mcdiscordbot/MinecraftDiscordBot/Models/Md5Hash.cs

34 lines
1.5 KiB
C#

using Newtonsoft.Json;
using System.Diagnostics;
namespace MinecraftDiscordBot.Models;
[JsonConverter(typeof(Md5JsonConverter))]
[DebuggerDisplay($"{{{nameof(ToString)}(),nq}}")]
public class Md5Hash : IEquatable<Md5Hash?> {
private readonly byte[] _hash;
public Md5Hash(string hash) : this(Convert.FromHexString(hash)) { }
public Md5Hash(byte[] hash) {
if (hash is not { Length: 16 }) throw new ArgumentException("Invalid digest size!", nameof(hash));
_hash = hash;
}
public override bool Equals(object? obj) => Equals(obj as Md5Hash);
public bool Equals(Md5Hash? other) => other != null && _hash.SequenceEqual(other._hash);
public override int GetHashCode() {
var hashCode = new HashCode();
hashCode.AddBytes(_hash);
return hashCode.ToHashCode();
}
public override string ToString() => Convert.ToHexString(_hash);
public class Md5JsonConverter : JsonConverter<Md5Hash> {
public override Md5Hash? ReadJson(JsonReader reader, Type objectType, Md5Hash? existingValue, bool hasExistingValue, JsonSerializer serializer)
=> reader.Value is string { Length: 32 } value
? new(value)
: throw new JsonException($"Could not parse MD5 hash with token '{reader.Value}'");
public override void WriteJson(JsonWriter writer, Md5Hash? value, JsonSerializer serializer) {
if (value is null) writer.WriteNull();
else writer.WriteValue(value.ToString());
}
}
}