namespace Chess { partial class MainForm { /// /// Erforderliche Designervariable. /// private System.ComponentModel.IContainer components = null; /// /// Verwendete Ressourcen bereinigen. /// /// True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Vom Windows Form-Designer generierter Code /// /// Erforderliche Methode für die Designerunterstützung. /// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden. /// private void InitializeComponent() { this.chessGame = new Chess.ChessGame(); this.SuspendLayout(); // // chessGame // this.chessGame.BackColor = System.Drawing.Color.Black; this.chessGame.Dock = System.Windows.Forms.DockStyle.Fill; this.chessGame.Location = new System.Drawing.Point(0, 0); this.chessGame.Name = "chessGame"; this.chessGame.Size = new System.Drawing.Size(1896, 1016); this.chessGame.TabIndex = 0; this.chessGame.UseWaitCursor = true; // // MainForm // this.AutoScaleDimensions = new System.Drawing.SizeF(11F, 24F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(1896, 1016); this.Controls.Add(this.chessGame); this.DoubleBuffered = true; this.KeyPreview = true; this.Name = "MainForm"; this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; this.Text = "Color Board"; this.UseWaitCursor = true; this.WindowState = System.Windows.Forms.FormWindowState.Maximized; this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.MainForm_FormClosing); this.Load += new System.EventHandler(this.MainForm_Load); this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.MainForm_KeyUp); this.ResumeLayout(false); } #endregion private ChessGame chessGame; } }