ede4efa4e3
Added router class using attributes Added success parameter to mc computer response Added generic answer type class (for future choice results) Changelog: added
268 lines
12 KiB
C#
268 lines
12 KiB
C#
using CommandLine;
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using Discord;
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using Discord.Commands;
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using Discord.Rest;
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using Discord.WebSocket;
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using Fleck;
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using Newtonsoft.Json;
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using OneOf;
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using System.Collections.Concurrent;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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namespace MinecraftDiscordBot;
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public class Program : IDisposable, ICommandHandler<ResponseType> {
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public const string WebSocketSource = "WebSocket";
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public const string BotSource = "Bot";
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private static readonly object LogLock = new();
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private readonly DiscordSocketClient _client = new(new() {
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LogLevel = LogSeverity.Verbose,
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GatewayIntents = GatewayIntents.AllUnprivileged & ~(GatewayIntents.GuildScheduledEvents | GatewayIntents.GuildInvites)
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});
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private readonly WebSocketServer _wssv;
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private readonly BotConfiguration _config;
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private readonly HashSet<ulong> _whitelistedChannels;
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private readonly ConcurrentDictionary<Guid, ConnectedComputer> _connections = new();
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private static readonly char[] WhiteSpace = new char[] { '\t', '\n', ' ', '\r' };
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public ITextChannel[] _channels = Array.Empty<ITextChannel>();
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private ConnectedComputer? _rsSystem = null;
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private bool disposedValue;
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public static bool OnlineNotifications => false;
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public ConnectedComputer? Computer {
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get => _rsSystem; set {
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if (_rsSystem != value) {
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_rsSystem = value;
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if (OnlineNotifications)
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_ = Task.Run(() => Broadcast(i => i.SendMessageAsync(value is null
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? $"The Refined Storage went offline. Please check the server!"
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: $"The Refined Storage is back online!")));
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}
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}
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}
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private async Task Broadcast(Func<ITextChannel, Task<IUserMessage>> message) => _ = await Task.WhenAll(_channels.Select(message));
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public Program(BotConfiguration config) {
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_config = config;
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_client.Log += LogAsync;
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_client.MessageReceived += (msg) => DiscordMessageReceived(msg);
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_wssv = new WebSocketServer($"ws://0.0.0.0:{config.Port}") {
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RestartAfterListenError = true
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};
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FleckLog.LogAction = LogWebSocket;
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_whitelistedChannels = config.Channels.ToHashSet();
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}
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private void LogWebSocket(LogLevel level, string message, Exception exception) => Log(new(level switch {
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LogLevel.Debug => LogSeverity.Debug,
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LogLevel.Info => LogSeverity.Info,
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LogLevel.Warn => LogSeverity.Warning,
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LogLevel.Error => LogSeverity.Error,
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_ => LogSeverity.Critical // Unknown logging states should behave critical
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}, WebSocketSource, message, exception));
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public static Task<int> Main(string[] args)
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=> Parser.Default.ParseArguments<BotConfiguration, ConfigFile>(args)
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.MapResult<BotConfiguration, ConfigFile, Task<int>>(
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RunWithConfig,
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RunWithConfig,
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errs => Task.FromResult(1));
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private static Task<int> RunWithConfig(IBotConfigurator arg) => new Program(arg.Config).RunAsync();
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public async Task<int> RunAsync() {
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await _client.LoginAsync(TokenType.Bot, _config.Token);
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await _client.StartAsync();
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if (!await HasValidChannels())
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return 1;
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StartWebSocketServer();
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// Block this task until the program is closed.
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await Task.Delay(-1);
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return 0;
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}
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private async Task<bool> HasValidChannels() {
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if (await GetValidChannels(_whitelistedChannels).ToArrayAsync() is not { Length: > 0 } channels) {
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await LogErrorAsync(BotSource, new InvalidOperationException("No valid textchannel was whitelisted!"));
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return false;
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}
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_channels = channels;
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return true;
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}
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private void StartWebSocketServer() => _wssv.Start(socket => {
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socket.OnOpen = async () => await SocketOpened(socket);
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socket.OnClose = async () => await SocketClosed(socket);
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socket.OnMessage = async message => await SocketReceived(socket, message);
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});
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private async IAsyncEnumerable<ITextChannel> GetValidChannels(IEnumerable<ulong> ids) {
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foreach (var channelId in ids) {
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var channel = await _client.GetChannelAsync(channelId);
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if (channel is not ITextChannel textChannel) {
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if (channel is null) await LogWarningAsync(BotSource, $"Channel with id [{channelId}] does not exist!");
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else await LogWarningAsync(BotSource, $"Channel is not a text channels and will not be used: {channel.Name} [{channel.Id}]!");
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continue;
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}
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if (textChannel.Guild is RestGuild guild) {
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await guild.UpdateAsync();
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await LogInfoAsync(BotSource, $"Whitelisted in channel: {channel.Name} [{channel.Id}] on server {guild.Name} [{guild.Id}]");
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} else {
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await LogWarningAsync(BotSource, $"Whitelisted in channel: {channel.Name} [{channel.Id}] on unknown server!");
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}
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yield return textChannel;
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}
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}
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private static async Task SocketReceived(IWebSocketConnection socket, string message)
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=> await LogInfoAsync(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Received: {message}");
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private void AddComputerSocket(IWebSocketConnection socket, ConnectedComputer pc) => Computer = pc;
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private void RemoveComputerSocket(IWebSocketConnection socket) {
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if (Computer is { ConnectionInfo.Id: Guid id } && id == socket.ConnectionInfo.Id) Computer = null;
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}
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private async Task SocketClosed(IWebSocketConnection socket) {
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RemoveComputerSocket(socket);
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await LogInfoAsync(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Client disconnected!");
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}
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private async Task SocketOpened(IWebSocketConnection socket) {
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AddComputerSocket(socket, new(socket));
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await LogInfoAsync(WebSocketSource, $"[{socket.ConnectionInfo.Id}] Client connected from {socket.ConnectionInfo.ClientIpAddress}:{socket.ConnectionInfo.ClientPort}!");
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}
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private async Task DiscordMessageReceived(SocketMessage arg, int timeout = 10000) {
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if (arg is not SocketUserMessage message) return;
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if (message.Author.IsBot) return;
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if (!IsChannelWhitelisted(arg.Channel)) return;
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var cts = new CancellationTokenSource(timeout);
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if (IsCommand(message, out var argPos)) {
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var parameters = message.Content[argPos..].Split(WhiteSpace, StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
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_ = Task.Run(async () => {
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var response = await HandleCommand(message, parameters, cts.Token);
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await SendResponse(message, response);
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});
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return;
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}
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await LogInfoAsync("Discord", $"[{arg.Author.Username}] {arg.Content}");
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// TODO: Relay Message to Chat Receiver
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}
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private static Task SendResponse(SocketUserMessage message, ResponseType response) => response switch {
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ResponseType.IChoiceResponse res => HandleChoice(message, res),
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ResponseType.StringResponse res => message.ReplyAsync(res.Message),
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_ => message.ReplyAsync($"Whoops, someone forgot to implement '{response.GetType()}' responses?"),
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};
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private static async Task HandleChoice(SocketUserMessage message, ResponseType.IChoiceResponse res) {
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var reply = await message.ReplyAsync($"{res.Query}\n{string.Join("\n", res.Options)}");
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var reactions = new Emoji[] { new("0️⃣"), new("1️⃣"), new("2️⃣"), new("3️⃣"), new("4️⃣"), new("5️⃣"), new("6️⃣"), new("7️⃣"), new("8️⃣"), new("9️⃣") };
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await reply.AddReactionsAsync(reactions);
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}
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public async Task<ResponseType> HandleCommand(SocketUserMessage message, string[] parameters, CancellationToken ct) {
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return ResponseType.FromChoice("Select an emoji:", new[] { "One", "Two", "Nine", "420" }, (choice) => message.ReplyAsync($"You chose: {choice}"));
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if (Computer is ICommandHandler<ResponseType> handler)
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try {
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return await handler.HandleCommand(message, parameters, ct);
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} catch (TaskCanceledException) {
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return ResponseType.AsString("Your request could not be processed in time!");
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} catch (ReplyException e) {
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await LogWarningAsync(BotSource, e.Message);
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return ResponseType.AsString($"Your request failed: {e.Message}");
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} catch (Exception e) {
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await LogErrorAsync(BotSource, e);
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return ResponseType.AsString($"Oopsie doopsie, this should not have happened!");
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}
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else return ResponseType.AsString("The Minecraft server is currently unavailable!");
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}
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private bool IsCommand(SocketUserMessage message, out int argPos) {
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argPos = 0;
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return message.HasStringPrefix(_config.Prefix, ref argPos);
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}
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private bool IsChannelWhitelisted(ISocketMessageChannel channel)
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=> _whitelistedChannels.Contains(channel.Id);
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public static ConfiguredTaskAwaitable LogInfoAsync(string source, string message) => LogAsync(new(LogSeverity.Info, source, message)).ConfigureAwait(false);
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public static ConfiguredTaskAwaitable LogWarningAsync(string source, string message) => LogAsync(new(LogSeverity.Warning, source, message)).ConfigureAwait(false);
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public static ConfiguredTaskAwaitable LogErrorAsync(string source, Exception exception) => LogAsync(new(LogSeverity.Error, source, exception?.Message, exception)).ConfigureAwait(false);
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public static void LogInfo(string source, string message) => Log(new(LogSeverity.Info, source, message));
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public static void LogWarning(string source, string message) => Log(new(LogSeverity.Warning, source, message));
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public static void LogError(string source, Exception exception) => Log(new(LogSeverity.Error, source, exception?.Message, exception));
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private static async Task LogAsync(LogMessage msg) {
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Log(msg);
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await Task.CompletedTask;
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}
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public static void Log(LogMessage msg) {
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lock (LogLock)
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Console.WriteLine(msg.ToString());
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}
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protected virtual void Dispose(bool disposing) {
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if (!disposedValue) {
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if (disposing) {
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// TODO: dispose managed state (managed objects)
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_wssv.Dispose();
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_client.Dispose();
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}
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// TODO: free unmanaged resources (unmanaged objects) and override finalizer
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// TODO: set large fields to null
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disposedValue = true;
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}
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}
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// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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// ~Program()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose() {
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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public abstract class ResponseType {
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private static string DefaultDisplay<T>(T obj) => obj?.ToString() ?? throw new InvalidProgramException("ToString did not yield anything!");
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public static ResponseType AsString(string message) => new StringResponse(message);
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public static ResponseType FromChoice<T>(string query, IEnumerable<T> choice, Func<T, Task> resultHandler, Func<T, string>? display = null) => new ChoiceResponse<T>(query, choice, resultHandler, display ?? DefaultDisplay);
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public class StringResponse : ResponseType {
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public StringResponse(string message) => Message = message;
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public string Message { get; }
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}
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public interface IChoiceResponse {
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IEnumerable<string> Options { get; }
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string Query { get; }
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Task HandleResult(int index);
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}
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public class ChoiceResponse<T> : ResponseType, IChoiceResponse {
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private readonly Func<T, Task> _resultHandler;
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private readonly T[] _options;
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private readonly Func<T, string> _displayer;
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public IEnumerable<string> Options => _options.Select(_displayer);
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public string Query { get; }
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public Task HandleResult(int index) => _resultHandler(_options[index]);
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public ChoiceResponse(string query, IEnumerable<T> choice, Func<T, Task> resultHandler, Func<T, string> display) {
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Query = query;
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_resultHandler = resultHandler;
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_options = choice.ToArray();
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_displayer = display;
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}
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}
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} |