Smarter message parsing
Future: make return params dynamic, not string now requires type in message objects
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@ -29,7 +29,7 @@ local function sendResponse(socket, id, result, success)
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local total, chunks = chunkString(result)
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for i, chunk in pairs(chunks) do
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sendJson(socket, { id = id, result = chunk, chunk = i, total = total, success = success })
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sendJson(socket, { type = "reply", id = id, result = chunk, chunk = i, total = total, success = success })
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end
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end
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@ -1,51 +1,89 @@
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using Discord.WebSocket;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MinecraftDiscordBot.Models;
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public abstract class Message {
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public static Message Deserialize(string strMessage) {
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var obj = JObject.Parse(strMessage);
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var typeName = GetKey<string>(obj, "type");
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if (!Parsers.TryGetValue(typeName, out var type))
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throw new FormatException($"Unknown message type '{typeName}'!");
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if (obj.ToObject(type) is not Message message)
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throw new FormatException($"Message cannot be casted to '{type}'!");
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return message;
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}
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private static readonly Dictionary<string, Type> Parsers = GetMessageTypes();
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private static Dictionary<string, Type> GetMessageTypes() {
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var types = new Dictionary<string, Type>();
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var messageTypes =
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AppDomain.CurrentDomain.GetAssemblies().SelectMany(domainAssembly => domainAssembly.GetTypes())
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.Where(typeof(Message).IsAssignableFrom);
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foreach (var type in messageTypes)
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if (GetTypeAttribute(type) is MessageTypeAttribute attr)
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types.Add(attr.Name, type);
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return types;
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}
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private static MessageTypeAttribute? GetTypeAttribute(Type type)
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=> type.GetCustomAttributes(typeof(MessageTypeAttribute), false).OfType<MessageTypeAttribute>().FirstOrDefault();
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private static T GetKey<T>(JObject msg, string key)
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=> (msg.TryGetValue(key, out var type) ? type : throw new FormatException($"Message has no '{key}' param!"))
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.ToObject<T>() ?? throw new FormatException($"'{key}' param is not of expected type '{typeof(T).Name}'!");
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[JsonProperty("type")]
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public abstract string Type { get; }
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}
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[MessageType(TYPE)]
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public class CapabilityMessage : Message {
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public override string Type => "roles";
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private const string TYPE = "roles";
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public override string Type => TYPE;
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[JsonProperty("role", Required = Required.Always)]
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public string[] Role { get; set; } = default!;
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}
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public class TextMessage : Message {
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public TextMessage(SocketMessage arg) : this(arg.Author.Username, arg.Content) { }
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public TextMessage(string author, string content) {
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Author = author;
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Content = content;
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}
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public override string Type => "text";
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[JsonProperty("author", Required = Required.Always)]
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public string Author { get; set; }
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[JsonProperty("message", Required = Required.Always)]
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public string Content { get; set; }
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}
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[MessageType(TYPE)]
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public class ReplyMessage : Message {
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public ReplyMessage(int answerId, string result) {
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AnswerId = answerId;
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Result = result;
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}
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private const string TYPE = "reply";
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public override string Type => TYPE;
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[JsonProperty("id", Required = Required.Always)]
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public int AnswerId { get; set; }
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[JsonProperty("result", Required = Required.Always)]
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public string Result { get; set; }
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public string Result { get; set; } = default!;
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[JsonProperty("chunk", Required = Required.DisallowNull)]
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public int Chunk { get; set; } = 1;
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[JsonProperty("total", Required = Required.DisallowNull)]
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public int Total { get; set; } = 1;
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[JsonProperty("success", Required = Required.DisallowNull)]
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public ResultState State { get; set; } = ResultState.Successful;
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public override string Type => "reply";
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}
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public abstract class EventMessage : Message { }
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[MessageType(TYPE)]
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public class ChatEvent : EventMessage {
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private const string TYPE = "chat";
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public override string Type => TYPE;
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[JsonProperty("name", Required = Required.Always)]
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public string Name { get; set; } = default!;
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[JsonProperty("username", Required = Required.Always)]
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public string Username { get; set; } = default!;
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[JsonProperty("message", Required = Required.Always)]
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public string Message { get; set; } = default!;
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[JsonProperty("uuid", Required = Required.Always)]
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public string UUID { get; set; } = default!;
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[JsonProperty("hidden", Required = Required.Always)]
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public bool IsHidden { get; set; }
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}
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[MessageType(TYPE)]
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public class RequestMessage : Message {
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private const string TYPE = "request";
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public override string Type => TYPE;
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public RequestMessage(int answerId, string method, Dictionary<string, object>? parameters = null) {
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AnswerId = answerId;
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Method = method;
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@ -58,11 +96,4 @@ public class RequestMessage : Message {
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public string Method { get; set; }
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[JsonProperty("params")]
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public Dictionary<string, object> Parameters { get; }
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public override string Type => "request";
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}
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public enum ResultState {
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Successful,
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Unsuccessful,
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Fatal
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}
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7
MinecraftDiscordBot/Models/MessageTypeAttribute.cs
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7
MinecraftDiscordBot/Models/MessageTypeAttribute.cs
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@ -0,0 +1,7 @@
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namespace MinecraftDiscordBot.Models;
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[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
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public sealed class MessageTypeAttribute : Attribute {
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public MessageTypeAttribute(string type) => Name = type;
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public string Name { get; }
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}
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7
MinecraftDiscordBot/Models/ResultState.cs
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7
MinecraftDiscordBot/Models/ResultState.cs
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@ -0,0 +1,7 @@
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namespace MinecraftDiscordBot.Models;
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public enum ResultState {
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Successful,
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Unsuccessful,
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Fatal
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}
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@ -19,7 +19,8 @@ public class RootCommandService : CommandRouter, ITaskWaitSource {
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}
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private void OnMessage(string message) {
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if (JsonConvert.DeserializeObject<ReplyMessage>(message) is not ReplyMessage msg) return;
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switch (Message.Deserialize(message)) {
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case ReplyMessage msg:
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IChunkWaiter? waiter;
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lock (_syncRoot) if (!_waits.TryGetValue(msg.AnswerId, out waiter)) {
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Program.LogWarningAsync("Socket", $"Invalid wait id '{msg.AnswerId}'!");
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@ -30,6 +31,11 @@ public class RootCommandService : CommandRouter, ITaskWaitSource {
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if (waiter.Finished || waiter.IsCancellationRequested)
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lock (_syncRoot)
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_waits.Remove(waiter.ID);
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break;
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default:
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Program.LogInfo(Program.WebSocketSource, $"Received unhandled message: {message}!");
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break;
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}
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}
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public Task Send(string message) => _socket.Send(message);
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