35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
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namespace PongGame.Hubs;
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/// <summary>
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/// Pong game state saving the positions of the paddles and the ball.
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/// The Pong board has aspect ratio 1:2 with height 500 and width 1000.
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/// </summary>
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public struct PongGameState {
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private const double HEIGHT = 500.0d;
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private const double WIDTH = 2 * HEIGHT;
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private const double PADDLE_LENGTH = HEIGHT / 10;
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private const double BALL_SPEED = 8;
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public static readonly PongGameState Initial = new() {
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BallPosition = PongBallPosition.Initial,
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P1Height = HEIGHT / 2,
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P2Height = HEIGHT / 2,
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P1Direction = PongPaddleDirection.Stop,
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P2Direction = PongPaddleDirection.Stop,
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Status = GameStatus.WaitingForPlayers
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};
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public double P1Height { get; set; }
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public double P2Height { get; set; }
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public PongBallPosition BallPosition { get; set; }
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public GameStatus Status { get; set; }
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public PongPaddleDirection P1Direction { get; set; }
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public PongPaddleDirection P2Direction { get; set; }
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public struct PongBallPosition {
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public static readonly PongBallPosition Initial = new() {
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X = WIDTH / 2,
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Y = HEIGHT / 2
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};
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public double X { get; set; }
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public double Y { get; set; }
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}
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}
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