Implemented auto updating lua script
Downloads latest script from server if outdated (10 seconds) Server sends encrypted token to client to keep session new and rejects ..old tokens This allows updating the script in this repository
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44
MinecraftDiscordBot/AesCipher.cs
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44
MinecraftDiscordBot/AesCipher.cs
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@ -0,0 +1,44 @@
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using System.Security.Cryptography;
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namespace MinecraftDiscordBot;
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public class AesCipher : ICipher {
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private readonly byte[] key;
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private readonly byte[] iv;
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public AesCipher() {
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using var aes = Aes.Create();
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aes.GenerateKey();
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aes.GenerateIV();
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key = aes.Key;
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iv = aes.IV;
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}
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public byte[] Encrypt(byte[] plain) {
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using var aes = Aes.Create();
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aes.Key = key;
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aes.IV = iv;
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var transformer = aes.CreateEncryptor();
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using var ms = new MemoryStream();
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using (var cs = new CryptoStream(ms, transformer, CryptoStreamMode.Write))
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cs.Write(plain);
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return ms.ToArray();
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}
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public byte[] Decrypt(byte[] cipher) {
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using Aes aes = Aes.Create();
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aes.Key = key;
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aes.IV = iv;
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var transformer = aes.CreateDecryptor();
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using MemoryStream ms = new MemoryStream(cipher);
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using CryptoStream cs = new CryptoStream(ms, transformer, CryptoStreamMode.Read);
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using MemoryStream os = new MemoryStream();
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cs.CopyTo(os);
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return os.ToArray();
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}
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}
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public interface ICipher {
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byte[] Decrypt(byte[] cipher);
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byte[] Encrypt(byte[] plain);
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}
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137
MinecraftDiscordBot/ClientScript.lua
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137
MinecraftDiscordBot/ClientScript.lua
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@ -0,0 +1,137 @@
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local secretToken = "$TOKEN"
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local connectionUri = "ws://ws.cnml.de:8081"
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local waitSeconds = 5
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local function chunkString(value, chunkSize)
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if not chunkSize then chunkSize = 10000 end
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local length = value:len()
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local total = math.ceil(length / chunkSize)
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local chunks = {}
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local i = 1
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for i=1,total do
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local pos = 1 + ((i - 1) * chunkSize)
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chunks[i] = value:sub(pos, pos + chunkSize - 1)
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end
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return total, chunks
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end
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local function sendJson(socket, message)
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return socket.send(textutils.serializeJSON(message))
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end
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local function sendResponse(socket, id, result, success)
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if success == nil then success = true end
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if not success then
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sendJson(socket, { id = id, result = result, success = success })
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return
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end
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local total, chunks = chunkString(result)
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for i, chunk in pairs(chunks) do
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sendJson(socket, { id = id, result = chunk, chunk = i, total = total, success = success })
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end
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end
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-- error: no rs system
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-- return rssystem rs
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local function getPeripheral(name)
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local dev = peripheral.find(name)
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if not dev then error("No peripheral '"..name.."' attached to the computer!") end
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return dev
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end
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-- error: any error during execution
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-- return string result
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local function getResponse(parsed)
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if parsed.method == "energyusage" then
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return tostring(getPeripheral("rsBridge").getEnergyUsage())
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elseif parsed.method == "energystorage" then
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return tostring(getPeripheral("rsBridge").getEnergyStorage())
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elseif parsed.method == "listitems" then
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return textutils.serializeJSON(getPeripheral("rsBridge").listItems())
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elseif parsed.method == "listfluids" then
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return textutils.serializeJSON(getPeripheral("rsBridge").listFluids())
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elseif parsed.method == "craft" then
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return tostring(getPeripheral("rsBridge").craftItem(parsed.params))
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end
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error("No message handler for method: "..parsed.method.."!")
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end
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local function logJSON(json, prefix)
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if not prefix then prefix = "" end
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for k,v in pairs(json) do
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local key = prefix..k
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if type(v) == "table" then
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logJSON(v, key..".")
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else
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print(key, "=", textutils.serializeJSON(v))
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end
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end
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end
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-- return bool success
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local function handleMessage(socket, message)
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local parsed, reason = textutils.unserializeJSON(message)
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if not parsed then
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print("Received message:", message)
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printError("Message could not be parsed:", reason)
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return false
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end
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pcall(function() print("Received JSON:") logJSON(parsed) end)
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if parsed.type == "request" then
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local success, result = pcall(function() return getResponse(parsed) end)
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sendResponse(socket, parsed.id, result, success)
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return true
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end
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printError("Invalid message type:", parsed.type)
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return false
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end
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local function socketClient()
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print("Connecting to the socket server at "..connectionUri.."...")
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local socket, reason = http.websocket(connectionUri)
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if not socket then error("Socket server could not be reached: "..reason) end
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print("Connection successful!")
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socket.send("login="..secretToken)
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while true do
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local message, binary = socket.receive()
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if not not message and not binary then
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if message == "outdated" then
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printError("Current script is outdated! Please update from the host!")
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return
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end
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handleMessage(socket, message)
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end
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end
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end
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local function termWaiter()
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os.pullEvent("terminate")
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end
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local function services()
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parallel.waitForAny(termWaiter, function()
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parallel.waitForAll(socketClient)
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end)
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end
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local function main()
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while true do
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local status, error = pcall(services)
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if status then break end
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printError("An uncaught exception was raised:", error)
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printError("Restarting in", waitSeconds, "seconds...")
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sleep(waitSeconds)
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end
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end
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local oldPullEvent = os.pullEvent
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os.pullEvent = os.pullEventRaw
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pcall(main)
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os.pullEvent = oldPullEvent
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@ -27,9 +27,9 @@ public class RefinedStorageService : CommandRouter {
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public override Task<ResponseType> RootAnswer(SocketUserMessage message, CancellationToken ct)
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public override Task<ResponseType> RootAnswer(SocketUserMessage message, CancellationToken ct)
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=> Task.FromResult(ResponseType.AsString("The RS system is online!"));
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=> Task.FromResult(ResponseType.AsString("The RS system is online!"));
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private async Task<T> Method<T>(string methodName, Func<string, T> parser, CancellationToken ct) {
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private async Task<T> Method<T>(string methodName, Func<string, T> parser, CancellationToken ct, Dictionary<string, object>? parameters = null) {
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var waiter = _taskSource.GetWaiter(parser, ct);
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var waiter = _taskSource.GetWaiter(parser, ct);
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await _taskSource.Send(new RequestMessage(waiter.ID, methodName));
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await _taskSource.Send(new RequestMessage(waiter.ID, methodName, parameters));
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return await waiter.Task;
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return await waiter.Task;
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}
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}
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private const string CmdListItems = "listitems";
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private const string CmdListItems = "listitems";
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private const string CmdItemName = "itemname";
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private const string CmdItemName = "itemname";
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private const string CmdListFluids = "listfluids";
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private const string CmdListFluids = "listfluids";
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private const string CmdCraftItem = "craft";
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public async Task<int> GetEnergyUsageAsync(CancellationToken ct) => await Method(CmdEnergyUsage, int.Parse, ct);
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public async Task<int> GetEnergyUsageAsync(CancellationToken ct) => await Method(CmdEnergyUsage, int.Parse, ct);
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public async Task<int> GetEnergyStorageAsync(CancellationToken ct) => await Method(CmdEnergyStorage, int.Parse, ct);
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public async Task<int> GetEnergyStorageAsync(CancellationToken ct) => await Method(CmdEnergyStorage, int.Parse, ct);
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public async Task<IEnumerable<Item>> ListItemsAsync(CancellationToken ct) => await Method(CmdListItems, ConnectedComputer.Deserialize<IEnumerable<Item>>(), ct);
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public async Task<IEnumerable<Item>> ListItemsAsync(CancellationToken ct) => await Method(CmdListItems, ConnectedComputer.Deserialize<IEnumerable<Item>>(), ct);
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public async Task<IEnumerable<Fluid>> ListFluidsAsync(CancellationToken ct) => await Method(CmdListFluids, ConnectedComputer.Deserialize<IEnumerable<Fluid>>(), ct);
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public async Task<IEnumerable<Fluid>> ListFluidsAsync(CancellationToken ct) => await Method(CmdListFluids, ConnectedComputer.Deserialize<IEnumerable<Fluid>>(), ct);
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public async Task<bool> CraftItem(string itemid, int amount, CancellationToken ct) => await Method(CmdCraftItem, ConnectedComputer.Deserialize<bool>(), ct, new() {
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["name"] = itemid,
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["count"] = amount
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});
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private Task<IEnumerable<Item>> FilterItems(SocketUserMessage message, IEnumerable<string> filters, CancellationToken ct)
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private Task<IEnumerable<Item>> FilterItems(SocketUserMessage message, IEnumerable<string> filters, CancellationToken ct)
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=> FilterItems(message, filters.Select(ItemFilter.Parse), ct);
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=> FilterItems(message, filters.Select(ItemFilter.Parse), ct);
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[CommandHandler(CmdEnergyUsage, HelpText = "Get the amount of energy used by the RS system.")]
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[CommandHandler(CmdEnergyUsage, HelpText = "Get the amount of energy used by the RS system.")]
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public async Task<ResponseType> HandleEnergyUsage(SocketUserMessage message, string[] parameters, CancellationToken ct)
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public async Task<ResponseType> HandleEnergyUsage(SocketUserMessage message, string[] parameters, CancellationToken ct)
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=> ResponseType.AsString($"Refined Storage system currently uses {await GetEnergyUsageAsync(ct)} RF/t");
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=> ResponseType.AsString($"Refined Storage system currently uses {await GetEnergyUsageAsync(ct)} RF/t");
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[CommandHandler(CmdCraftItem, HelpText = "Craft a specific item given an item ID and optionally an amount.")]
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public async Task<ResponseType> HandleCraftItem(SocketUserMessage message, string[] parameters, CancellationToken ct) {
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var amount = 1;
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string itemid;
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if (parameters.Length is 1 or 2) {
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itemid = parameters[0];
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if (parameters.Length is 2)
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if (int.TryParse(parameters[1], out var value)) amount = value;
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else return ResponseType.AsString($"I expected an amount to craft, not '{parameters[1]}'!");
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} else return parameters.Length is < 1
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? ResponseType.AsString("You have to give me at least an item name!")
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: parameters.Length is > 2
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? ResponseType.AsString("Yo, those are way too many arguments! I want only item name and maybe an amount!")
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: throw new InvalidOperationException($"Forgot to match parameter length {parameters.Length}!");
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return await CraftItem(itemid, amount, ct)
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? ResponseType.AsString($"Alright, I'm starting to craft {amount} {itemid}.")
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: ResponseType.AsString($"Nope, that somehow doesn't work!");
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}
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[CommandHandler(CmdItemName, HelpText = "Filter items by name.")]
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[CommandHandler(CmdItemName, HelpText = "Filter items by name.")]
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public async Task<ResponseType> HandleItemName(SocketUserMessage message, string[] parameters, CancellationToken ct) {
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public async Task<ResponseType> HandleItemName(SocketUserMessage message, string[] parameters, CancellationToken ct) {
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if (parameters.Length < 2) return ResponseType.AsString($"Usage: {CmdItemName} filters...");
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if (parameters.Length < 2) return ResponseType.AsString($"Usage: {CmdItemName} filters...");
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@ -49,10 +49,10 @@ public class ReplyMessage : Message {
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}
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}
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public class RequestMessage : Message {
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public class RequestMessage : Message {
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public RequestMessage(int answerId, string method, Dictionary<string, string>? parameters = null) {
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public RequestMessage(int answerId, string method, Dictionary<string, object>? parameters = null) {
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AnswerId = answerId;
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AnswerId = answerId;
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Method = method;
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Method = method;
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Parameters = (parameters ?? Enumerable.Empty<KeyValuePair<string, string>>())
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Parameters = (parameters ?? Enumerable.Empty<KeyValuePair<string, object>>())
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.ToDictionary(i => i.Key, i => i.Value);
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.ToDictionary(i => i.Key, i => i.Value);
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}
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}
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[JsonProperty("id")]
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[JsonProperty("id")]
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@ -60,6 +60,6 @@ public class RequestMessage : Message {
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[JsonProperty("method")]
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[JsonProperty("method")]
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public string Method { get; set; }
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public string Method { get; set; }
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[JsonProperty("params")]
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[JsonProperty("params")]
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public Dictionary<string, string> Parameters { get; }
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public Dictionary<string, object> Parameters { get; }
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public override string Type => "request";
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public override string Type => "request";
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}
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}
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@ -15,6 +15,10 @@
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<FileVersion>$(VersionPrefix)</FileVersion>
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<FileVersion>$(VersionPrefix)</FileVersion>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<EmbeddedResource Include="ClientScript.lua" />
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="CommandLineParser" Version="2.8.0" />
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<PackageReference Include="CommandLineParser" Version="2.8.0" />
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<PackageReference Include="Discord.Net" Version="3.1.0" />
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<PackageReference Include="Discord.Net" Version="3.1.0" />
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@ -24,4 +28,8 @@
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<PackageReference Include="OneOf" Version="3.0.205" />
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<PackageReference Include="OneOf" Version="3.0.205" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Resource Include="ClientScript.lua" />
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</ItemGroup>
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</Project>
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</Project>
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@ -30,6 +30,17 @@ public class Program : IDisposable, ICommandHandler<ResponseType> {
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private ConnectedComputer? _rsSystem = null;
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private ConnectedComputer? _rsSystem = null;
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private bool disposedValue;
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private bool disposedValue;
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public static bool OnlineNotifications => false;
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public static bool OnlineNotifications => false;
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public static readonly string ClientScript = GetClientScript();
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private readonly ITokenProvider _tokenProvider = new TimeoutTokenProvider(10);
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private string GetVerifiedClientScript() => ClientScript.Replace("$TOKEN", _tokenProvider.GenerateToken());
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private static string GetClientScript() {
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using var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("MinecraftDiscordBot.ClientScript.lua");
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if (stream is null) throw new FileNotFoundException("Client script could not be loaded!");
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using var sr = new StreamReader(stream);
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return sr.ReadToEnd();
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}
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public ConnectedComputer? Computer {
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public ConnectedComputer? Computer {
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get => _rsSystem; set {
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get => _rsSystem; set {
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@ -120,8 +131,34 @@ public class Program : IDisposable, ICommandHandler<ResponseType> {
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}
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}
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}
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}
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private static async Task SocketReceived(IWebSocketConnection socket, string message)
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private async Task SocketReceived(IWebSocketConnection socket, string message) {
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=> await LogInfoAsync(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Received: {message}");
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await LogInfoAsync(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Received: {message}");
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await (message switch {
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"getcode" => SendClientCode(socket),
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string s when s.StartsWith("login=") => ClientComputerConnected(socket, s[6..]),
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_ => DisruptClientConnection(socket, "Protocol violation!")
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});
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}
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private async Task ClientComputerConnected(IWebSocketConnection socket, string token) {
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if (!_tokenProvider.VerifyToken(token)) {
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await DisruptClientConnection(socket, "outdated");
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return;
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}
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await LogInfoAsync(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Client logged in with valid script!");
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AddComputerSocket(socket, new(socket));
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}
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private static async Task DisruptClientConnection(IWebSocketConnection socket, string reason) {
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await socket.Send(reason);
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await LogWarningAsync(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Client will be terminated, reason: {reason}");
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socket.Close();
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}
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private async Task SendClientCode(IWebSocketConnection socket) {
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await socket.Send(GetVerifiedClientScript());
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await LogInfoAsync(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Script sent to client!");
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}
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private void AddComputerSocket(IWebSocketConnection socket, ConnectedComputer pc) => Computer = pc;
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private void AddComputerSocket(IWebSocketConnection socket, ConnectedComputer pc) => Computer = pc;
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|
||||||
@ -134,10 +171,7 @@ public class Program : IDisposable, ICommandHandler<ResponseType> {
|
|||||||
await LogInfoAsync(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Client disconnected!");
|
await LogInfoAsync(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Client disconnected!");
|
||||||
}
|
}
|
||||||
|
|
||||||
private async Task SocketOpened(IWebSocketConnection socket) {
|
private static async Task SocketOpened(IWebSocketConnection socket) => await LogInfoAsync(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Client connected from {socket.ConnectionInfo.ClientIpAddress}:{socket.ConnectionInfo.ClientPort}!");
|
||||||
AddComputerSocket(socket, new(socket));
|
|
||||||
await LogInfoAsync(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Client connected from {socket.ConnectionInfo.ClientIpAddress}:{socket.ConnectionInfo.ClientPort}!");
|
|
||||||
}
|
|
||||||
|
|
||||||
private async Task DiscordMessageReceived(SocketMessage arg, int timeout = 10000) {
|
private async Task DiscordMessageReceived(SocketMessage arg, int timeout = 10000) {
|
||||||
if (arg is not SocketUserMessage message) return;
|
if (arg is not SocketUserMessage message) return;
|
||||||
|
32
MinecraftDiscordBot/TimeoutTokenProvider.cs
Normal file
32
MinecraftDiscordBot/TimeoutTokenProvider.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
namespace MinecraftDiscordBot;
|
||||||
|
|
||||||
|
public class TimeoutTokenProvider : ITokenProvider {
|
||||||
|
public TimeoutTokenProvider(int timeoutSeconds, ICipher? cipher = null) {
|
||||||
|
_timeout = timeoutSeconds;
|
||||||
|
_cipher = cipher ?? new AesCipher();
|
||||||
|
}
|
||||||
|
private readonly ICipher _cipher;
|
||||||
|
private readonly int _timeout;
|
||||||
|
public bool VerifyToken(string token) {
|
||||||
|
byte[] data;
|
||||||
|
try {
|
||||||
|
data = _cipher.Decrypt(Convert.FromHexString(token));
|
||||||
|
} catch (Exception e) {
|
||||||
|
Program.LogError("TokenProvider", e);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
var when = DateTime.FromBinary(BitConverter.ToInt64(data, 0));
|
||||||
|
return when >= DateTime.UtcNow.AddSeconds(-_timeout);
|
||||||
|
}
|
||||||
|
public string GenerateToken() {
|
||||||
|
var time = BitConverter.GetBytes(DateTime.UtcNow.ToBinary());
|
||||||
|
var key = Guid.NewGuid().ToByteArray();
|
||||||
|
var token = Convert.ToHexString(_cipher.Encrypt(time.Concat(key).ToArray()));
|
||||||
|
return token;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface ITokenProvider {
|
||||||
|
string GenerateToken();
|
||||||
|
bool VerifyToken(string token);
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user