breakout/startmenu.h

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#ifndef __Startmenu__
#define __Startmenu__
#include <stdio.h>
#include <stdlib.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
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#include "gamestate.h"
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void Load_Textures (SDL_Renderer* renderer);
void Startmenu_Draw (SDL_Renderer* renderer);
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void button_clicked(SDL_MouseButtonEvent b, GameState gameState);
int clickInRect(SDL_MouseButtonEvent b, SDL_Rect* area_rect);
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#endif