fuck yu alllll
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5
main.c
5
main.c
@ -9,6 +9,7 @@
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#include "breakout.h"
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#include "vector.h"
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#include "startmenu.h"
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#ifndef __nullptr__
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#define Nullptr(type) (type *)0
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@ -125,8 +126,11 @@ void DrawFrame(){
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SDL_RenderCopy(renderer, Message, NULL, &Message_rect); // you put the renderer's name first, the Message, the crop size(you can ignore this if you don't want to dabble with cropping), and the rect which is the size and coordinate of your texture
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SDL_FreeSurface(surfaceMessage);
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Startmenu_Draw(renderer);
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SDL_DestroyTexture(Message);
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SDL_RenderPresent(renderer);
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} /* DrawFrame */
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void printFontStyle(TTF_Font * ffont){
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@ -170,6 +174,7 @@ void INITIALIZE() {
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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printf("Renderer was created!\n");
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BREAKOUT_INITIALIZE(renderer, width, height);
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Load_Textures(renderer);
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} /* INITIALIZE */
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void QUIT(){
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17
startmenu.c
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17
startmenu.c
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@ -0,0 +1,17 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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SDL_Texture* TITLE_Texture;
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SDL_Rect TargetRect;
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void Load_Textures (SDL_Renderer* renderer) {
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TITLE_Texture = IMG_LoadTexture(renderer, "assets/images/Texts.png");
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TargetRect = (SDL_Rect){.x = 200,.y = 100, .w=1000, .h=256};
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}
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void Startmenu_Draw (SDL_Renderer* renderer) {
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SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TargetRect);
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}
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15
startmenu.h
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15
startmenu.h
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@ -0,0 +1,15 @@
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#ifndef __Startmenu__
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#define __Startmenu__
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#include <stdio.h>
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#include <stdlib.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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void Load_Textures (SDL_Renderer* renderer);
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void Startmenu_Draw (SDL_Renderer* renderer);
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#endif
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