d8c1f81023
Multiarch docker build Unified logging (replaced some crashes with error logs) Replace all console writes with log formatted writes. Changelog: added
213 lines
9.3 KiB
C#
213 lines
9.3 KiB
C#
using Discord;
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using Discord.Commands;
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using Discord.Rest;
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using Discord.WebSocket;
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using Fleck;
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using Newtonsoft.Json;
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using System.Collections.Concurrent;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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namespace MinecraftDiscordBot;
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public class Program : IDisposable {
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public const string WebSocketSource = "WebSocket";
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public const string BotSource = "Bot";
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private static readonly object LogLock = new();
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private readonly DiscordSocketClient _client = new(new() {
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LogLevel = LogSeverity.Verbose,
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GatewayIntents = GatewayIntents.AllUnprivileged & ~(GatewayIntents.GuildScheduledEvents | GatewayIntents.GuildInvites)
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});
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private readonly WebSocketServer _wssv;
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private readonly BotConfiguration _config;
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private readonly HashSet<ulong> _whitelistedChannels;
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private readonly ConcurrentDictionary<Guid, ConnectedComputer> _connections = new();
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private static readonly char[] WhiteSpace = new char[] { '\t', '\n', ' ', '\r' };
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public ITextChannel[] _channels = Array.Empty<ITextChannel>();
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private RefinedStorageComputer? _rsSystem = null;
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private bool disposedValue;
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public RefinedStorageComputer? RsSystem {
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get => _rsSystem; set {
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if (_rsSystem != value) {
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_rsSystem = value;
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_ = Task.Run(() => Broadcast(i => i.SendMessageAsync(value is null
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? $"The Refined Storage went offline. Please check the server!"
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: $"The Refined Storage is back online!")));
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}
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}
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}
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private async Task Broadcast(Func<ITextChannel, Task<IUserMessage>> message) => _ = await Task.WhenAll(_channels.Select(message));
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public Program(BotConfiguration config) {
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_config = config;
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_client.Log += LogAsync;
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_client.MessageReceived += (msg) => DiscordMessageReceived(msg);
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_wssv = new WebSocketServer($"ws://0.0.0.0:{config.Port}") {
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RestartAfterListenError = true
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};
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FleckLog.LogAction = LogWebSocket;
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_whitelistedChannels = config.Channels.ToHashSet();
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}
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private void LogWebSocket(LogLevel level, string message, Exception exception) => Log(new(level switch {
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LogLevel.Debug => LogSeverity.Debug,
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LogLevel.Info => LogSeverity.Info,
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LogLevel.Warn => LogSeverity.Warning,
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LogLevel.Error => LogSeverity.Error,
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_ => LogSeverity.Critical // Unknown logging states should behave critical
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}, WebSocketSource, message, exception));
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public static Task<int> Main(string[] args)
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=> JsonConvert.DeserializeObject<BotConfiguration>(File.ReadAllText("config.json")) is BotConfiguration config
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? new Program(config).RunAsync()
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: throw new InvalidProgramException("Configuration file missing!");
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public async Task<int> RunAsync() {
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await _client.LoginAsync(TokenType.Bot, _config.Token);
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await _client.StartAsync();
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await VerifyTextChannels();
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StartWebSocketServer();
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// Block this task until the program is closed.
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await Task.Delay(-1);
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return 0;
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}
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private void StartWebSocketServer() => _wssv.Start(socket => {
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socket.OnOpen = async () => await SocketOpened(socket);
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socket.OnClose = async () => await SocketClosed(socket);
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socket.OnMessage = async message => await SocketReceived(socket, message);
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});
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private async IAsyncEnumerable<ITextChannel> GetValidChannels(IEnumerable<ulong> ids) {
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foreach (var channelId in ids) {
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var channel = await _client.GetChannelAsync(channelId);
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if (channel is not ITextChannel textChannel) {
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if (channel is null) await LogWarning(BotSource, $"Channel with id [{channelId}] does not exist!");
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else await LogWarning(BotSource, $"Channel is not a text channels and will not be used: {channel.Name} [{channel.Id}]!");
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continue;
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}
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if (textChannel.Guild is RestGuild guild) {
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await guild.UpdateAsync();
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await LogInfo(BotSource, $"Whitelisted in channel: {channel.Name} [{channel.Id}] on server {guild.Name} [{guild.Id}]");
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} else {
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await LogWarning(BotSource, $"Whitelisted in channel: {channel.Name} [{channel.Id}] on unknown server!");
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}
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yield return textChannel;
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}
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}
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private async Task VerifyTextChannels() => _channels = await GetValidChannels(_whitelistedChannels).ToArrayAsync();
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private async Task SocketReceived(IWebSocketConnection socket, string message) {
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if (JsonConvert.DeserializeObject<CapabilityMessage>(message) is not CapabilityMessage capability) return;
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try {
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var pc = capability.Role switch {
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RefinedStorageComputer.Role => new RefinedStorageComputer(socket),
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string role => throw new ArgumentException($"Invalid role '{role}'!")
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};
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AddComputerSocket(socket, pc);
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await LogInfo(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Presented capability as {pc.GetType().Name}");
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} catch (ArgumentException e) {
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await LogError(WebSocketSource, e);
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}
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}
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private void AddComputerSocket(IWebSocketConnection socket, ConnectedComputer pc) {
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if (pc is RefinedStorageComputer rs) RsSystem = rs;
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}
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private void RemoveComputerSocket(IWebSocketConnection socket) {
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if (RsSystem?.ConnectionInfo.Id == socket.ConnectionInfo.Id) RsSystem = null;
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}
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private async Task SocketClosed(IWebSocketConnection socket) {
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RemoveComputerSocket(socket);
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await LogInfo(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Client disconnected!");
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}
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private static async Task SocketOpened(IWebSocketConnection socket)
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=> await LogInfo(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Client connected from {socket.ConnectionInfo.ClientIpAddress}:{socket.ConnectionInfo.ClientPort}!");
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private async Task DiscordMessageReceived(SocketMessage arg, int timeout = 10000) {
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if (arg is not SocketUserMessage message) return;
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if (message.Author.IsBot) return;
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if (!IsChannelWhitelisted(arg.Channel)) return;
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var cts = new CancellationTokenSource(timeout);
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if (IsCommand(message, out var argPos)) {
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var parameters = message.Content[argPos..].Split(WhiteSpace, StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
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_ = Task.Run(() => HandleCommand(message, parameters, cts.Token));
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return;
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}
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await LogInfo("Discord", $"[{arg.Author.Username}] {arg.Content}");
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// TODO: Relay Message to Chat Receiver
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}
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private Task HandleCommand(SocketUserMessage message, string[] parameters, CancellationToken ct)
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=> parameters is { Length: > 0 }
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? parameters[0].ToLower() switch {
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RefinedStorageComputer.Role => HandleRefinedStorageCommand(message, parameters[1..], ct),
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_ => message.ReplyAsync($"What the fuck do you mean by '{parameters[0]}'?")
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}
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: message.ReplyAsync($"You really think an empty command works?");
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private Task HandleRefinedStorageCommand(SocketUserMessage message, string[] parameters, CancellationToken ct)
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=> RsSystem is RefinedStorageComputer rs
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? rs.HandleCommand(message, parameters, ct)
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: message.ReplyAsync("The Refined Storage system is currently unavailable!");
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private bool IsCommand(SocketUserMessage message, out int argPos) {
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argPos = 0;
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return message.HasStringPrefix(_config.Prefix, ref argPos);
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}
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private bool IsChannelWhitelisted(ISocketMessageChannel channel)
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=> _whitelistedChannels.Contains(channel.Id);
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public static ConfiguredTaskAwaitable LogInfo(string source, string message) => LogAsync(new(LogSeverity.Info, source, message)).ConfigureAwait(false);
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public static ConfiguredTaskAwaitable LogWarning(string source, string message) => LogAsync(new(LogSeverity.Warning, source, message)).ConfigureAwait(false);
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public static ConfiguredTaskAwaitable LogError(string source, Exception exception) => LogAsync(new(LogSeverity.Error, source, exception?.Message, exception)).ConfigureAwait(false);
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private static async Task LogAsync(LogMessage msg) {
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Log(msg);
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await Task.CompletedTask;
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}
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private static void Log(LogMessage msg) {
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lock (LogLock)
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Console.WriteLine(msg.ToString());
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}
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protected virtual void Dispose(bool disposing) {
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if (!disposedValue) {
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if (disposing) {
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// TODO: dispose managed state (managed objects)
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_wssv.Dispose();
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_client.Dispose();
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}
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// TODO: free unmanaged resources (unmanaged objects) and override finalizer
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// TODO: set large fields to null
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disposedValue = true;
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}
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}
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// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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// ~Program()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose() {
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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