows.Forms;
+using System.Drawing;
+using static Chess.Piece;
+using System.Windows;
+
+namespace Chess
+{
+ public class Field : Button
+ {
+ static readonly FieldColorSet primaryNormalColorSet = new FieldColorSet(Color.FromArgb(204, 204, 204), Color.FromArgb(153, 153, 153), Color.White);
+ static readonly FieldColorSet secondaryNormalColorSet = new FieldColorSet(Color.FromArgb(51, 51, 51), Color.FromArgb(102, 102, 102), Color.Black);
+ static readonly FieldColorSet primarySelectedColorSet = new FieldColorSet(Color.FromArgb(204, 204, 102), Color.FromArgb(153, 153, 102), Color.FromArgb(255, 255, 102));
+ static readonly FieldColorSet secondarySelectedColorSet = new FieldColorSet(Color.FromArgb(204, 204, 51), Color.FromArgb(153, 153, 51), Color.FromArgb(255, 255, 51));
+ static readonly FieldColorSet primaryValidFriendlyTargetFieldSet = new FieldColorSet(Color.FromArgb(102, 204, 102), Color.FromArgb(102, 153, 102), Color.FromArgb(102, 255, 102));
+ static readonly FieldColorSet secondaryValidFriendlyTargetFieldSet = new FieldColorSet(Color.FromArgb(51, 204, 51), Color.FromArgb(51, 153, 51), Color.FromArgb(51, 255, 51));
+ static readonly FieldColorSet primaryValidEnemyTargetFieldSet = new FieldColorSet(Color.FromArgb(204, 102, 102), Color.FromArgb(153, 102, 102), Color.FromArgb(255, 102, 102));
+ static readonly FieldColorSet secondaryValidEnemyTargetFieldSet = new FieldColorSet(Color.FromArgb(204, 51, 51), Color.FromArgb(153, 51, 51), Color.FromArgb(255, 51, 51));
+ public Vector location;
+ private FieldColorSet currentNormalColorSet;
+ private FieldColorSet currentEnemyColorSet;
+ private FieldColorSet currentSelectedColorSet;
+ private FieldColorSet currentAllyColorSet;
+ public delegate void ClickEventHandler(Vector coordinates);
+ public event ClickEventHandler FieldClick;
+ public bool IsEmpty { get { return currentPiece == null; } }
+ public Piece currentPiece;
+ public Piece CurrentPiece
+ {
+ get { return currentPiece; }
+ set { currentPiece = value; RefreshPiece(); }
+ }
+
+ private void RefreshPiece()
+ {
+ if (currentPiece == null)
+ this.BackgroundImage = ChessPanel.Properties.Resources.Empty;
+ else
+ this.BackgroundImage = CurrentPiece.image;
+ }
+ public void Deselect()
+ {
+ setActiveColorSet(currentNormalColorSet);
+ }
+ public void Highlight(PieceTeam team) // validTargetField
+ {
+ switch (team)
+ {
+ case PieceTeam.Enemy:
+ setActiveColorSet(currentEnemyColorSet);
+ break;
+ case PieceTeam.Ally:
+ setActiveColorSet(currentAllyColorSet);
+ break;
+ default:
+ break;
+ }
+ }
+ public new void Select() // selectedField
+ {
+ setActiveColorSet(currentSelectedColorSet);
+ }
+ private void setActiveColorSet(FieldColorSet set)
+ {
+ this.BackColor = set.NormalColor;
+ this.FlatAppearance.MouseDownBackColor = set.MouseDownColor;
+ this.FlatAppearance.MouseOverBackColor = set.MouseOverColor;
+ }
+ public Field(int x, int y)
+ {
+ this.currentNormalColorSet = (x + y) % 2 == 0 ? primaryNormalColorSet : secondaryNormalColorSet;
+ this.currentAllyColorSet = (x + y) % 2 == 0 ? primaryValidFriendlyTargetFieldSet : secondaryValidFriendlyTargetFieldSet;
+ this.currentEnemyColorSet = (x + y) % 2 == 0 ? primaryValidEnemyTargetFieldSet : secondaryValidEnemyTargetFieldSet;
+ this.currentSelectedColorSet = (x + y) % 2 == 0 ? primarySelectedColorSet : secondarySelectedColorSet;
+
+
+ this.FlatStyle = FlatStyle.Flat;
+ this.FlatAppearance.BorderSize = 0;
+ this.setActiveColorSet(this.currentNormalColorSet);
+ this.Cursor = Cursors.Arrow;
+
+ this.location = new Vector(x, y); // NICHT L(!)ocation, der gibt die Position des Buttons in Pixel auf dem Control an!
+ this.Name = string.Format($"field[{x},{y}]");
+ this.Text = "";
+
+ this.BackgroundImageLayout = ImageLayout.Zoom;
+ this.BackgroundImage = ChessPanel.Properties.Resources.Empty;
+
+ this.Click += clicked;
+ }
+
+ private void clicked(object sender, EventArgs e)
+ {
+ FieldClick(this.location);
+ }
+ public override string ToString()
+ {
+ return this.currentPiece.type.ToString();
+ }
+ }
+}
diff --git a/ChessPanel/FieldColorSet.cs b/ChessPanel/FieldColorSet.cs
new file mode 100644
index 0000000..6c4917d
--- /dev/null
+++ b/ChessPanel/FieldColorSet.cs
@@ -0,0 +1,17 @@
+using System.Drawing;
+namespace Chess
+{
+ struct FieldColorSet
+ {
+ public FieldColorSet(Color MOC, Color MDC, Color NC)
+ {
+ MouseOverColor = MOC;
+ MouseDownColor = MDC;
+ NormalColor = NC;
+ }
+ public Color MouseOverColor { get; set; }
+ public Color MouseDownColor { get; set; }
+ public Color NormalColor { get; set; }
+ }
+
+}
diff --git a/ChessPanel/MainForm.Designer.cs b/ChessPanel/MainForm.Designer.cs
new file mode 100644
index 0000000..8ac61b2
--- /dev/null
+++ b/ChessPanel/MainForm.Designer.cs
@@ -0,0 +1,69 @@
+namespace Chess
+{
+ partial class MainForm
+ {
+ ///
+ /// Erforderliche Designervariable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Verwendete Ressourcen bereinigen.
+ ///
+ /// True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Vom Windows Form-Designer generierter Code
+
+ ///
+ /// Erforderliche Methode für die Designerunterstützung.
+ /// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
+ ///
+ private void InitializeComponent()
+ {
+ this.chessGame = new Chess.ChessGame();
+ this.SuspendLayout();
+ //
+ // chessGame
+ //
+ this.chessGame.BackColor = System.Drawing.Color.Black;
+ this.chessGame.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.chessGame.Location = new System.Drawing.Point(0, 0);
+ this.chessGame.Name = "chessGame";
+ this.chessGame.Size = new System.Drawing.Size(1896, 1016);
+ this.chessGame.TabIndex = 0;
+ this.chessGame.UseWaitCursor = true;
+ //
+ // MainForm
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(11F, 24F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.ClientSize = new System.Drawing.Size(1896, 1016);
+ this.Controls.Add(this.chessGame);
+ this.DoubleBuffered = true;
+ this.KeyPreview = true;
+ this.Name = "MainForm";
+ this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
+ this.Text = "Color Board";
+ this.UseWaitCursor = true;
+ this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
+ this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.MainForm_FormClosing);
+ this.Load += new System.EventHandler(this.MainForm_Load);
+ this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.MainForm_KeyUp);
+ this.ResumeLayout(false);
+
+ }
+
+ #endregion
+
+ private ChessGame chessGame;
+ }
+}
+
diff --git a/ChessPanel/MainForm.cs b/ChessPanel/MainForm.cs
new file mode 100644
index 0000000..b990f16
--- /dev/null
+++ b/ChessPanel/MainForm.cs
@@ -0,0 +1,52 @@
+using System;
+using System.Windows.Forms;
+
+namespace Chess
+{
+ public partial class MainForm : Form
+ {
+ bool Fullscreen = false;
+ bool fullscreen
+ {
+ get { return Fullscreen; }
+ set { Fullscreen = value; RefreshFullScreen(); }
+ }
+ public MainForm()
+ {
+ InitializeComponent();
+ }
+
+ private void RefreshFullScreen()
+ {
+ this.SuspendLayout();
+ if (fullscreen)
+ {
+ this.WindowState = FormWindowState.Normal;
+ this.FormBorderStyle = FormBorderStyle.None;
+ this.Bounds = Screen.PrimaryScreen.Bounds;
+ }
+ else
+ {
+ this.FormBorderStyle = FormBorderStyle.Sizable;
+ this.WindowState = FormWindowState.Maximized;
+ }
+ this.ResumeLayout(true);
+ }
+
+ private void MainForm_KeyUp(object sender, KeyEventArgs e)
+ {
+ if (e.KeyCode == Keys.F11)
+ fullscreen = !fullscreen;
+ }
+
+ private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
+ {
+ chessGame.FormClosing(sender, e);
+ }
+
+ private void MainForm_Load(object sender, EventArgs e)
+ {
+ fullscreen = true;
+ }
+ }
+}
diff --git a/ChessPanel/MainForm.resx b/ChessPanel/MainForm.resx
new file mode 100644
index 0000000..1af7de1
--- /dev/null
+++ b/ChessPanel/MainForm.resx
@@ -0,0 +1,120 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/ChessPanel/Piece.cs b/ChessPanel/Piece.cs
new file mode 100644
index 0000000..1ddde84
--- /dev/null
+++ b/ChessPanel/Piece.cs
@@ -0,0 +1,461 @@
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using ChessPanel;
+using System.Linq;
+using System.Windows;
+
+namespace Chess
+{
+ public abstract class Piece
+ {
+ public enum PieceColor { White, Black };
+ public enum PieceTeam { Enemy, Ally };
+ public enum PieceType { King, Queen, Bishop, Rook, Knight, Pawn };
+ public PieceColor color;
+ public PieceType type;
+ public Image image;
+ public bool HasMoved = false;
+ public bool EnPassantPossible = false; // Only in Pawn Class. Signs that this Piece has virtually not jumped two pieces, but one
+ internal static bool IsEndangeredLocationForPiece(Field[,] fields, Vector pieceLocation, Vector testLocation, PieceColor color)
+ {
+ bool returnValue = false;
+ Piece p = fields[(int)pieceLocation.X, (int)pieceLocation.Y].currentPiece;
+ fields[(int)pieceLocation.X, (int)pieceLocation.Y].currentPiece = null;
+ foreach (var field in fields)
+ {
+ if (field.currentPiece != null) if (field.currentPiece.color != color) if (field.currentPiece.GetValidTargetFields(fields, field.location, true).ContainsKey(testLocation))
+ {
+ returnValue = true;
+ break;
+ }
+ }
+ fields[(int)pieceLocation.X, (int)pieceLocation.Y].currentPiece = p;
+ return returnValue;
+ }
+ internal static bool MoveWillEndangerKing(Field[,] fields, Vector pieceLocation, Vector pieceMovedLocation, PieceColor color) // This does not test if it is a valid move spot
+ {
+ bool returnValue = false;
+ Piece p1 = fields[(int)pieceLocation.X, (int)pieceLocation.Y].currentPiece;
+ Piece p2 = fields[(int)pieceMovedLocation.X, (int)pieceMovedLocation.Y].currentPiece;
+ fields[(int)pieceLocation.X, (int)pieceLocation.Y].currentPiece = null;
+ fields[(int)pieceMovedLocation.X, (int)pieceMovedLocation.Y].currentPiece = p1;
+ returnValue = KingIsEndangered(fields, color);
+ fields[(int)pieceLocation.X, (int)pieceLocation.Y].currentPiece = p1;
+ fields[(int)pieceMovedLocation.X, (int)pieceMovedLocation.Y].currentPiece = p2;
+ return returnValue;
+ }
+
+ private static bool KingIsEndangered(Field[,] fields, PieceColor color)
+ {
+ Vector kingLocation = GetKingLocation(fields, color);
+ foreach (var field in fields)
+ {
+ if (field.currentPiece == null || field.currentPiece.color != color)
+ continue;
+ if (field.currentPiece.GetValidTargetFields(fields, field.location, testKingDanger: true).ContainsKey(kingLocation))
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ private static Vector GetKingLocation(Field[,] fields, PieceColor color)
+ {
+ foreach (var field in fields)
+ if (!field.IsEmpty && field.currentPiece.type == PieceType.King && field.currentPiece.color == color)
+ return field.location;
+ throw new Exception("King not found!");
+ }
+
+ internal abstract Dictionary GetValidTargetFields(Field[,] fields, Vector currentLocation, bool onlyAttackFields = false, bool testKingDanger = false);
+ }
+ public class Rook : Piece
+ {
+ public Rook(PieceColor color)
+ {
+ type = (PieceType)Enum.Parse(typeof(PieceType), this.GetType().Name);
+ this.color = color;
+ this.image = (Image)ChessPanel.Properties.Resources.ResourceManager.GetObject($"{this.type.ToString()}{this.color.ToString()}");
+ }
+
+ internal override Dictionary GetValidTargetFields(Field[,] fields, Vector location, bool ignoreKingCheck = false, bool testKingDanger = false)
+ {
+ var targetFields = GetTargetFields(fields, location, this.color);
+ /*if (!testKingDanger)
+ foreach (var item in targetFields)
+ if (MoveWillEndangerKing(fields, location, item.Key, this.color))
+ targetFields.Remove(item.Key);*/
+ return targetFields;
+ }
+
+ internal static Dictionary GetTargetFields(Field[,] fields, Vector location, PieceColor color)
+ {
+ Dictionary targetFields = new Dictionary();
+
+ for (int x = (int)location.X - 1; x >= 0; x--) // nach Links
+ {
+ if (fields[x, (int)location.Y].IsEmpty)
+ {
+ targetFields.Add(new Vector(x, (int)location.Y), PieceTeam.Ally);
+ }
+ else
+ {
+ if (fields[x, (int)location.Y].currentPiece.color != color)
+ targetFields.Add(new Vector(x, (int)location.Y), PieceTeam.Enemy);
+ break;
+ }
+ }
+
+
+ for (int x = (int)location.X + 1; x <= 7; x++) // nach Rechts
+ {
+ if (fields[x, (int)location.Y].IsEmpty)
+ {
+ targetFields.Add(new Vector(x, (int)location.Y), PieceTeam.Ally);
+ }
+ else
+ {
+ if (fields[x, (int)location.Y].currentPiece.color != color)
+ targetFields.Add(new Vector(x, (int)location.Y), PieceTeam.Enemy);
+ break;
+ }
+ }
+
+ for (int y = (int)location.Y - 1; y >= 0; y--) // nach Unten
+ {
+ if (fields[(int)(int)location.X, y].IsEmpty)
+ {
+ targetFields.Add(new Vector((int)location.X, y), PieceTeam.Ally);
+ }
+ else
+ {
+ if (fields[(int)(int)location.X, y].currentPiece.color != color)
+ targetFields.Add(new Vector((int)location.X, y), PieceTeam.Enemy);
+ break;
+ }
+ }
+
+
+ for (int y = (int)location.Y + 1; y <= 7; y++) // nach Oben
+ {
+ if (fields[(int)(int)location.X, y].IsEmpty)
+ {
+ targetFields.Add(new Vector((int)location.X, y), PieceTeam.Ally);
+ }
+ else
+ {
+ if (fields[(int)(int)location.X, y].currentPiece.color != color)
+ targetFields.Add(new Vector((int)location.X, y), PieceTeam.Enemy);
+ break;
+ }
+ }
+
+ return targetFields;
+ }
+ } // FINALIZED
+ public class Pawn : Piece
+ {
+ public Pawn(PieceColor color)
+ {
+ type = (PieceType)Enum.Parse(typeof(PieceType), this.GetType().Name);
+ this.color = color;
+ this.image = (Image)ChessPanel.Properties.Resources.ResourceManager.GetObject($"{this.type.ToString()}{this.color.ToString()}");
+ }
+
+ internal override Dictionary GetValidTargetFields(Field[,] fields, Vector location, bool onlyAttackFields = false, bool testKingDanger = false)
+ {
+ var targetFields = GetTargetFields(fields, location, this.color, onlyAttackFields);
+ /*if (!testKingDanger)
+ foreach (var item in targetFields)
+ if (MoveWillEndangerKing(fields, location, item.Key, this.color))
+ targetFields.Remove(item.Key);*/
+ return targetFields;
+ }
+
+ private Dictionary GetTargetFields(Field[,] fields, Vector location, PieceColor color, bool onlyAttackFields = false)
+ {
+ Dictionary targetFields = new Dictionary();
+ int direction = this.color == PieceColor.White ? -1 : 1;
+ #region EnPassant
+ if (location.Y == (this.color == PieceColor.White ? 3 : 4))
+ for (int x = -1; x < 2; x += 2)
+ if (location.X + x <= 7 && location.X + x >= 0)
+ if (fields[(int)location.X + x, (int)location.Y].currentPiece != null)
+ if (fields[(int)location.X + x, (int)location.Y].currentPiece.type == PieceType.Pawn)
+ if (fields[(int)location.X + x, (int)location.Y].currentPiece.color != this.color)
+ if (fields[(int)location.X + x, (int)location.Y].currentPiece.EnPassantPossible)
+ targetFields.Add(new Vector(location.X + x, location.Y + direction), PieceTeam.Enemy);
+ #endregion
+ #region Movement
+ if (!onlyAttackFields)
+ for (int y = 1; y < 1 + (HasMoved ? 1 : 2); y++)
+ {
+ if (location.Y + (direction * y) > 7 || location.Y + (direction * y) < 0)
+ break;
+ if (fields[(int)location.X, (int)location.Y + (direction * y)].IsEmpty)
+ targetFields.Add(new Vector(location.X, (int)location.Y + (direction * y)), PieceTeam.Ally);
+ else
+ break;
+ }
+ #endregion
+ #region Attack
+ for (int x = -1; x < 2; x += 2)
+ {
+ if (location.Y + (direction) > 7 || location.Y + (direction) < 0 || location.X + x > 7 || location.X + x < 0)
+ continue;
+ if (onlyAttackFields || (fields[(int)location.X + x, (int)location.Y + (direction)].currentPiece != null && fields[(int)location.X + x, (int)location.Y + (direction)].currentPiece.color != this.color))
+ {
+ targetFields.Add(new Vector((int)location.X + x, (int)location.Y + (direction)), PieceTeam.Enemy);
+ }
+ }
+ #endregion
+ return targetFields;
+ }
+ } // EN-PASSANT MISSING
+ public class Knight : Piece
+ {
+ public Knight(PieceColor color)
+ {
+ type = (PieceType)Enum.Parse(typeof(PieceType), this.GetType().Name);
+ this.color = color;
+ this.image = (Image)ChessPanel.Properties.Resources.ResourceManager.GetObject($"{this.type.ToString()}{this.color.ToString()}");
+ }
+
+ internal override Dictionary GetValidTargetFields(Field[,] fields, Vector location, bool ignoreKingCheck = false, bool testKingDanger = false)
+ {
+ var targetFields = GetTargetFields(fields, location, this.color);
+ /* if (!testKingDanger)
+ foreach (var item in targetFields)
+ if (MoveWillEndangerKing(fields, location, item.Key, this.color))
+ targetFields.Remove(item.Key);*/
+ return targetFields;
+ }
+
+ private Dictionary GetTargetFields(Field[,] fields, Vector location, PieceColor color)
+ {
+ Dictionary targetFields = new Dictionary();
+
+ for (int a = -1; a < 2; a += 2)
+ {
+ for (int b = -2; b < 3; b += 4)
+ {
+ if (!(a + (int)location.X > 7 || b + (int)location.Y < 0 || a + (int)location.X < 0 || b + (int)location.Y > 7))
+ {
+ if (fields[a + (int)location.X, b + (int)location.Y].IsEmpty)
+ {
+ targetFields.Add(new Vector(a + (int)location.X, b + (int)location.Y), PieceTeam.Ally);
+ }
+ else
+ {
+ if (fields[a + (int)location.X, b + (int)location.Y].currentPiece.color != color)
+ targetFields.Add(new Vector(a + (int)location.X, b + (int)location.Y), PieceTeam.Enemy);
+ }
+ }
+ if (!(b + (int)location.X > 7 || a + (int)location.Y < 0 || b + (int)location.X < 0 || a + (int)location.Y > 7))
+ {
+ if (fields[b + (int)location.X, a + (int)location.Y].IsEmpty)
+ {
+ targetFields.Add(new Vector(b + (int)location.X, a + (int)location.Y), PieceTeam.Ally);
+ }
+ else
+ {
+ if (fields[b + (int)location.X, a + (int)location.Y].currentPiece.color != color)
+ targetFields.Add(new Vector(b + (int)location.X, a + (int)location.Y), PieceTeam.Enemy);
+ }
+ }
+ }
+ }
+
+ return targetFields;
+ }
+ } // FINALIZED
+ public class Bishop : Piece
+ {
+ public Bishop(PieceColor color)
+ {
+ type = (PieceType)Enum.Parse(typeof(PieceType), this.GetType().Name);
+ this.color = color;
+ this.image = (Image)ChessPanel.Properties.Resources.ResourceManager.GetObject($"{this.type.ToString()}{this.color.ToString()}");
+ }
+
+ internal override Dictionary GetValidTargetFields(Field[,] fields, Vector location, bool onlyAttackFields = false, bool testKingDanger = false)
+ {
+ var targetFields = GetTargetFields(fields, location, this.color, onlyAttackFields);
+ /* if (!testKingDanger)
+ foreach (var item in targetFields)
+ if (MoveWillEndangerKing(fields, location, item.Key, this.color))
+ targetFields.Remove(item.Key);*/
+ return targetFields;
+ }
+ internal static Dictionary GetTargetFields(Field[,] fields, Vector location, PieceColor color, bool onlyAttackFields = true)
+ {
+ Dictionary targetFields = new Dictionary();
+
+ for (int xy = 1; xy <= 7; xy++) // nach RechtsOben
+ {
+ if (location.X + xy > 7 || (int)location.Y + xy > 7)
+ break;
+ if (fields[xy + (int)location.X, xy + (int)location.Y].IsEmpty)
+ {
+ targetFields.Add(new Vector(xy + (int)location.X, xy + (int)location.Y), PieceTeam.Ally);
+ }
+ else
+ {
+ if (fields[xy + (int)location.X, xy + (int)location.Y].currentPiece.color != color)
+ targetFields.Add(new Vector(xy + (int)location.X, xy + (int)location.Y), PieceTeam.Enemy);
+ break;
+ }
+ }
+ for (int xy = 1; xy <= 7; xy++) // nach LinksOben
+ {
+ if (location.X - xy < 0 || (int)location.Y + xy > 7)
+ break;
+ if (fields[(int)location.X - xy, (int)location.Y + xy].IsEmpty)
+ {
+ targetFields.Add(new Vector(location.X - xy, (int)location.Y + xy), PieceTeam.Ally);
+ }
+ else
+ {
+ if (fields[(int)location.X - xy, (int)location.Y + xy].currentPiece.color != color)
+ targetFields.Add(new Vector(location.X - xy, (int)location.Y + xy), PieceTeam.Enemy);
+ break;
+ }
+ }
+ for (int xy = 1; xy <= 7; xy++) // nach RechtsUnten
+ {
+ if (location.X + xy > 7 || (int)location.Y - xy < 0)
+ break;
+ if (fields[xy + (int)location.X, (int)location.Y - xy].IsEmpty)
+ {
+ targetFields.Add(new Vector(xy + (int)location.X, (int)location.Y - xy), PieceTeam.Ally);
+ }
+ else
+ {
+ if (fields[xy + (int)location.X, (int)location.Y - xy].currentPiece.color != color)
+ targetFields.Add(new Vector(xy + (int)location.X, (int)location.Y - xy), PieceTeam.Enemy);
+ break;
+ }
+ }
+ for (int xy = 1; xy <= 7; xy++) // nach LinksUnten
+ {
+ if (location.X - xy < 0 || (int)location.Y - xy < 0)
+ break;
+ if (fields[(int)location.X - xy, (int)location.Y - xy].IsEmpty)
+ {
+ targetFields.Add(new Vector(location.X - xy, (int)location.Y - xy), PieceTeam.Ally);
+ }
+ else
+ {
+ if (fields[(int)location.X - xy, (int)location.Y - xy].currentPiece.color != color)
+ targetFields.Add(new Vector(location.X - xy, (int)location.Y - xy), PieceTeam.Enemy);
+ break;
+ }
+ }
+ return targetFields;
+ }
+ } // FINALIZED
+ public class Queen : Piece
+ {
+ public Queen(PieceColor color)
+ {
+ type = (PieceType)Enum.Parse(typeof(PieceType), this.GetType().Name);
+ this.color = color;
+ this.image = (Image)ChessPanel.Properties.Resources.ResourceManager.GetObject($"{this.type.ToString()}{this.color.ToString()}");
+ }
+
+ internal override Dictionary GetValidTargetFields(Field[,] fields, Vector location, bool ignoreKingCheck = false, bool testKingDanger = false)
+ {
+ Dictionary targetFields = Rook.GetTargetFields(fields, location, this.color);
+ targetFields = targetFields.Concat(Bishop.GetTargetFields(fields, location, this.color)
+ .Where(kvp => !targetFields.ContainsKey(kvp.Key)))
+ .OrderBy(c => c.Value)
+ .ToDictionary(c => c.Key, c => c.Value);
+ /*if (!testKingDanger)
+ foreach (var item in targetFields)
+ if (MoveWillEndangerKing(fields, location, item.Key, this.color))
+ targetFields.Remove(item.Key);*/
+ return targetFields;
+ }
+ } // FINALIZED
+ public class King : Piece
+ {
+ public King(PieceColor color)
+ {
+ type = (PieceType)Enum.Parse(typeof(PieceType), this.GetType().Name);
+ this.color = color;
+ this.image = (Image)ChessPanel.Properties.Resources.ResourceManager.GetObject($"{this.type.ToString()}{this.color.ToString()}");
+ }
+
+ internal override Dictionary GetValidTargetFields(Field[,] fields, Vector location, bool ignoreKingCheck = false, bool testKingDanger = false) // ignoreKingCheck hat keinen Einfluss
+ {
+ return GetTargetFields(fields, location, this.color);
+ }
+
+ private Dictionary GetTargetFields(Field[,] fields, Vector location, PieceColor color)
+ {
+ Dictionary targetFields = new Dictionary();
+ #region Castling
+ if (!this.HasMoved) // Only Castle if King did not move
+ foreach (var item in fields)
+ {
+ var itemLocation = item.location;
+ // Sucht nach Ally Turm und prüft, ob er sich schon bewegt hat
+ if (item.currentPiece != null && item.currentPiece.type == PieceType.Rook && !item.currentPiece.HasMoved && item.currentPiece.color == this.color)
+ {
+ if (itemLocation.X == 0 || itemLocation.X == 7)
+ {
+ bool castling = true;
+ for (int x = (itemLocation.X == 0 ? 1 : 5); (itemLocation.X == 0 ? x < 4 : x < 7); x++)
+ {
+ if (!fields[x, (int)location.Y].IsEmpty)
+ {
+ castling = false;
+ break;
+ }
+ }
+ if (castling) // Only Check endangered Fields if castling is generally possible
+ {
+ for (int x = (itemLocation.X == 0 ? 2 : 4); x < (itemLocation.X == 0 ? 5 : 7); x++) // König steht im Schach oder überschreitet bedrohtes Feld
+ {
+ if (IsEndangeredLocationForPiece(fields, location, new Vector(x, location.Y), color))
+ {
+ castling = false;
+ break;
+ }
+ }
+ if (castling)
+ {
+ targetFields.Add(new Vector((itemLocation.X == 0 ? 2 : 6), itemLocation.Y), PieceTeam.Ally);
+ }
+ }
+ }
+ }
+ }
+ #endregion
+ #region Movement: 1 in every direction
+ for (int x = -1; x < 2; x++)
+ {
+ for (int y = -1; y < 2; y++)
+ {
+ if ((x == 0 && y == 0) || location.X + x > 7 || location.Y + y > 7 || location.X + x < 0 || location.Y + y < 0)
+ continue;
+ if (!IsEndangeredLocationForPiece(fields, location, new Vector(location.X + x, location.Y + y), color))
+ if (fields[(int)location.X + x, (int)location.Y + y].IsEmpty)
+ {
+ targetFields.Add(new Vector(location.X + x, (int)location.Y + y), PieceTeam.Ally);
+ }
+ else
+ {
+ if (fields[(int)location.X + x, (int)location.Y + y].currentPiece.color != color)
+ targetFields.Add(new Vector(location.X + x, (int)location.Y + y), PieceTeam.Enemy);
+ continue;
+ }
+ }
+ }
+ #endregion
+ return targetFields;
+ }
+ } // CHECKMATE/CHECK-TEST MISSING
+}
\ No newline at end of file
diff --git a/ChessPanel/Program.cs b/ChessPanel/Program.cs
new file mode 100644
index 0000000..2b52112
--- /dev/null
+++ b/ChessPanel/Program.cs
@@ -0,0 +1,19 @@
+using System;
+using System.Windows.Forms;
+
+namespace Chess
+{
+ static class Program
+ {
+ ///
+ /// Der Haupteinstiegspunkt für die Anwendung.
+ ///
+ [STAThread]
+ static void Main()
+ {
+ Application.EnableVisualStyles();
+ Application.SetCompatibleTextRenderingDefault(false);
+ Application.Run(new MainForm());
+ }
+ }
+}
diff --git a/ChessPanel/Properties/AssemblyInfo.cs b/ChessPanel/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..8848851
--- /dev/null
+++ b/ChessPanel/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Allgemeine Informationen über eine Assembly werden über die folgenden
+// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
+// die einer Assembly zugeordnet sind.
+[assembly: AssemblyTitle("ChessPanel")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("ChessPanel")]
+[assembly: AssemblyCopyright("Copyright © 2017")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
+// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
+// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
+[assembly: ComVisible(false)]
+
+// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
+[assembly: Guid("4f06559f-7350-4124-8ce9-05eec4768eb0")]
+
+// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
+//
+// Hauptversion
+// Nebenversion
+// Buildnummer
+// Revision
+//
+// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
+// übernehmen, indem Sie "*" eingeben:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/ChessPanel/Properties/Resources.Designer.cs b/ChessPanel/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..3c9a831
--- /dev/null
+++ b/ChessPanel/Properties/Resources.Designer.cs
@@ -0,0 +1,193 @@
+//------------------------------------------------------------------------------
+//
+// Dieser Code wurde von einem Tool generiert.
+// Laufzeitversion:4.0.30319.42000
+//
+// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
+// der Code erneut generiert wird.
+//
+//------------------------------------------------------------------------------
+
+namespace ChessPanel.Properties {
+ using System;
+
+
+ ///
+ /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
+ ///
+ // Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
+ // -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
+ // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
+ // mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ public class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ ///
+ /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChessPanel.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
+ /// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ public static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
+ ///
+ public static System.Drawing.Bitmap BishopBlack {
+ get {
+ object obj = ResourceManager.GetObject("BishopBlack", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
+ ///
+ public static System.Drawing.Bitmap BishopWhite {
+ get {
+ object obj = ResourceManager.GetObject("BishopWhite", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
+ ///
+ public static System.Drawing.Bitmap Empty {
+ get {
+ object obj = ResourceManager.GetObject("Empty", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
+ ///
+ public static System.Drawing.Bitmap KingBlack {
+ get {
+ object obj = ResourceManager.GetObject("KingBlack", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
+ ///
+ public static System.Drawing.Bitmap KingWhite {
+ get {
+ object obj = ResourceManager.GetObject("KingWhite", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
+ ///
+ public static System.Drawing.Bitmap KnightBlack {
+ get {
+ object obj = ResourceManager.GetObject("KnightBlack", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
+ ///
+ public static System.Drawing.Bitmap KnightWhite {
+ get {
+ object obj = ResourceManager.GetObject("KnightWhite", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
+ ///
+ public static System.Drawing.Bitmap PawnBlack {
+ get {
+ object obj = ResourceManager.GetObject("PawnBlack", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
+ ///
+ public static System.Drawing.Bitmap PawnWhite {
+ get {
+ object obj = ResourceManager.GetObject("PawnWhite", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
+ ///
+ public static System.Drawing.Bitmap QueenBlack {
+ get {
+ object obj = ResourceManager.GetObject("QueenBlack", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
+ ///
+ public static System.Drawing.Bitmap QueenWhite {
+ get {
+ object obj = ResourceManager.GetObject("QueenWhite", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
+ ///
+ public static System.Drawing.Bitmap RookBlack {
+ get {
+ object obj = ResourceManager.GetObject("RookBlack", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Sucht eine lokalisierte Ressource vom Typ System.Drawing.Bitmap.
+ ///
+ public static System.Drawing.Bitmap RookWhite {
+ get {
+ object obj = ResourceManager.GetObject("RookWhite", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+ }
+}
diff --git a/ChessPanel/Properties/Resources.resx b/ChessPanel/Properties/Resources.resx
new file mode 100644
index 0000000..23e40c9
--- /dev/null
+++ b/ChessPanel/Properties/Resources.resx
@@ -0,0 +1,160 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+
+ ..\Resources\BishopBlack.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\BishopWhite.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\Empty.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\KingBlack.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\KingWhite.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\KnightBlack.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\KnightWhite.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\PawnBlack.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\PawnWhite.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\QueenBlack.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\QueenWhite.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\RookBlack.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\RookWhite.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
\ No newline at end of file
diff --git a/ChessPanel/Resources/BishopBlack.png b/ChessPanel/Resources/BishopBlack.png
new file mode 100644
index 0000000..0798e0b
Binary files /dev/null and b/ChessPanel/Resources/BishopBlack.png differ
diff --git a/ChessPanel/Resources/BishopWhite.png b/ChessPanel/Resources/BishopWhite.png
new file mode 100644
index 0000000..7c2e095
Binary files /dev/null and b/ChessPanel/Resources/BishopWhite.png differ
diff --git a/ChessPanel/Resources/Empty.png b/ChessPanel/Resources/Empty.png
new file mode 100644
index 0000000..31873a9
Binary files /dev/null and b/ChessPanel/Resources/Empty.png differ
diff --git a/ChessPanel/Resources/KingBlack.png b/ChessPanel/Resources/KingBlack.png
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index 0000000..dff14d8
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diff --git a/ChessPanel/Resources/KingWhite.png b/ChessPanel/Resources/KingWhite.png
new file mode 100644
index 0000000..b56d042
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diff --git a/ChessPanel/Resources/KnightBlack.png b/ChessPanel/Resources/KnightBlack.png
new file mode 100644
index 0000000..5f1819e
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diff --git a/ChessPanel/Resources/KnightWhite.png b/ChessPanel/Resources/KnightWhite.png
new file mode 100644
index 0000000..d690ef9
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diff --git a/ChessPanel/Resources/PawnBlack.png b/ChessPanel/Resources/PawnBlack.png
new file mode 100644
index 0000000..1eef07f
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diff --git a/ChessPanel/Resources/PawnWhite.png b/ChessPanel/Resources/PawnWhite.png
new file mode 100644
index 0000000..b704ccf
Binary files /dev/null and b/ChessPanel/Resources/PawnWhite.png differ
diff --git a/ChessPanel/Resources/QueenBlack.png b/ChessPanel/Resources/QueenBlack.png
new file mode 100644
index 0000000..f486fca
Binary files /dev/null and b/ChessPanel/Resources/QueenBlack.png differ
diff --git a/ChessPanel/Resources/QueenWhite.png b/ChessPanel/Resources/QueenWhite.png
new file mode 100644
index 0000000..a75a99b
Binary files /dev/null and b/ChessPanel/Resources/QueenWhite.png differ
diff --git a/ChessPanel/Resources/RookBlack.png b/ChessPanel/Resources/RookBlack.png
new file mode 100644
index 0000000..f90bc70
Binary files /dev/null and b/ChessPanel/Resources/RookBlack.png differ
diff --git a/ChessPanel/Resources/RookWhite.png b/ChessPanel/Resources/RookWhite.png
new file mode 100644
index 0000000..076aa65
Binary files /dev/null and b/ChessPanel/Resources/RookWhite.png differ
diff --git a/ChessPanel/Vector.cs b/ChessPanel/Vector.cs
new file mode 100644
index 0000000..83418e3
--- /dev/null
+++ b/ChessPanel/Vector.cs
@@ -0,0 +1,67 @@
+namespace Chess
+{
+ public class Vector
+ {
+ private int x;
+ private int y;
+ public int X
+ {
+ get { return x; }
+ set { x = value; }
+ }
+ public int Y
+ {
+ get { return y; }
+ set { y = value; }
+ }
+ public Vector(int x, int y)
+ {
+ this.x = x;
+ this.y = y;
+ }
+ public static Vector operator +(Vector v1, Vector v2) => new Vector(v1.x + v2.x, v1.y + v2.y);
+ public static Vector operator -(Vector v1, Vector v2) => new Vector(v1.x - v2.x, v1.y - v2.y);
+ public static Vector operator /(Vector v, int n) => new Vector(v.x / n, v.y / n);
+ public static Vector operator *(Vector v, int n) => new Vector(v.x * n, v.y * n);
+ public static Vector operator -(Vector v) => new Vector(-v.x, -v.y);
+ public static Vector operator +(Vector v) => v;
+ public static bool operator ==(Vector v1, Vector v2)
+ {
+ if (v1 as object == null || v2 as object == null)
+ {
+ return false;
+ }
+ else
+ {
+ return v1.x == v2.x && v1.y == v2.y;
+ }
+ }
+ public static bool operator !=(Vector v1, Vector v2)
+ {
+ if (v1 as object == null || v2 as object == null)
+ {
+ if (v1 as object == null && v2 as object == null)
+ {
+ return true;
+ }
+ return false;
+ }
+ else
+ {
+ return v1.x != v2.x || v1.y != v2.y;
+ }
+ }
+ public override bool Equals(object obj)
+ {
+ try
+ {
+ return this == obj as Vector;
+ }
+ catch (System.Exception)
+ {
+ return false;
+ }
+ }
+ public override string ToString() => $"({x}, {y})";
+ }
+}