Key debugging added
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parent
1d91b0aedb
commit
1eb3804673
10
main.c
10
main.c
@ -14,7 +14,7 @@ void INITIALIZE();
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void QUIT();
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void GAMELOOP();
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void mousePress(SDL_MouseButtonEvent b);
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void mousePress();
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void keyPress(SDL_KeyboardEvent b);
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const int width = 1600; // TODO: Fullscreen
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const int height = 900;
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@ -37,7 +37,7 @@ int main(int argc, char * args[]){
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.scancode == SDL_SCANCODE_ESCAPE) running = false;
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else keyPress();
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else keyPress(event.key);
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break;
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case SDL_MOUSEBUTTONDOWN:
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mousePress(event.button);
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@ -63,8 +63,8 @@ void mousePress(SDL_MouseButtonEvent b){ // Debug prop
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}
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}
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void keyPress(){ // Debug prop
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void keyPress(SDL_KeyboardEvent b){ // Debug prop
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printf("Key pressed: ID is %d\n", b.keysym.scancode);
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}
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void DrawFrame(){
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@ -89,7 +89,7 @@ void INITIALIZE() {
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void QUIT(){
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printf("De-initializing started...\n");
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free(keystate);
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//IMG_Quit();
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// IMG_Quit();
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printf("Quitting SDL_IMG finished!\n");
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SDL_DestroyRenderer(renderer);
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printf("De-initializing renderer finished!\n");
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