Added crude client rendering with pixi.js

Added keyboard controlling
Added fixed ball reflections on right paddle
added reflections on screen borders
Added goal (miss the paddle) detection
This commit is contained in:
2022-11-04 04:05:20 +01:00
parent 16d001c084
commit f728240db9
8 changed files with 25425 additions and 23 deletions

View File

@@ -1,7 +1,5 @@
"use strict";
console.log("Pong script was run!");
const connection = new signalR.HubConnectionBuilder()
.withUrl("/pong/hub")
.withAutomaticReconnect()
@@ -14,7 +12,7 @@ function getElement(id) {
const connectionStatus = getElement("connection");
const createlobby = getElement("createlobby");
const roomid = getElement("roomid");
const roomidinput = getElement("roomid");
const joinroom = getElement("joinroom");
const usernameinput = getElement("username");
const setusername = getElement("setusername");
@@ -44,7 +42,10 @@ connection.onreconnected(function (connectionId) {
});
createlobby.addEventListener("click", function (event) {
connection.invoke("CreateRoom").catch(function (err) {
connection.invoke("CreateRoom").then(function (roomId) {
roomidinput.value = roomId;
console.info(`Joined room [${roomId}]`);
}).catch(function (err) {
return console.error(err.toString());
});
event.preventDefault();
@@ -59,7 +60,7 @@ connection.on("UsernameChanged", function (username) {
});
joinroom.addEventListener("click", function (event) {
connection.invoke("JoinRoom", roomid.value).catch(function (err) {
connection.invoke("JoinRoom", roomidinput.value).catch(function (err) {
return console.error(err.toString());
});
event.preventDefault();
@@ -89,6 +90,76 @@ function moveUp() { return movePaddle(-1); }
function stopPaddle() { return movePaddle(0); }
function moveDown() { return movePaddle(1); }
// Create the application helper and add its render target to the page
let app = new PIXI.Application({ width: 1000, height: 500 });
getElement('canvas-container').appendChild(app.view);
let graphics = new PIXI.Graphics();
app.stage.addChild(graphics);
function renderPaddle(graphics, state, xMid) {
var xLeft = xMid - 5;
graphics.beginFill(0x00FFFF);
graphics.drawRect(xLeft, state.Height - 25, 10, 50);
graphics.endFill();
}
function renderBall(graphics, state) {
graphics.beginFill(0xFF00FF);
graphics.drawCircle(state.Pos.X, state.Pos.Y, 4);
graphics.endFill();
}
function renderGameState(graphics, state) {
graphics.clear();
renderPaddle(graphics, state.Paddle1, 50);
renderPaddle(graphics, state.Paddle2, 1000 - 50);
renderBall(graphics, state.BallState);
}
connection.on("ReceiveGameState", function (state) {
renderGameState(graphics, state);
});
const keyEvent = (function () {
var upPressed = false;
var downPressed = false;
function moveUpdated() {
if (upPressed == downPressed) stopPaddle();
else if (upPressed) moveUp();
else if (downPressed) moveDown();
else console.error("unknown move!");
}
function handler(event) {
if (event.repeat) return;
if (event.path.indexOf(document.body) != 0) return; // only use key if it was pressed on empty space
var pressed = event.type == "keyup";
// W Key is 87, Up arrow is 87
// S Key is 83, Down arrow is 40
switch (event.keyCode) {
case 87:
case 38:
upPressed = pressed;
break;
case 83:
case 40:
downPressed = pressed;
break;
default: return;
}
event.preventDefault();
moveUpdated();
}
return handler;
})();
document.addEventListener('keydown', keyEvent);
document.addEventListener('keyup', keyEvent);
connection.start().then(function () {
console.info(`Connected!`);
connectionStatus.textContent = "Connected!";

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PongGame/wwwroot/lib/pixi/dist/pixi.js vendored Normal file

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1116
PongGame/wwwroot/lib/pixi/dist/pixi.min.js vendored Normal file

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