namespace Chess
{
partial class MainForm
{
///
/// Erforderliche Designervariable.
///
private System.ComponentModel.IContainer components = null;
///
/// Verwendete Ressourcen bereinigen.
///
/// True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
///
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
///
private void InitializeComponent()
{
this.chessGame = new Chess.ChessGame();
this.SuspendLayout();
//
// chessGame
//
this.chessGame.BackColor = System.Drawing.Color.Black;
this.chessGame.Dock = System.Windows.Forms.DockStyle.Fill;
this.chessGame.Location = new System.Drawing.Point(0, 0);
this.chessGame.Name = "chessGame";
this.chessGame.Size = new System.Drawing.Size(1896, 1016);
this.chessGame.TabIndex = 0;
this.chessGame.UseWaitCursor = true;
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(11F, 24F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1896, 1016);
this.Controls.Add(this.chessGame);
this.DoubleBuffered = true;
this.KeyPreview = true;
this.Name = "MainForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Color Board";
this.UseWaitCursor = true;
this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.MainForm_FormClosing);
this.Load += new System.EventHandler(this.MainForm_Load);
this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.MainForm_KeyUp);
this.ResumeLayout(false);
}
#endregion
private ChessGame chessGame;
}
}