mcdiscordbot/MinecraftDiscordBot/CommandRouter.cs
Michael Chen ede4efa4e3
Added command routing
Added router class using attributes
Added success parameter to mc computer response
Added generic answer type class (for future choice results)

Changelog: added
2022-01-15 21:26:32 +01:00

31 lines
1.6 KiB
C#

using Discord;
using Discord.WebSocket;
using System.Reflection;
namespace MinecraftDiscordBot;
public abstract class CommandRouter<T> : ICommandHandler<T> {
private readonly Dictionary<string, HandleCommandDelegate<T>> _handlers = new();
public CommandRouter() {
foreach (var method in GetType().GetMethods())
if (GetHandlerAttribute(method) is CommandHandlerAttribute handler)
try {
_handlers.Add(handler.CommandName, method.CreateDelegate<HandleCommandDelegate<T>>(this));
} catch (Exception) {
Program.LogWarning("CommandRouter", $"Could not add delegate for method {handler.CommandName} in function {method.ReturnType} {method.Name}(...)!");
throw;
}
}
private static CommandHandlerAttribute? GetHandlerAttribute(MethodInfo method)
=> method.GetCustomAttributes(typeof(CommandHandlerAttribute), true).OfType<CommandHandlerAttribute>().FirstOrDefault();
public abstract Task<T> RootAnswer(SocketUserMessage message, CancellationToken ct);
public abstract Task<T> FallbackHandler(SocketUserMessage message, string method, string[] parameters, CancellationToken ct);
public Task<T> HandleCommand(SocketUserMessage message, string[] parameters, CancellationToken ct)
=> parameters is { Length: 0 }
? RootAnswer(message, ct)
: _handlers.TryGetValue(parameters[0], out var handler)
? handler(message, parameters[1..], ct)
: FallbackHandler(message, parameters[0], parameters[1..], ct);
}