Backgrounds works now!
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dd48975d93
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background.c
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56
background.c
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@ -0,0 +1,56 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <stdbool.h>
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#include <math.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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#include "breakout.h"
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#include "vector.h"
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#include "background.h"
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#define BG_Path_1 "assets/images/bg/bg1.png"
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int BACKGROUND_BoxWidth, BACKGROUND_BoxHeight;
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int BACKGROUND_TextureCount;
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SDL_Texture ** BACKGROUND_Textures;
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bool BACKGROUND_IsInit = false;
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SDL_Rect BACKGROUND_TotalRect;
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void BACKGROUND_Initialize(SDL_Renderer * renderer, int width, int height){
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if (!BACKGROUND_IsInit) {
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printf("Initializing Background...\n");
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BACKGROUND_BoxWidth = width;
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BACKGROUND_BoxHeight = height;
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BACKGROUND_TextureCount = 1;
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BACKGROUND_TotalRect = (SDL_Rect) {.x = 0, .y = 0, .w = 1920, .h = 1080 };
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BACKGROUND_Textures = malloc(BACKGROUND_TextureCount * sizeof(SDL_Texture *));
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BACKGROUND_Textures[0] = IMG_LoadTexture(renderer, BG_Path_1);
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printf("Background initialized!\n");
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BACKGROUND_IsInit = true;
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} else
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printf("Background already initialized!\n");
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}
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void BACKGROUND_Draw(SDL_Renderer * renderer, int index){
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if (index < 0 || index >= BACKGROUND_TextureCount) {
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printf("Bad Background Texture index: %d by max: %d\n", index, BACKGROUND_TextureCount);
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return;
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}
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SDL_RenderCopy(renderer, BACKGROUND_Textures[index], &BACKGROUND_TotalRect, &BACKGROUND_TotalRect);
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}
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void BACKGROUND_Deinitialize(){
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if (BACKGROUND_IsInit) {
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printf("De-initializing Background...\n");
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for (int i = 0; i < BACKGROUND_TextureCount; i++) {
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SDL_DestroyTexture(BACKGROUND_Textures[0]);
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}
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free(BACKGROUND_TextureCount);
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printf("Background de-initialized!\n");
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BACKGROUND_IsInit = false;
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} else
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printf("Background already de-initialized!\n");
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}
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22
background.h
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22
background.h
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@ -0,0 +1,22 @@
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#ifndef __background_h__
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#define __background_h__
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <stdbool.h>
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#include <math.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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#include "breakout.h"
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#include "vector.h"
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// Prototypes
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void BACKGROUND_Initialize(SDL_Renderer * renderer, int width, int height);
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void BACKGROUND_Draw(SDL_Renderer * renderer, int index);
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void BACKGROUND_Deinitialize();
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// End Prototypes
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#endif
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BIN
bin/assets/images/bg/bg1.png
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BIN
bin/assets/images/bg/bg1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 870 KiB |
3
main.c
3
main.c
@ -41,6 +41,7 @@ int main(int argc, char * args[]){
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switch (gameState) {
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case Game:
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BREAKOUT_Update(&scenery, keystate);
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BACKGROUND_Draw(renderer, 0);
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BREAKOUT_Draw(&scenery, renderer);
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break;
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case MainMenu:
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@ -172,12 +173,14 @@ void INITIALIZE() {
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scenery = BREAKOUT_CreateDefault();
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Load_Textures(renderer);
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HIGHSCORES_Initialize();
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BACKGROUND_Initialize(renderer, width, height);
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Settings_Initialize(renderer);
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printf("Initializing finished!\n");
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} /* INITIALIZE */
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void QUIT(){
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printf("De-initializing started...\n");
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BACKGROUND_Initialize();
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Settings_Deinitialize();
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HIGHSCORES_Deinitialize();
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BREAKOUT_DestroyObject(&scenery);
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