Settings deinitialization added
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e69d2435ad
commit
168d70e873
1
main.c
1
main.c
@ -175,6 +175,7 @@ void INITIALIZE() {
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void QUIT(){
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printf("De-initializing started...\n");
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Settings_Deinitialize();
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HIGHSCORES_Deinitialize();
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BREAKOUT_DestroyObject(&scenery);
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BREAKOUT_DEINITIALIZE();
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10
settings.c
10
settings.c
@ -2,6 +2,7 @@
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#include <stdlib.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <stdbool.h>
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SDL_Texture* Setting_Texture;
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@ -12,6 +13,7 @@ SDL_Rect BS_Bar_rect;
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SDL_Rect BT_Bar_rect;
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SDL_Rect BVController_rect;
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bool Settings_IsInit=false;
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void Settings_Initialize (SDL_Renderer* renderer) {
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BV_Bar_rect = (SDL_Rect){.y = 300,.x = 400 , .w=400, .h=100};
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@ -20,6 +22,7 @@ void Settings_Initialize (SDL_Renderer* renderer) {
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BT_Bar_rect = (SDL_Rect){.y = 700,.x = 400, .w=400, .h=100};
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Setting_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
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Settings_rect = (SDL_Rect){.x = 800, .y = 180, .w=313, .h=100};
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Settings_IsInit = true;
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}
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void Settings_Draw (SDL_Renderer* renderer) {
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@ -47,3 +50,10 @@ void Settings_Draw (SDL_Renderer* renderer) {
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printf("%d,%d\n",x,y);
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}
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void Settings_Deinitialize(){
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if(Settings_IsInit){
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SDL_DestroyTexture(Setting_Texture);
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Settings_IsInit=false;
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}
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}
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@ -6,10 +6,13 @@
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#include <stdlib.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <stdbool.h>
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void Settings_Initialize (SDL_Renderer* renderer);
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void Settings_Draw (SDL_Renderer* renderer);
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void Settings_Deinitialize();
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#endif
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