Projektdateien hinzufügen.
This commit is contained in:
parent
ab38da4384
commit
71c1a4d20c
31
CleanTicTacToe.sln
Normal file
31
CleanTicTacToe.sln
Normal file
@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29613.14
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CleanTicTacToe", "CleanTicTacToe\CleanTicTacToe.csproj", "{9AD81CF8-7122-40D4-B479-BF2737A464BB}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TicTacToe", "TicTacToe\TicTacToe.csproj", "{8EB373A9-D083-4BFE-9396-E9A40E75AAC2}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9AD81CF8-7122-40D4-B479-BF2737A464BB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9AD81CF8-7122-40D4-B479-BF2737A464BB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9AD81CF8-7122-40D4-B479-BF2737A464BB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9AD81CF8-7122-40D4-B479-BF2737A464BB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8EB373A9-D083-4BFE-9396-E9A40E75AAC2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8EB373A9-D083-4BFE-9396-E9A40E75AAC2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8EB373A9-D083-4BFE-9396-E9A40E75AAC2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8EB373A9-D083-4BFE-9396-E9A40E75AAC2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {BB877EEE-8850-4A06-B426-5918CE7C76F5}
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||||
EndGlobalSection
|
||||
EndGlobal
|
6
CleanTicTacToe/App.config
Normal file
6
CleanTicTacToe/App.config
Normal file
@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
85
CleanTicTacToe/CleanTicTacToe.csproj
Normal file
85
CleanTicTacToe/CleanTicTacToe.csproj
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@ -0,0 +1,85 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||
<ProjectGuid>{9AD81CF8-7122-40D4-B479-BF2737A464BB}</ProjectGuid>
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||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>CleanTicTacToe</RootNamespace>
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||||
<AssemblyName>CleanTicTacToe</AssemblyName>
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||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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||||
<FileAlignment>512</FileAlignment>
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||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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||||
<Deterministic>true</Deterministic>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
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||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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||||
<PlatformTarget>AnyCPU</PlatformTarget>
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||||
<DebugType>pdbonly</DebugType>
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||||
<Optimize>true</Optimize>
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||||
<OutputPath>bin\Release\</OutputPath>
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||||
<DefineConstants>TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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||||
<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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||||
<Reference Include="System.Data.DataSetExtensions" />
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||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
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||||
<Reference Include="System.Deployment" />
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||||
<Reference Include="System.Drawing" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Windows.Forms" />
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||||
<Reference Include="System.Xml" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<Compile Include="MainForm.cs">
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||||
<SubType>Form</SubType>
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</Compile>
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<Compile Include="MainForm.Designer.cs">
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||||
<DependentUpon>MainForm.cs</DependentUpon>
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||||
</Compile>
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||||
<Compile Include="Program.cs" />
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||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="MainForm.resx">
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<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
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||||
<EmbeddedResource Include="Properties\Resources.resx">
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||||
<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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||||
</EmbeddedResource>
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<Compile Include="Properties\Grid.cs" />
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<Compile Include="Properties\Player.cs" />
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||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
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||||
</Compile>
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||||
<None Include="Properties\Settings.settings">
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||||
<Generator>SettingsSingleFileGenerator</Generator>
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||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
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||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
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||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
42
CleanTicTacToe/MainForm.Designer.cs
generated
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42
CleanTicTacToe/MainForm.Designer.cs
generated
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@ -0,0 +1,42 @@
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namespace CleanTicTacToe {
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partial class MainForm {
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/// <summary>
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||||
/// Erforderliche Designervariable.
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||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Verwendete Ressourcen bereinigen.
|
||||
/// </summary>
|
||||
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
|
||||
protected override void Dispose(bool disposing) {
|
||||
if (disposing && (components != null)) {
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components.Dispose();
|
||||
}
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||||
base.Dispose(disposing);
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||||
}
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||||
|
||||
#region Vom Windows Form-Designer generierter Code
|
||||
|
||||
/// <summary>
|
||||
/// Erforderliche Methode für die Designerunterstützung.
|
||||
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
|
||||
/// </summary>
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||||
private void InitializeComponent() {
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||||
this.SuspendLayout();
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||||
//
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||||
// MainForm
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||||
//
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||||
this.AutoScaleDimensions = new System.Drawing.SizeF(12F, 25F);
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||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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||||
this.ClientSize = new System.Drawing.Size(1010, 891);
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||||
this.Name = "MainForm";
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||||
this.Text = "Form1";
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||||
this.ResumeLayout(false);
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||||
}
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||||
|
||||
#endregion
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||||
}
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||||
}
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21
CleanTicTacToe/MainForm.cs
Normal file
21
CleanTicTacToe/MainForm.cs
Normal file
@ -0,0 +1,21 @@
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using System;
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using System.Collections.Generic;
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||||
using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using TicTacToe;
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namespace CleanTicTacToe {
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public partial class MainForm : Form {
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private readonly Grid _grid;
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||||
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public MainForm() {
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||||
InitializeComponent();
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||||
_grid = new Grid();
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||||
}
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||||
}
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||||
}
|
120
CleanTicTacToe/MainForm.resx
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120
CleanTicTacToe/MainForm.resx
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@ -0,0 +1,120 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
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||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
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||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
19
CleanTicTacToe/Program.cs
Normal file
19
CleanTicTacToe/Program.cs
Normal file
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using System;
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||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace CleanTicTacToe {
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||||
static class Program {
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||||
/// <summary>
|
||||
/// Der Haupteinstiegspunkt für die Anwendung.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main() {
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
}
|
||||
}
|
36
CleanTicTacToe/Properties/AssemblyInfo.cs
Normal file
36
CleanTicTacToe/Properties/AssemblyInfo.cs
Normal file
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|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||
// die einer Assembly zugeordnet sind.
|
||||
[assembly: AssemblyTitle("CleanTicTacToe")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("CleanTicTacToe")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
|
||||
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
|
||||
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
|
||||
[assembly: Guid("9ad81cf8-7122-40d4-b479-bf2737a464bb")]
|
||||
|
||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||
//
|
||||
// Hauptversion
|
||||
// Nebenversion
|
||||
// Buildnummer
|
||||
// Revision
|
||||
//
|
||||
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
|
||||
// indem Sie "*" wie unten gezeigt eingeben:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
26
CleanTicTacToe/Properties/Grid.cs
Normal file
26
CleanTicTacToe/Properties/Grid.cs
Normal file
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|
||||
namespace TicTacToe {
|
||||
public class Grid {
|
||||
private readonly Player[,] _field;
|
||||
private const int GRIDSIZE = 3;
|
||||
public bool GameOver => IsGameOver();
|
||||
|
||||
private bool IsGameOver() {
|
||||
for (var x = 0; x < GRIDSIZE; x++)
|
||||
for (var y = 0; y < GRIDSIZE; y++)
|
||||
if (IsFieldEmpty(x, y))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IsFieldEmpty(int x, int y) {
|
||||
return _field[x, y] == Player.Empty;
|
||||
}
|
||||
|
||||
public Grid() {
|
||||
_field = new Player[GRIDSIZE, GRIDSIZE];
|
||||
}
|
||||
|
||||
public bool PickSpot() {
|
||||
}
|
||||
}
|
||||
}
|
7
CleanTicTacToe/Properties/Player.cs
Normal file
7
CleanTicTacToe/Properties/Player.cs
Normal file
@ -0,0 +1,7 @@
|
||||
namespace TicTacToe {
|
||||
enum Player {
|
||||
Empty = 0,
|
||||
Cross = 1,
|
||||
Circle = 2
|
||||
}
|
||||
}
|
62
CleanTicTacToe/Properties/Resources.Designer.cs
generated
Normal file
62
CleanTicTacToe/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,62 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Dieser Code wurde von einem Tool generiert.
|
||||
// Laufzeitversion: 4.0.30319.42000
|
||||
//
|
||||
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
|
||||
// der Code neu generiert wird.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CleanTicTacToe.Properties {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
|
||||
/// </summary>
|
||||
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
|
||||
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
||||
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
|
||||
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if ((resourceMan == null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CleanTicTacToe.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
|
||||
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
CleanTicTacToe/Properties/Resources.resx
Normal file
117
CleanTicTacToe/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
CleanTicTacToe/Properties/Settings.Designer.cs
generated
Normal file
26
CleanTicTacToe/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,26 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CleanTicTacToe.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
CleanTicTacToe/Properties/Settings.settings
Normal file
7
CleanTicTacToe/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
26
TicTacToe/Grid.cs
Normal file
26
TicTacToe/Grid.cs
Normal file
@ -0,0 +1,26 @@
|
||||
namespace TicTacToe {
|
||||
public class Grid {
|
||||
private readonly Player[,] _field;
|
||||
private const int GRIDSIZE = 3;
|
||||
public bool GameOver => IsGameOver();
|
||||
|
||||
private bool IsGameOver() {
|
||||
for (var x = 0; x < GRIDSIZE; x++)
|
||||
for (var y = 0; y < GRIDSIZE; y++)
|
||||
if (IsFieldEmpty(x, y))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IsFieldEmpty(int x, int y) {
|
||||
return _field[x, y] == Player.Empty;
|
||||
}
|
||||
|
||||
public Grid() {
|
||||
_field = new Player[GRIDSIZE, GRIDSIZE];
|
||||
}
|
||||
|
||||
public bool PickSpot() {
|
||||
}
|
||||
}
|
||||
}
|
7
TicTacToe/Player.cs
Normal file
7
TicTacToe/Player.cs
Normal file
@ -0,0 +1,7 @@
|
||||
namespace TicTacToe {
|
||||
enum Player {
|
||||
Empty = 0,
|
||||
Cross = 1,
|
||||
Circle = 2
|
||||
}
|
||||
}
|
7
TicTacToe/TicTacToe.csproj
Normal file
7
TicTacToe/TicTacToe.csproj
Normal file
@ -0,0 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user