h
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12
settings.c
12
settings.c
@ -22,7 +22,6 @@ Slider BT;
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bool Settings_IsInit = false;
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<<<<<<< HEAD
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void Settings_Initialize (SDL_Renderer* renderer) {
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Initialize_Slider(400,300,Scalar_width,Bar_width,Slider_height,1,2,&BV);
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Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,10.0f,20.0f,&BS);
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@ -32,17 +31,6 @@ void Settings_Initialize (SDL_Renderer* renderer) {
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Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
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Settings_Ball_rect = (SDL_Rect){.x = 1200, .y = 300, .w=100, .h=100};
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Settings_IsInit = true;
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=======
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void Settings_Initialize(SDL_Renderer * renderer) {
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Initialize_Slider(400, 300, Scalar_width, Bar_width, Slider_height, 1, 2, &BV);
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Initialize_Slider(400, 500, Scalar_width, Bar_width, Slider_height, 10.0f, 20.0f, &BS);
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Initialize_Slider(400, 700, Scalar_width, Bar_width, Slider_height, 0, 8, &BT);
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Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
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Settings_rect = (SDL_Rect) {.x = 800, .y = 180, .w = 313, .h = 100 };
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Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
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Settings_Ball_rect = (SDL_Rect) {.x = 1200, .y = 300, .w = 100, .h = 100 };
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Settings_IsInit = true;
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>>>>>>> 1c227c0dce1e898cbd1bdf27149fdf2dcda801f3
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}
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void Settings_Draw(SDL_Renderer * renderer, Scenery * scenery) {
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